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-/// Evol scripts.
-// Author:
-// gumi
-// Quest states:
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// Old Lady in the flower field, Robberies in Hurnscald.
-
-008-1,231,114,0 script Old Woman NPC_OLD_LADY,{
-
- function is_inspector {
- return (getequipcardid(EQI_HEAD_MID, 0) == NavyBlueCottonDye &&
- getequipcardid(EQI_HEAD_LOW, 0) == NavyBlueCottonDye);
- }
-
- function oldwoman_ask {
- speech(4,
- l("Hello deary."));
-
- selectd(
- l("Have you seen anything strange lately?"),
- l("Do you know anything about the recent robberies?"));
-
- .@q = getq(.quest_inspector);
-
- if (!is_inspector())
- {
- speech(l("Yes, but I'm only talking to the inspector himself!"));
-
- close2;
- if (.@q < 3)
- setq(.quest_inspector, 3);
- end;
- }
-
- if (.@q == 2 || .@q == 3)
- {
- speech(
- l("I saw someone sneaking around town wearing a theater mask."),
- l("It looked like one of the masks used by the troupe that was in town recently."));
-
- close2;
- setq(.quest_inspector, 4);
- }
-
- else if (.@q == 10)
- {
- speech(
- l("I've remembered something else."),
- l("The night the troupe left, I saw someone with a theater mask take a large satchel out of town."),
- l("He was heading north."));
-
- close2;
- setq(.quest_inspector, 11);
- }
-
- end;
- }
-
- function oldwoman_alibi {
- speech(4,
- l("Hello deary."));
-
- selectd(
- l("Was your husband with you at home all night the last night that the troupe was in town?"));
-
- speech(
- l("Yes, we were both at home all night."));
-
- close2;
- setq(.quest_inspector, 9);
- end;
- }
-
- function oldwoman_filler {
- npctalk3(l("I hope you catch that naughty person!"));
- end;
- }
-
- // OnTalk:
- switch (getq(.quest_inspector))
- {
- case 2:
- case 3: oldwoman_ask; break;
- case 4:
- case 5:
- case 6:
- case 7: oldwoman_filler; break;
- case 8:
- case 9: oldwoman_alibi; break;
- case 10: oldwoman_ask; break;
- }
-
- // initial intro
- if (BaseLevel < 40)
- npctalk3(l("Watch out for these flowers. They don't like to be messed with."));
- else
- npctalk3(l("Hello deary."));
- end;
-
-OnInit:
- .quest_inspector = HurnscaldQuests_Inspector;
- .quest_debug = .quest_inspector;
- .distance = 1; // this npc has bad hearing
- .speed = 2000; // this npc is very old
- // TODO: move graph (after the Hurnscald map is finalized)
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-//if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
- end;
-}