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+
+002-2,81,21,0 script Troupe Leader NPC165,{
+ @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
+ if (@inspector == 4) goto L_NohMask_Troupe;
+ if (@inspector == 13) goto L_NohMask_Found;
+
+ mes "[Troupe Leader]";
+ mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
+ goto L_close;
+
+L_NohMask_Troupe:
+ mes "[Troupe Leader]";
+ mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
+ next;
+ menu
+ "Any ideas on who might have taken it?", L_NohMask_Idea,
+ "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
+ "Hmm...", L_close;
+
+L_NohMask_Idea:
+ @inspector = 5;
+ callsub S_Update_Mask;
+ mes "[Troupe Leader]";
+ mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
+ goto L_close;
+
+L_NohMask_Accuse:
+ mes "[Troupe Leader]";
+ mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
+ goto L_close;
+
+L_NohMask_Found:
+ mes "[Troupe Leader]";
+ mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_NohMask_TooMany;
+ mes "[1500 experience points]";
+ getexp 1500, 0;
+ @inspector = 14;
+ callsub S_Update_Mask;
+ getitem "NohMask", 1;
+ next;
+ mes "[Troupe Leader]";
+ mes "\"We don't need it anymore. We're doing different shows here.\"";
+ goto L_close;
+
+L_NohMask_TooMany:
+ next;
+ mes "[Troupe Leader]";
+ mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
+ goto L_close;
+
+L_close:
+ @inspector = 0;
+ close;
+
+S_Update_Mask:
+ QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
+ return;
+}