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+// Evol scripts.
+// Author:
+// Micksha
+// Description:
+// Morcant the Captain, taking care on harbor issues.
+// THIS IS A PLACEHOLDER!
+
+008-1-1,58,57,0 script Morcant NPC_MORCANT,{
+ speech
+ l("Hello."),
+ l("My name is Morcant. I am a Captain, a bit bored since this harbor is not frequented much."),
+// l("I would like to offer you food and tell you stories, but.. have you ever heard of WildX? I won't need to say more, do I?");
+ l("The only floating ship I've seen so far was the one with Legion soldiers sent to scout around."),
+ l("It was my first time that I've met someone from Aemil."),
+ l("I don't like to see armed people lurking around but feel free to stay as long as you wish but don't cause trouble."),
+ next;
+ select
+ l("Not really but okay...?"),
+ l("Actually, I am after your Stew recipe!"),
+ l("Anything to do around these parts?"),
+ l("Can you tell me the directions again?");
+ mes "";
+ switch (@menu)
+ {
+ case 2:
+ mesn;
+ mesq l("Hohoho! That is a family's trade secret!"); // Merry Christmas?
+ if (!getq(General_SmearedHands)) {
+ next;
+ mesn;
+ mesq l("You don't even know how to cook. %s.. Ah, good old times.", any(
+ l("I've learned cooking with Yannika."),
+ l("I had tasty barbecue with Crane.")
+ ));
+ }
+ break;
+ case 3:
+ mesn;
+ mesq l("Hmm, you might want to ask Galimatia, my neighbor.");
+ next;
+ mesn;
+ mesq l("She is always taking care of her bees, though.");
+ break;
+ case 4:
+ mesn;
+ mesq l("There should be a fair number of signposts around. Anyway.");
+ next;
+ mesn;
+ mesq l("Go east to reach Hurnscald. Just follow the road, really.");
+ next;
+ mesn;
+ mesq l("And do not go south. It is haunted.");
+ break;
+ }
+ close;
+
+OnInit:
+OnInstanceInit:
+ .distance = 4;
+ .speed=120;
+ //.alwaysVisible=true;
+ end;
+}