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-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Captain Nard dialogs.
-// Nard does the introduction with a small quest.
-// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 4 bits array:
-// ShipQuests
-// Variable:
-// 0 ShipQuests_Nard
-// 1 ShipQuests_Gugli
-// 2 ShipQuests_ChefGado
-// Values:
-// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the Gugli quest.
-// 03 ChefGado Quest accepted.
-// 04 ChefGado Quest completed and "Introduction" chapter finalized.
-// 05 Reward taken from the box.
-// 10 Never talked with Gugli.
-// 11 Gugli gives you the task.
-// 12 Gave all of the boxes to Gugli.
-
-001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
-
- checkclientversion;
- mesn;
- mesq l("Good day sir or madam.");
- next;
- mesq l("What can I do for you?");
- .@q = getq(ArtisQuests_Enora);
-
- // Before the player sees Enora, the menu shows L_Lost on top
- // If the player saw Enora, the menu shows L_Lost at the bottom
- // Because he shouldn't be lost after having talked to her, so the priority in menu changes
- menu
- rif(.@q == 0, l("I'm lost, where should I go?")), L_Lost,
- rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
- l("How long will you stay here?"), -,
- rif(.@q > 0, l("I'm lost, where should I go?")), L_Lost;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
- l("I think that we will stay in port for a great time."),
- l("Although, if you want to visit a place nearby, we could take you there."),
- l("Do you want to go somewhere?");
-
- switch (select(l("Drasil Island."),
- l("Nowhere, I'm fine here.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let's set sail then!");
-
- savepoint "000-2-1", 50, 38;
- if (!getmapxy(.@map$, .@x, .@y, 0))
- {
- warp "000-2-3", .@x, .@y;
- }
- else
- {
- warp "000-2-3", 22, 27;
- }
-
- closeclientdialog;
- close;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok we stay docked here if you need our help.");
-
- closeclientdialog;
- close;
- }
-L_Info:
- closeclientdialog;
- npctalk3 l("Don't you recognize the great city of Artis?");
- close;
-
-L_Lost:
- mes "";
- mesn;
- mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
- next;
-
- closeclientdialog;
- close;
-
-OnInit:
- .distance = 5;
- end;
-}