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-rw-r--r--npc/001-2-28/_import.txt8
-rw-r--r--npc/001-2-28/_warps.txt5
-rw-r--r--npc/001-2-28/jenna.txt78
-rw-r--r--npc/001-2-28/mapflags.txt1
-rw-r--r--npc/001-2-28/note.txt43
-rw-r--r--npc/001-2-28/plush.txt127
-rw-r--r--npc/001-2-28/shop.txt24
7 files changed, 0 insertions, 286 deletions
diff --git a/npc/001-2-28/_import.txt b/npc/001-2-28/_import.txt
deleted file mode 100644
index a58d3fee..00000000
--- a/npc/001-2-28/_import.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// Map 001-2-28: Red Plush Inn
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/001-2-28/_warps.txt",
-"npc/001-2-28/jenna.txt",
-"npc/001-2-28/mapflags.txt",
-"npc/001-2-28/note.txt",
-"npc/001-2-28/plush.txt",
-"npc/001-2-28/shop.txt",
diff --git a/npc/001-2-28/_warps.txt b/npc/001-2-28/_warps.txt
deleted file mode 100644
index 4447ee63..00000000
--- a/npc/001-2-28/_warps.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 001-2-28: Red Plush Inn warps
-001-2-28,29,42,0 warp #001-2-28_29_42 0,0,001-1,118,89
-001-2-28,61,30,0 warp #001-2-28_61_30 0,0,001-1,135,83
-001-2-28,34,25,0 warp #001-2-28_34_25 3,0,001-2-29,38,34
diff --git a/npc/001-2-28/jenna.txt b/npc/001-2-28/jenna.txt
deleted file mode 100644
index 5043e064..00000000
--- a/npc/001-2-28/jenna.txt
+++ /dev/null
@@ -1,78 +0,0 @@
-// Evol scripts.
-// Author:
-// Travolta
-// Description:
-// Jenna, waitress in Artis inn.
-
-001-2-28,52,32,0 script Jenna#001-2-28 NPC_RAIJIN_FEMALE_WAITRESS,1,1,{
-
- function SayRandomGreeting {
-
- .@tick = gettimetick(1);
- if (.@tick > @Artis_RedPlush_WaitressTick + 10)
- {
- setarray .messages$[0], l("Welcome to our inn!"),
- l("Welcome to Red Plush."),
- l("Please, have a seat."),
- l("Lovely day, isn't it?");
-
- .@r = rand(getarraysize(.messages$));
- .@msg$ = .messages$[.@r];
- npctalk3 .@msg$;
- @Artis_RedPlush_WaitressTick = .@tick;
- }
- }
-
- speech S_LAST_NEXT, l("Do you want a drink?");
-
- closeclientdialog;
- shop "#Invisible001-2-28";
- close;
-
-OnTimer1000:
- dographmovestep;
-
-OnTouch:
- SayRandomGreeting;
- end;
-
-OnHour00:
- if (playerattached())
- @Artis_RedPlush_WaitressTick = 0;
- end;
-
-OnInit:
- .distance = 5;
- initmovegraph "m_table_1", 52, 32,
- "m_table_2", 56, 32,
- "big_table_l", 53, 27,
- "big_table_r", 56, 30,
- "s_table_1", 53, 36,
- "s_table_2", 58, 38,
- "lf_table_2", 45, 31;
-
- setmovegraphcmd "m_table_1", "s_table_2", 2, "dir 4; wait 8",
- "m_table_1", "lf_table_2", 1, "dir 4; wait 8",
- "m_table_1", "big_table_l",1, "dir 0; wait 10",
- "m_table_2", "m_table_1", 1, "dir 0; wait 8",
- "m_table_2", "lf_table_2", 1, "dir 4; emote 2; wait 8",
- "m_table_2", "big_table_l",2, "dir 0; wait 8",
- "s_table_1", "m_table_1", 5, "dir 0; wait 10",
- "s_table_1", "big_table_l",3, "dir 0; wait 1; emote 103;"
- "say Thank you for the tip!;"
- "wait 15; moveon",
- "s_table_1", "m_table_2", 1, "dir 0; wait 8",
- "s_table_2", "s_table_1", 1, "wait 6",
- "s_table_2", "m_table_2", 1, "dir 0; wait 8",
- "big_table_l", "m_table_2", 1, "dir 0; wait 6",
- "big_table_l", "s_table_1", 1, "dir 2; wait 6",
- "big_table_r", "s_table_1", 1, "dir 2; wait 6",
- "big_table_r", "m_table_2", 2, "wait 8",
- "big_table_r", "s_table_2", 1, "dir 4; wait 8",
- "lf_table_2", "m_table_2", 1, "dir 0; wait 8",
- "lf_table_2", "big_table_r",1, "dir 4; wait 1; emote 3; wait 6";
-
- firstmove "wait 8";
- initnpctimer;
-}
-
diff --git a/npc/001-2-28/mapflags.txt b/npc/001-2-28/mapflags.txt
deleted file mode 100644
index 8cf7ec21..00000000
--- a/npc/001-2-28/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-001-2-28 mapflag town
diff --git a/npc/001-2-28/note.txt b/npc/001-2-28/note.txt
deleted file mode 100644
index 2c41adb7..00000000
--- a/npc/001-2-28/note.txt
+++ /dev/null
@@ -1,43 +0,0 @@
-// Evol scripts.
-// Authors:
-// gumi
-// Qwerty Dragon
-// Reid
-// WildX
-// Jesusalva
-// Description:
-// A small note presenting the main rules of Evol Online.
-
-001-2-28,36,28,0 script Note#001-2-28 NPC_PAPER_NOTE,{
- narrator S_LAST_NEXT,
- l("There is a paper with some rules written on it.");
-
- GameRules 8 | 4;
-
- narrator S_NO_NPC_NAME,
- l("Following these lines are some other writings on this paper."),
- l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna"),
- l("You'll gain experience if you hang around here with friends. Ask Jenna for drinks and pay a round for them! - Management");
-
- close;
-
-OnInit:
- .distance = 2;
- end;
-}
-
-// This is part of AFKing Experience
-001-2-28,60,30,0 script #AFKArtis NPC_HIDDEN,0,1,{
- end;
-
-OnTouch:
- addtimer2(3000, "#AFKArtis::OnSpeeching");
- end;
-
-OnSpeeching:
- AFKLoop("#AFKArtis::OnSpeeching", "001-2-28", 36, 27, 60, 42);
- end;
-}
-
-001-2-28,36,31,0 duplicate(#AFKArtis) #AFKArtis2 NPC_HIDDEN,0,1
-
diff --git a/npc/001-2-28/plush.txt b/npc/001-2-28/plush.txt
deleted file mode 100644
index 695bd7c6..00000000
--- a/npc/001-2-28/plush.txt
+++ /dev/null
@@ -1,127 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Red, the Innkeeper.
-// Variable:
-// INN_REGISTER
-
-001-2-28,28,28,0 script Plush#001-2-28 NPC_RED,{
-
- function narrator_explication {
- narrator S_LAST_NEXT,
- l("You will respawn at this place if defeated in combat."),
- l("All you have to do is to select a bed in the upper level anytime after your reservation."),
- l("Unlike other respawn points, an inn can fully restore your HP."),
- l("Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn."),
- l("You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.");
- return;
- }
-
- function accepted_room {
- .@price = getarg(0);
- if (Zeny < .@price)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@price);
- }
- else
- {
- emotion E_HAPPY;
- Zeny -= .@price;
- INN_REGISTER = REDPLUSH_INN;
- PC_IS_DEAD = false;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I registered you on one of the rooms of the upper level."),
- l("You can go upstairs and choose a different room if you want.");
- savepoint "001-2-29", 29, any(49, 35);
- }
- }
-
- function register_room {
- .@price = lognbaselvl(100, 10);
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("That will be @@ E to set your respawn point", .@price),
- l("This will remain your respawn point until set elsewhere."),
- l("Is that okay?");
-
- if (askyesno() == ASK_YES)
- {
- accepted_room(.@price);
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Come back later if you changed your mind!");
- }
-
- return;
- }
-
- function lodge_check {
- if (INN_REGISTER == NO_INN)
- {
- register_room;
- }
- else if (INN_REGISTER == REDPLUSH_INN)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You are already registered here."),
- l("Go on the upper level if you want to change your room or to use it.");
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("If you are registered somewhere else you will loose that reservation."),
- l("Do you still want to lodge here?");
-
- if (askyesno() == ASK_YES)
- {
- register_room;
- }
- }
- return;
- }
-
- speech S_LAST_NEXT,
- l("Welcome to the Red Plush inn!"),
- l("What do you need?");
-
- do
- {
- .@q = select(
- l("Could I lodge here for a while?"),
- l("What service do you offer?"),
- l("What is your tipiou trying to do?"),
- l("Nothing."));
-
- switch (.@q)
- {
- case 1:
- lodge_check;
- break;
- case 2:
- emotion E_WINK;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!"),
- l("If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.");
-
- narrator_explication;
- break;
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!");
- break;
- case 4:
- break;
- }
- } while (.@q != 1 && .@q != 4);
-
- closeclientdialog;
- goodbye;
- close;
-
-OnInit:
- .distance = 5;
-}
diff --git a/npc/001-2-28/shop.txt b/npc/001-2-28/shop.txt
deleted file mode 100644
index 5e05a7dd..00000000
--- a/npc/001-2-28/shop.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-// Evol scripts.
-// Authors:
-// 4144
-// Reid
-// Description:
-// Inn hidden shop.
-
-001-2-28,53,33,0 trader #Invisible001-2-28 NPC_HIDDEN,{
-
-OnInit:
- tradertype(NST_MARKET);
-
- sellitem RedPlushWine, -1, 50;
-
- .distance = 10;
- end;
-
-OnClock0000:
- restoreshopitem RedPlushWine, 20;
-OnClock0800:
- restoreshopitem RedPlushWine, 20;
-OnClock1600:
- restoreshopitem RedPlushWine, 20;
-}