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-// Evol scripts.
-// Author:
-// Micksha
-// Description:
-// Morcant the Captain, taking care on harbor issues.
-// THIS IS A PLACEHOLDER!
-
-008-1-1,58,57,0 script Morcant NPC_MORCANT,{
- speech
- l("Hello."),
- l("My name is Morcant. I am a Captain, a bit bored since this harbor is not frequented much."),
-// l("I would like to offer you food and tell you stories, but.. have you ever heard of WildX? I won't need to say more, do I?");
- l("The only floating ship I've seen so far was the one with Legion soldiers sent to scout around."),
- l("It was my first time that I've met someone from Aemil."),
- l("I don't like to see armed people lurking around but feel free to stay as long as you wish but don't cause trouble."),
- next;
- select
- l("Not really but okay...?"),
- l("Actually, I am after your Stew recipe!"),
- l("Anything to do around these parts?"),
- l("Can you tell me the directions again?");
- mes "";
- switch (@menu)
- {
- case 2:
- mesn;
- mesq l("Hohoho! That is a family's trade secret!"); // Merry Christmas?
- if (!getq(General_SmearedHands)) {
- next;
- mesn;
- mesq l("You don't even know how to cook. %s.. Ah, good old times.", any(
- l("I've learned cooking with Yannika."),
- l("I had tasty barbecue with Crane.")
- ));
- }
- break;
- case 3:
- mesn;
- mesq l("Hmm, you might want to ask Galimatia, my neighbor.");
- next;
- mesn;
- mesq l("She is always taking care of her bees, though.");
- break;
- case 4:
- mesn;
- mesq l("There should be a fair number of signposts around. Anyway.");
- next;
- mesn;
- mesq l("Go east to reach Hurnscald. Just follow the road, really.");
- next;
- mesn;
- mesq l("And do not go south. It is haunted.");
- break;
- }
- close;
-
-OnInit:
-OnInstanceInit:
- .distance = 4;
- .speed=120;
- //.alwaysVisible=true;
- end;
-}