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-// Evol scripts.
-// Authors:
-// Ablu
-// Alige
-// Qwerty Dragon
-// Reid
-// Vasily_Makarov
-// Description:
-// Hidden in a ship's hole.
-// 2 bits array:
-// ShipQuests
-// Variable:
-// ShipQuests_Alige
-// Values:
-// 0 Never talk.
-// 1 First talk.
-// 2 Accept the task.
-// 3 Bring first food.
-
-001-2-22,43,32,0 script AligeTrigger#Artis NPC_HIDDEN,1,1,{
-
-OnTouch:
- if (getareausers() <= 1)
- {
- setnpcdir "Alige#Artis", 2;
- stopnpctimer;
- initnpctimer;
- }
-
- if (getq(ShipQuests_Alige) > 0) close;
- doevent "Alige#Artis::OnFirstEncounter";
-
- close;
-
-OnUnTouch:
- if (getareausers() == 0)
- {
- setnpcdir "Alige#Artis", 4;
- stopnpctimer;
- initnpctimer;
- }
- close;
-
-OnTimer190:
- stopnpctimer;
-
- if (getnpcdir("Alige#Artis") == 2) setnpcdir "Alige#Artis", 6;
- if (getnpcdir("Alige#Artis") == 4) setnpcdir "Alige#Artis", 8;
-
- end;
-}
-
-001-2-22,43,31,0 script Alige#Artis NPC_ALIGE,{
- .@q = getq(ShipQuests_Alige);
- if (.@q > 1) goto L_AskForFood;
-
- goto OnFirstEncounter;
-
-OnFirstEncounter:
- setq ShipQuests_Alige, 1;
-
- setcamnpc;
- mesn "Hidden Person";
- mesq l("Hey, psst! You're not a sailor, right?");
- next;
- restorecam;
-
- menu
- l("I am, who are you?"), -,
- l("Indeed, I am not."), L_NeedHelp;
-
- mes "";
- mesn "Narrator";
- mesc(l("The stowaway doesn't answer."), 9);
-
- close;
-
-L_NeedHelp:
- setcamnpc;
- mes "";
- mesn "Hidden Person";
- mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
- next;
- restorecam;
-
- menu
- l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
- l("Sorry but I have no time for this."), -;
-
- closeclientdialog;
- close;
-
-L_CanHelp:
- setcamnpc;
- mes "";
- mesn;
- mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
- next;
- mesq l("I'm losing my mind here, I need something else to eat!");
- next;
- mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
- next;
- restorecam;
-
- menu
- l("Sure, but what will you give me in exchange?"), L_AboutReward,
- l("Why don't you come out?"), -;
-
-L_ExplainHiding:
- setcamnpc;
- mes "";
- mesn;
- mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
- next;
- mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
- next;
- mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
- next;
- restorecam;
-
- if (getq(ShipQuests_Alige) == 2) goto L_SoAskForFood;
- goto L_Accept;
-
-L_AboutReward:
- setcamnpc;
- mes "";
- mesn;
- mesq l("I'll share my berries with you if you help me.");
- next;
- restorecam;
-
-L_Accept:
- menu
- l("Understood, I will help you."), L_FirstAccepted,
- l("We arrived in Artis today."), L_Artis,
- l("I think I should report you to the crew members."), -;
-
- setcamnpc;
- mesq l("Growl, sniff, grr! You'd better not tell anyone you saw me!");
-
- close;
-
-L_Artis:
- setcamnpc;
- mes "";
- mesn;
- mesq l("Of course, so why do I still see open sea from the porthole?");
- next;
- mesq l("I wonder who is in delarium now...");
- next;
- mesq l("But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
- next;
- restorecam;
-
- if (.@q == 2) goto L_SoAskForFood;
- goto L_Accept;
-
-L_FirstAccepted:
- if (getq(ShipQuests_Alige) >= 2) goto L_Accepted;
- setq ShipQuests_Alige, 2;
-
- goto L_Accepted;
-
-L_Accepted:
- setcamnpc;
- mes "";
- mesn;
- mesq l("Great, what food do you have for me today?");
- next;
- restorecam;
-
-L_GiveFood:
- mes "";
-
- mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
- .@id = requestitem();
- if (.@id <= 0) goto L_Quit; // Quit message.
- if (countitem(.@id) == 0) goto L_Quit; // If don't have the food
-
- if (array_find(.vegetables, .@id) >= 0) goto L_NoReward; // In case of wrong food.
- if (array_find(.poisonable, .@id) >= 0) goto L_Poison; // In case of poisoned food (or food with effects).
- if (.@id == Piberries) goto L_NoMore; // In case of Piberries.
- if (.@id == RedPlushWine) goto L_Drunk; // In case of Alcohol.
-
- // Default message for non food
- if (array_find(.commonfood, .@id) == -1) goto L_NoFood;
-
- inventoryplace Piberries, 3;
- delitem .@id, 1;
-
- setcamnpc;
- mes "";
- mesn;
- mesq l("Thank you so much! Here, have some of my berries.");
-
- setq ShipQuests_Alige, 3;
- getitem Piberries, rand(1, 3);
- next;
-
- goto L_ReturnMenu;
-
-L_NoReward:
- setcamnpc;
- mes "";
- mesn;
- mesq l("You don't expect me to eat that, do you? Give me something else!");
- next;
- restorecam;
-
- goto L_GiveFood;
-
-L_Drunk:
- setcamnpc;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I asked for food but... *hips* Ah, that'll do!");
- restorecam;
-
- goto L_GiveFood;
-
-L_NoFood:
- setcamnpc;
- // We must first determine if it is at least edible (IT_HEALING)
- if (getiteminfo(.@id, ITEMINFO_TYPE) == IT_HEALING)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("That looks too exotic for me to eat!");
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("That doesn't looks edible to me!");
- }
- restorecam;
-
- goto L_GiveFood;
-
-L_ReturnMenu:
- setcamnpc;
- mesq l("Do you have anything else for me?");
- next;
- restorecam;
-
- goto L_GiveFood;
-
-L_NoMore:
- setcamnpc;
- mes "";
- mesn;
- mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
- next;
-
- goto L_ReturnMenu;
-
-L_Poison:
- setcamnpc;
- mes "";
- mesn;
- mesq l("Don't try to poison me! I know what that does!");
- next;
- restorecam;
- goto L_ReturnMenu;
-
-L_SoAskForFood:
- setcamnpc;
- mesn;
- mesq l("So, do you have anything for me today?");
- next;
- restorecam;
- goto L_IntroMenu;
-
-L_AskForFood:
- setcamnpc;
- mesn;
- mesq l("Do you have anything for me today?");
- next;
- restorecam;
-
-L_IntroMenu:
- menu
- l("Yes."), L_GiveFood,
- l("Where can I find some food?"), L_FindFood,
- l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
- l("We arrived in Artis today."), L_Artis,
- l("I think I should report you to the crew members."), -;
-
- setcamnpc;
- mesq l("Growl, sniff, grr! You'd better not tell anyone you saw me!");
-
- close;
-
-L_FindFood:
- setcamnpc;
- mes "";
- mesn;
- mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
- next;
- mesq l("I'd like to catch one of them, but they fly away when I try.");
- next;
- mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
- next;
- restorecam;
- mesn "Narrator";
- mesc(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
- next;
- mesc(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
-
- close;
-
-L_Quit:
- setcamnpc;
- mes "";
- mesn;
- mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");
-
- close;
-
-OnInit:
- .distance = 2;
-
- // Array of foods (remember to update in 000-2-1 as well)
- setarray .commonfood, Bread, Fungus, Cheese, PiouLegs, Aquada, HalfCroconut, Plushroom, PumpkinJuice, Manana, Curshroom, Carrot, CarpSandwich, PioulegSandwich;
- setarray .vegetables, Acorn, LettuceLeaf, Croconut, MananaSandwich;
- setarray .poisonable, SeaDrops, PinkBlobime, PumpkinSeeds, UrchinMeat, EasterEgg;
- end;
-}