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-rw-r--r--npc/006-1/tree.txt159
1 files changed, 159 insertions, 0 deletions
diff --git a/npc/006-1/tree.txt b/npc/006-1/tree.txt
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+function script QuestTreeTrigger {
+ @Q_MASK = NIBBLE_2_MASK;
+ @Q_SHIFT = NIBBLE_2_SHIFT;
+
+ @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+ @Q_status_lower = @Q_status & 3;
+ @Q_status = (@Q_status & 12) >> 2;
+
+ if (@Q_status & getarg(0, @flag)) goto L_close; // already did that
+
+ if (getarg(0, @flag) == 2) goto L_hug;
+ goto L_Cont;
+
+L_Cont:
+ @Q_status = @Q_status | getarg(0, @flag);
+ callsub S_Update_Var;
+
+ if (@Q_status != 3) goto L_close;
+
+ if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_close;
+
+ mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
+ mes "[20000 experience points]";
+ getexp 20000, 0;
+ @value = 15;
+ callfunc "QuestSagathaHappy";
+ goto L_close;
+
+L_hug:
+ mes "You hug the tree.";
+ next;
+ goto L_Cont;
+
+L_close:
+ @Q_MASK = 0;
+ @Q_SHIFT = 0;
+ @Q_status = 0;
+ @Q_status_lower = 0;
+ @Q_wr_status = 0;
+ @value = 0;
+ return;
+
+S_Update_Var:
+ @Q_wr_status = (@Q_status << 2) | @Q_status_lower;
+ QUEST_MAGIC = (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT));
+ return;
+}
+
+function script QuestTreeTouch {
+ @Q_MASK = NIBBLE_2_MASK;
+ @Q_SHIFT = NIBBLE_2_SHIFT;
+
+ @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+ @Q_status = (@Q_status & 12) >> 2;
+
+ if (@Q_status == 3) goto L_Happy;
+
+ if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) goto L_cut;
+
+ if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) goto L_Water;
+
+ if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set
+ goto L_both;
+
+ mes "[Dying Tree]";
+ mes "You see a strange tree.";
+ goto L_close;
+
+L_cut:
+ mes "[Dying Tree]";
+ mes "This must be the tree that the earth spirit was referring to.";
+ next;
+ menu
+ "Cut off a branch", L_do_cut,
+ "Leave it alone", L_close;
+
+L_Water:
+ mes "[Dying Tree]";
+ mes "This must be the druid tree.";
+ next;
+ menu
+ "Water the tree", L_Givewater,
+ "Kiss tree", L_kiss,
+ "Leave it alone", L_close;
+
+L_both:
+ mes "[Dying Tree]";
+ mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
+ next;
+ menu
+ "Water the tree", L_Givewater,
+ "Kiss tree", L_kiss,
+ "Cut off a branch", L_do_cut,
+ "Leave it alone", L_close;
+
+L_Givewater:
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ delitem "BottleOfWater", 1;
+ getitem "EmptyBottle", 1;
+
+ mes "[Dying Tree]";
+ mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
+ goto L_close;
+
+L_No_Water:
+ mes "[Dying Tree]";
+ mes "You don't have any water.";
+ goto L_close;
+
+L_kiss:
+ mes "[Dying Tree]";
+ mes "You pluck out a splinter from your lip.";
+ mes "Somehow, you don't think that this helped.";
+ goto L_close;
+
+L_do_cut:
+ if (countitem("BoneKnife") < 1) goto L_No_boneknife;
+
+ if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_really_cut;
+
+ mes "[Dying Tree]";
+ mes "You find a suitable branch and put your bone knife in position.";
+ mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you...";
+ mes "Do you want to continue cutting?";
+ next;
+ menu
+ "Nah... better not.", L_close,
+ "Yes, let's cut!", L_really_cut;
+
+L_really_cut:
+ MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_DID_CUTTREE;
+ getitem "DruidTreeBranch", 1;
+ mes "[Dying Tree]";
+ mes "You cut off a branch from the tree.";
+ mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
+ goto L_close;
+
+L_No_boneknife:
+ mes "[Dying Tree]";
+ mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
+ goto L_close;
+
+L_Happy:
+ mes "[Druid Tree]";
+ mes "The tree looks younger and healthier now.";
+ goto L_close;
+
+L_close:
+ @Q_MASK = 0;
+ @Q_SHIFT = 0;
+ @Q_status = 0;
+ return;
+
+}
+
+006-1,82,59,0 script #DruidTree0#_M NPC400,{
+ callfunc "QuestTreeTouch";
+ close;
+}