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-// Evol scripts.
-// Author:
-// gumi
-// Quest states:
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// robberies in hurnscald
-
-008-1,290,139,0 script Old Man NPC_OLD_MAN_HURNS,{
-
- function oldman_ask {
- speech(4,
- l("Hi there, need something?"));
-
- selectd(
- l("Have you seen anything strange lately?"),
- l("Do you know anything about the recent robberies?"));
-
- speech(
- l("I'm sorry, but I didn't see anything."),
- l("You should ask my old woman."));
- close;
- }
-
- function oldman_accuse {
- speech(4,
- l("Found anything new?"));
-
- selectd(
- l("The leader of the troupe said you hung around them a lot while they were in town."));
-
- speech(
- l("Yes, I hung around the theater a lot."),
- l("I was an actor when I was younger."),
- l("But I wasn't there that night."),
- l("Me and the wife were at home all night."));
-
- close2;
- setq(.quest_inspector, 8);
- end;
- }
-
- // OnTalk:
- switch (getq(.quest_inspector))
- {
- case 2: oldman_ask; break;
- case 7: oldman_accuse; break;
- }
-
- // initial intro
- npctalk3(l("Don't let those monsters get to you."));
- end;
-
-OnInit:
- .quest_inspector = HurnscaldQuests_Inspector;
- .quest_debug = .quest_inspector;
- .distance = 1; // this npc has bad hearing
- .speed = 2000; // this npc is very old
- // TODO: move graph (after the Hurnscald map is finalized)
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-//if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
- end;
-}