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-rw-r--r--npc/001-2-34/_import.txt6
-rw-r--r--npc/001-2-34/_warps.txt3
-rw-r--r--npc/001-2-34/doors.txt29
-rw-r--r--npc/001-2-34/mapflags.txt1
-rw-r--r--npc/001-2-34/samantha.txt54
5 files changed, 0 insertions, 93 deletions
diff --git a/npc/001-2-34/_import.txt b/npc/001-2-34/_import.txt
deleted file mode 100644
index 9ec74d40..00000000
--- a/npc/001-2-34/_import.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-// Map 001-2-34: Training Room Lobby
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/001-2-34/_warps.txt",
-"npc/001-2-34/doors.txt",
-"npc/001-2-34/mapflags.txt",
-"npc/001-2-34/samantha.txt",
diff --git a/npc/001-2-34/_warps.txt b/npc/001-2-34/_warps.txt
deleted file mode 100644
index 06f74a95..00000000
--- a/npc/001-2-34/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 001-2-34: Training Room Lobby warps
-001-2-34,29,33,0 warp #001-2-34_29_33 0,0,001-2-33,29,33
diff --git a/npc/001-2-34/doors.txt b/npc/001-2-34/doors.txt
deleted file mode 100644
index 6161dfa4..00000000
--- a/npc/001-2-34/doors.txt
+++ /dev/null
@@ -1,29 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Omatt
-// Toams
-// Jesus
-// Description:
-// Doors NPCs.
-
-001-2-34,23,29,0 script ToTrainingRoom#001-2-34 NPC_HIDDEN,0,0,{
-OnTouch:
-
- .@q2=getq2(ArtisQuests_TrainingLegion);
- // Map name limit: 4 chars (atl1)
- .@mapn$="atl1@"+getcharid(0);
- if (isinstance(.@q2) && .@q2 > 0) {
- warp .@mapn$, 36, 30;
- } else {
- .@inst = instance_create("Training Room "+getcharid(0), getcharid(3), IOT_CHAR);
- instance_attachmap("001-2-36", .@inst, false, .@mapn$);
- // 30 minutes (1800s) inside, or 5 minutes (300s) outside
- instance_set_timeout(1800, 300, .@inst);
- instance_init(.@inst);
- setq2 ArtisQuests_TrainingLegion, .@inst;
- warp .@mapn$, 36, 30;
- }
-
- end;
-}
diff --git a/npc/001-2-34/mapflags.txt b/npc/001-2-34/mapflags.txt
deleted file mode 100644
index b632f6fe..00000000
--- a/npc/001-2-34/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-001-2-34 mapflag town
diff --git a/npc/001-2-34/samantha.txt b/npc/001-2-34/samantha.txt
deleted file mode 100644
index b69e87ed..00000000
--- a/npc/001-2-34/samantha.txt
+++ /dev/null
@@ -1,54 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Artis's Legion of Aemil officier of the training room.
-// Twin sister of Serena.
-
-001-2-34,29,27,0 script Samantha NPC_SAMANTHA,{
- mesn;
- mesq l("Look who we have here, did you come for a training session?");
- close;
-
- // <scratch>
- // [ PC]: I was just looking around.
- // [NPC]: Did not someone offer guidance?
- // [NPC]: Enora was supposed to be helping you...
- // [NPC]: ...but, she is young, and often absent-minded; did you ask?
- // [NPC]: (Alt.) It seems you rushed ahead of her. Go back and talk to Enora.
- // ([Enora]: Beyond here is the fighting room o_o;)
- // ([Enora]: I... uh... well, you will need alies in there.)
- // ([Enora]: And... you see... this is my good outfit and...)
- // ([Enora]: ...I've only just cleaned up in there >.>)
- // But if you keep getting stronger; that will be the day.
-
- // Alt-Ready:
- // [NPC]: Beyond here is the Fight Room.
- // [NPC]: [conditions]*
- // [NPC]: Good-luck | Bonne-chance.
-
- // (Alt.) [NPC]: I used to be an adventurer, like you.
- // [NPC]: But there was no one to join for quests.
- // [NPC]: So I enlisted for a post at this chapter.
- // [NPC]: But my "friends" joined the Brotherhood!
-
- // [NPC]: The Brotherhood knows a lot more about monsters.
- // [NPC]: But they could not "break the Legion's power" without burning all cities to the ground.
- // [NPC]: The cities grow fast, ruining farmers and peasants.
- // [NPC]: Our differences lead to friction.
-
- // Alt-What
- // The secret is out: We really did create a mutant.
- // None of the members were informed until it went out-of-control.
- // [...]
- // Muahaha-ha! My beautiful mutant. The city of Artis is mine.
- // </scratch>
-
- // Alt-Siege
- // The city is being attacked. Go help the warriors and town-guard.
-
-OnInit:
- .distance = 3;
- end;
-}
-