diff options
Diffstat (limited to 'npc/001-3-1')
-rw-r--r-- | npc/001-3-1/_import.txt | 5 | ||||
-rw-r--r-- | npc/001-3-1/_mobs.txt | 8 | ||||
-rw-r--r-- | npc/001-3-1/_warps.txt | 4 | ||||
-rw-r--r-- | npc/001-3-1/gates.txt | 66 |
4 files changed, 0 insertions, 83 deletions
diff --git a/npc/001-3-1/_import.txt b/npc/001-3-1/_import.txt deleted file mode 100644 index 3462861c..00000000 --- a/npc/001-3-1/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 001-3-1: Rivercave -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/001-3-1/_mobs.txt", -"npc/001-3-1/_warps.txt", -"npc/001-3-1/gates.txt", diff --git a/npc/001-3-1/_mobs.txt b/npc/001-3-1/_mobs.txt deleted file mode 100644 index 3bc6a97a..00000000 --- a/npc/001-3-1/_mobs.txt +++ /dev/null @@ -1,8 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 001-3-1: Rivercave mobs -001-3-1,32,21,3,0 monster Green Slime 1024,3,15000,80000 -001-3-1,27,33,0,1 monster Little Green Slime 1025,3,10000,50000 -001-3-1,23,24,0,1 monster Little Green Slime 1025,3,10000,50000 -001-3-1,26,21,0,1 monster Poison Skull 1100,1,10000,30000 -001-3-1,28,44,3,1 monster Cave Maggot 1027,4,5000,15000 -001-3-1,29,27,6,4 monster Cave Maggot 1027,5,2000,10000 diff --git a/npc/001-3-1/_warps.txt b/npc/001-3-1/_warps.txt deleted file mode 100644 index f0c3d747..00000000 --- a/npc/001-3-1/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 001-3-1: Rivercave warps -001-3-1,24,58,0 warp #001-3-1_24_58 1,0,001-3-0,162,41 -001-3-1,35,59,0 warp #001-3-1_35_59 1,0,001-3-0,172,42 diff --git a/npc/001-3-1/gates.txt b/npc/001-3-1/gates.txt deleted file mode 100644 index f3c1a038..00000000 --- a/npc/001-3-1/gates.txt +++ /dev/null @@ -1,66 +0,0 @@ -// Evol scripts. -// Author: -// Micksha, Jesusalva -// Description: -// The Sewer Gates, and Wheels. - -// Brotherhood hideout, the door opens by itself if player -// can now talk to Sopiahalla. -001-3-1,30,19,0 script #001-3-1_30_19 NPC_HIDDEN,0,0,{ - end; - -OnTouch: - .@q=getq(General_Brotherhood); - updateSpotlight(true); - if (.@q) - warp "001-3-2", 30, 116; - end; -} - -// The gate itself -001-3-1,30,20,0 script #Gate3 NPC_SEWER_GATE,2,2,{ - .@q=getq(General_Brotherhood); - if (.@q) - mes l("This gate opens on its own for you... Should we go inside?"); - else - mes l("This gate is closed."); - close; - -OnTouch: - .@q=getq(General_Brotherhood); - updateSpotlight(true); - // Opening - if (!.busy && .@q) { - .dir=2; - .busy=true; - initnpctimer; - } - end; - -// Open -OnTimer2200: - .dir=4; - end; - -// Closing -OnTimer8000: - .dir=6; - end; - -// Closed -OnTimer10400: - .dir=0; - end; - -// Don't reopen immediately, wait a tiny bit -OnTimer11000: - .busy=false; - stopnpctimer; - -// Initial configuration -OnInit: - .busy=false; - .distance = 2; - end; -} - |