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Diffstat (limited to 'npc/002-1/anwar.txt')
-rwxr-xr-xnpc/002-1/anwar.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/002-1/anwar.txt b/npc/002-1/anwar.txt
index 37def423..3797c736 100755
--- a/npc/002-1/anwar.txt
+++ b/npc/002-1/anwar.txt
@@ -19,7 +19,7 @@
mes "Would you be interested in doing some small errand for me?\"";
menu
"Sure!",L_Sure,
- "I'm busy, sorry.",L_Close;
+ "I'm busy, sorry.",L_close;
L_Sure:
mesn;
@@ -29,13 +29,13 @@ L_Sure:
next;
mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\"";
.@q = 1;
- goto L_Close;
+ goto L_close;
L_FirstTry: // .@q >= 1 but below 5
mesn;
mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
if (.@q != 4)
- goto L_Close;
+ goto L_close;
menu
"Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next;
@@ -49,13 +49,13 @@ L_Next:
mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\"";
getexp @firstTry_exp, 0;
.@q = 5;
- goto L_Close;
+ goto L_close;
L_SecondTry: // .@q >= 5 but below 10
mesn;
mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\"";
if (.@q != 9)
- goto L_Close;
+ goto L_close;
menu
"Here is another one. Eomie cast a spell on it.",L_Continue;
@@ -78,7 +78,7 @@ L_GiftMaterial: // .@q == 10
menu
"I have it.",L_GiveGiftStuff,
"Where can I get that?",L_Hint,
- "I'll see what I can do.",L_Close;
+ "I'll see what I can do.",L_close;
L_GiveGiftStuff:
getinventorylist;
@@ -98,7 +98,7 @@ L_GiveGiftStuff:
next;
mesn;
mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\"";
- goto L_Close;
+ goto L_close;
L_Hint:
mesn;
@@ -106,14 +106,14 @@ L_Hint:
next;
mes "\"Otherwise Cotton Cloth can be sheared from Mouboo and silk cocoons come from Silkworms.";
mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
- goto L_Close;
+ goto L_close;
L_GiveTinris: // .@q >= 11 but below 13
mesn;
mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
if (.@q != 12)
menu
- "Not yet.",L_Close;
+ "Not yet.",L_close;
menu
"Yes, he was very happy.",L_Happy;
@@ -125,7 +125,7 @@ L_Happy:
mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\"";
getitem "SilkHeadband", 1;
.@q = 13;
- goto L_Close;
+ goto L_close;
L_GiveEomie: // .@q >= 13 but below 15
getinventorylist;
@@ -135,7 +135,7 @@ L_GiveEomie: // .@q >= 13 but below 15
mes "\"Did you give the Silk Headband to Eomie?\"";
if (.@q != 14)
menu
- "Not yet.",L_Close;
+ "Not yet.",L_close;
menu
"Yes. She asked me to thank you.",L_ThankYou;
@@ -146,25 +146,25 @@ L_ThankYou:
getexp @final_exp, 0;
getitem "DarkGreenCottonTrousers", 1;
.@q = 15;
- goto L_Close;
+ goto L_close;
L_Done: // .@q == 15
mesn;
mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
- goto L_Close;
+ goto L_close;
L_NoItem:
mesn;
mes "\"You don't have it!\"";
- goto L_Close;
+ goto L_close;
L_Full_Inv:
mesn;
mes "\"You carry a lot of stuff. Come back when you have more room.\"";
- goto L_Close;
+ goto L_close;
-L_Close:
+L_close:
@cloth_amount = 0;
@silk_amount = 0;
@inventorylist_count = 0;