diff options
Diffstat (limited to 'npc/002-1/anwar.txt')
-rwxr-xr-x | npc/002-1/anwar.txt | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/npc/002-1/anwar.txt b/npc/002-1/anwar.txt new file mode 100755 index 00000000..37def423 --- /dev/null +++ b/npc/002-1/anwar.txt @@ -0,0 +1,172 @@ +002-1,95,67,0 script Anwar NPC156,{ + @cloth_amount = 3; + @silk_amount = 30; + + @firstTry_exp = 400; + @secondTry_exp = 700; + @material_exp = 1000; + @final_exp = 2000; + + if (.@q >= 15) goto L_Done; + if (.@q >= 13) goto L_GiveEomie; + if (.@q >= 11) goto L_GiveTinris; + if (.@q == 10) goto L_GiftMaterial; + if (.@q >= 5) goto L_SecondTry; + if (.@q >= 1) goto L_FirstTry; + + mesn; + mes "\"Hello. You look like one of those young people who come here to go on an adventure."; + mes "Would you be interested in doing some small errand for me?\""; + menu + "Sure!",L_Sure, + "I'm busy, sorry.",L_Close; + +L_Sure: + mesn; + mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are researching ways to enhance the growth of plants with magic.\""; + next; + mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\""; + next; + mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\""; + .@q = 1; + goto L_Close; + +L_FirstTry: // .@q >= 1 but below 5 + mesn; + mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\""; + if (.@q != 4) + goto L_Close; + menu + "Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next; + +L_Next: + mesn; + mes "\"Really? Well, let's try it out!\""; + mes "He takes the fertilizer and starts to bespatter the field."; + next; + mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown."; + mesn; + mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\""; + getexp @firstTry_exp, 0; + .@q = 5; + goto L_Close; + +L_SecondTry: // .@q >= 5 but below 10 + mesn; + mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\""; + if (.@q != 9) + goto L_Close; + menu + "Here is another one. Eomie cast a spell on it.",L_Continue; + +L_Continue: + mesn; + mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\""; + mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result."; + next; + mes "The plants recover a bit and become green again."; + mesn; + mes "\"Ah, this one is better. I'll put it on the entire field.\""; + getexp @secondTry_exp, 0; + .@q = 10; + next; + goto L_GiftMaterial; + +L_GiftMaterial: // .@q == 10 + mesn; + mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\""; + menu + "I have it.",L_GiveGiftStuff, + "Where can I get that?",L_Hint, + "I'll see what I can do.",L_Close; + +L_GiveGiftStuff: + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount)) + goto L_NoItem; + delitem "CottonCloth", @cloth_amount; + delitem "SilkCocoon", @silk_amount; + getexp @material_exp, 0; + + getitem "GreenVNeckSweater", 1; + .@q = 11; + mesn; + mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\""; + mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green."; + next; + mesn; + mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\""; + goto L_Close; + +L_Hint: + mesn; + mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan in Candor.\""; + next; + mes "\"Otherwise Cotton Cloth can be sheared from Mouboo and silk cocoons come from Silkworms."; + mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\""; + goto L_Close; + +L_GiveTinris: // .@q >= 11 but below 13 + mesn; + mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\""; + if (.@q != 12) + menu + "Not yet.",L_Close; + menu + "Yes, he was very happy.",L_Happy; + +L_Happy: + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mesn; + mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\""; + getitem "SilkHeadband", 1; + .@q = 13; + goto L_Close; + +L_GiveEomie: // .@q >= 13 but below 15 + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mesn; + mes "\"Did you give the Silk Headband to Eomie?\""; + if (.@q != 14) + menu + "Not yet.",L_Close; + menu + "Yes. She asked me to thank you.",L_ThankYou; + +L_ThankYou: + mes "Anwar smiles."; + mesn; + mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\""; + getexp @final_exp, 0; + getitem "DarkGreenCottonTrousers", 1; + .@q = 15; + goto L_Close; + +L_Done: // .@q == 15 + mesn; + mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more."; + mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\""; + goto L_Close; + +L_NoItem: + mesn; + mes "\"You don't have it!\""; + goto L_Close; + +L_Full_Inv: + mesn; + mes "\"You carry a lot of stuff. Come back when you have more room.\""; + goto L_Close; + +L_Close: + @cloth_amount = 0; + @silk_amount = 0; + @inventorylist_count = 0; + close; +} |