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+
+002-2,116,61,0 shop #InyaShop NPC32767,4014:2500
+
+002-2,116,61,0 script Inya NPC106,{
+ mes "[Inya]";
+ mes "\"I am Inya, a jeweler of fine rings. I sell and make rings.\"";
+ next;
+ mes "\"If you have a Simple Ring and a gem, I can set the gem in it for 100,000 gold pieces.\"";
+ next;
+ mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the Simple Ring to you for 50,000 gold pieces.\"";
+ next;
+ mes "\"So, how can I help you?\"";
+ menu
+ "What jewelry do you have for sale?", L_Inya_Shop,
+ "I have a wedding ring, will that do?", L_Inya_Wedding_Ring,
+ "I'd like to remove a gem (50000 GP).", L_Inya_Remove_RingGem,
+ "I'd like to add a gem (100000 GP).", L_Inya_Add_RingGem,
+ "Not interested.", L_Inya_NotInterested;
+
+L_Inya_Shop:
+ close2;
+ shop "#InyaShop";
+
+L_Inya_Wedding_Ring:
+ mes "[Inya]";
+ mes "\"No, sorry. I do not alter wedding rings at this time.\"";
+ close;
+
+L_Inya_Remove_RingGem:
+ mes "[Inya]";
+ mes "\"What kind of gem would you like to have removed?\"";
+ menu
+ "Diamond.", L_Inya_Remove_Diamond,
+ "Ruby.", L_Inya_Remove_Ruby,
+ "Emerald.", L_Inya_Remove_Emerald,
+ "Sapphire.", L_Inya_Remove_Sapphire,
+ "Topaz.", L_Inya_Remove_Topaz,
+ "Amethyst.", L_Inya_Remove_Amethyst,
+ "I've changed my mind.", L_Inya_NotInterested;
+
+L_Inya_Add_RingGem:
+ mes "[Inya]";
+ mes "\"What kind of gem would you like to add?\"";
+ menu
+ "Diamond.", L_Inya_Add_Diamond,
+ "Ruby.", L_Inya_Add_Ruby,
+ "Emerald.", L_Inya_Add_Emerald,
+ "Sapphire.", L_Inya_Add_Sapphire,
+ "Topaz.", L_Inya_Add_Topaz,
+ "Amethyst.", L_Inya_Add_Amethyst,
+ "I've changed my mind.", L_Inya_NotInterested;
+
+L_Inya_Remove_Diamond:
+ if ( (Zeny < 50000)
+ | (countitem ("DiamondRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "DiamondRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Remove_Ruby:
+ if ( (Zeny < 50000)
+ | (countitem ("RubyRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "RubyRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Remove_Emerald:
+ if ( (Zeny < 50000)
+ | (countitem ("EmeraldRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "EmeraldRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Remove_Sapphire:
+ if ( (Zeny < 50000)
+ | (countitem ("SapphireRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "SapphireRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Remove_Topaz:
+ if ( (Zeny < 50000)
+ | (countitem ("TopazRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "TopazRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Remove_Amethyst:
+ if ( (Zeny < 50000)
+ | (countitem ("AmethystRing") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 50000;
+ delitem "AmethystRing", 1;
+ getitem "SimpleRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Diamond:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Diamond") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Diamond", 1;
+ getitem "DiamondRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Ruby:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Ruby") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Ruby", 1;
+ getitem "RubyRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Emerald:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Emerald") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Emerald", 1;
+ getitem "EmeraldRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Sapphire:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Sapphire") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Sapphire", 1;
+ getitem "SapphireRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Topaz:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Topaz") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Topaz", 1;
+ getitem "TopazRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_Add_Amethyst:
+ if ( (Zeny < 100000)
+ | (countitem ("SimpleRing") < 1)
+ | (countitem ("Amethyst") < 1) )
+ goto L_Inya_Not_Enough;
+ Zeny = Zeny - 100000;
+ delitem "SimpleRing", 1;
+ delitem "Amethyst", 1;
+ getitem "AmethystRing", 1;
+ mes "[Inya]";
+ mes "\"Here you go.\"";
+ close;
+
+L_Inya_NotInterested:
+ mes "[Inya]";
+ mes "\"Come back later and I will try to be of assistance.\"";
+ close;
+
+L_Inya_Not_Enough:
+ mes "[Inya]";
+ mes "\"I am sorry, you simply do not seem to have the necessary items for me to help you. Please come back when you do, and I would be more than happy to help you out.\"";
+ close;
+}