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-rw-r--r--npc/001-3-1/_import.txt5
-rw-r--r--npc/001-3-1/_mobs.txt8
-rw-r--r--npc/001-3-1/_warps.txt4
-rw-r--r--npc/001-3-1/gates.txt66
4 files changed, 0 insertions, 83 deletions
diff --git a/npc/001-3-1/_import.txt b/npc/001-3-1/_import.txt
deleted file mode 100644
index 3462861c..00000000
--- a/npc/001-3-1/_import.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// Map 001-3-1: Rivercave
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/001-3-1/_mobs.txt",
-"npc/001-3-1/_warps.txt",
-"npc/001-3-1/gates.txt",
diff --git a/npc/001-3-1/_mobs.txt b/npc/001-3-1/_mobs.txt
deleted file mode 100644
index 3bc6a97a..00000000
--- a/npc/001-3-1/_mobs.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 001-3-1: Rivercave mobs
-001-3-1,32,21,3,0 monster Green Slime 1024,3,15000,80000
-001-3-1,27,33,0,1 monster Little Green Slime 1025,3,10000,50000
-001-3-1,23,24,0,1 monster Little Green Slime 1025,3,10000,50000
-001-3-1,26,21,0,1 monster Poison Skull 1100,1,10000,30000
-001-3-1,28,44,3,1 monster Cave Maggot 1027,4,5000,15000
-001-3-1,29,27,6,4 monster Cave Maggot 1027,5,2000,10000
diff --git a/npc/001-3-1/_warps.txt b/npc/001-3-1/_warps.txt
deleted file mode 100644
index f0c3d747..00000000
--- a/npc/001-3-1/_warps.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 001-3-1: Rivercave warps
-001-3-1,24,58,0 warp #001-3-1_24_58 1,0,001-3-0,162,41
-001-3-1,35,59,0 warp #001-3-1_35_59 1,0,001-3-0,172,42
diff --git a/npc/001-3-1/gates.txt b/npc/001-3-1/gates.txt
deleted file mode 100644
index f3c1a038..00000000
--- a/npc/001-3-1/gates.txt
+++ /dev/null
@@ -1,66 +0,0 @@
-// Evol scripts.
-// Author:
-// Micksha, Jesusalva
-// Description:
-// The Sewer Gates, and Wheels.
-
-// Brotherhood hideout, the door opens by itself if player
-// can now talk to Sopiahalla.
-001-3-1,30,19,0 script #001-3-1_30_19 NPC_HIDDEN,0,0,{
- end;
-
-OnTouch:
- .@q=getq(General_Brotherhood);
- updateSpotlight(true);
- if (.@q)
- warp "001-3-2", 30, 116;
- end;
-}
-
-// The gate itself
-001-3-1,30,20,0 script #Gate3 NPC_SEWER_GATE,2,2,{
- .@q=getq(General_Brotherhood);
- if (.@q)
- mes l("This gate opens on its own for you... Should we go inside?");
- else
- mes l("This gate is closed.");
- close;
-
-OnTouch:
- .@q=getq(General_Brotherhood);
- updateSpotlight(true);
- // Opening
- if (!.busy && .@q) {
- .dir=2;
- .busy=true;
- initnpctimer;
- }
- end;
-
-// Open
-OnTimer2200:
- .dir=4;
- end;
-
-// Closing
-OnTimer8000:
- .dir=6;
- end;
-
-// Closed
-OnTimer10400:
- .dir=0;
- end;
-
-// Don't reopen immediately, wait a tiny bit
-OnTimer11000:
- .busy=false;
- stopnpctimer;
-
-// Initial configuration
-OnInit:
- .busy=false;
- .distance = 2;
- end;
-}
-