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Diffstat (limited to 'npc/001-2-19/lloyd.txt')
-rw-r--r-- | npc/001-2-19/lloyd.txt | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/npc/001-2-19/lloyd.txt b/npc/001-2-19/lloyd.txt deleted file mode 100644 index 839f9817..00000000 --- a/npc/001-2-19/lloyd.txt +++ /dev/null @@ -1,249 +0,0 @@ -// Evol scripts. -// Authors: -// gumi -// Reid -// Description: -// Lloyd the banker NPC. -// Variables: -// 0 ArtisQuests_Lloyd -// 1 ArtisQuests_Fexil -// 2 ArtisQuests_Enora -// Quest states: -// 00 -- Never talked -// 01 -- Registred on the Guild -// 10 -- not started -// 11 -- Lloyd warned about the quest -// 20 -- Default. -// 21 -- BlackSmith quest delivered. -// 22 -- Chelios Quest given. -// 23 -- Chelios Quest done. - -001-2-19,31,25,0 script Lloyd the Banker NPC_LLOYD,{ - - function enora_quest { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Black iron... That is a very specific request that you have for me!"), - l("Let me check in my inventory book..."), - l("..."), - l("Yes, I have some! \"5x Black Iron Ingots\""), - l("Is this for you or somebody else? Because you need to be registered to obtain these materials."); - - switch (selectd(ArtisQuests_Enora, - l("This is for my own use."), - l("Chelios asked me to get it."))) - { - case 1: - speech S_FIRST_BLANK_LINE, - l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"), - l("If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust."); - emotion E_WINK; - break; - case 2: - speech S_FIRST_BLANK_LINE, - l("Chelios... He is part of the Blacksmith House, is he not?"), - l("Since Don settled in Artis he and his band refused to register to the Merchant Guild."), - l("I will close an eye for once, but only because it's your first time asking for something!"), - l("Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!"); - emotion E_WINK; - break; - } - setq ArtisQuests_Enora, 3; - - return; - } - - function explain_guild { - speech S_LAST_NEXT, - l("The guild is in charge of the commerce regularization throughout Artis and its surroundings."), - l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."), - l("We also feature some services like a storage and a bank for members."), - l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); - - narrator S_FIRST_BLANK_LINE, - l("The bank and item storage is shared between all characters within a same account."), - l("With it, you can safely move items and funds between your characters."), - l("To move between characters that are on different accounts, you have to use the Trade function."); - return; - } - - function first_visit { - speech S_LAST_NEXT, - l("Welcome!"), - l("My name is Lloyd, I am a representative of the Merchant Guild of Artis."); - - selectd(l("My name is @@...", strcharinfo(0))); - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("\"@@\", I like this name!", strcharinfo(0)), - l("Oh, wait a second..."); - narrator S_LAST_NEXT, - l("Lloyd is searching something in his book."); - speech S_LAST_NEXT, - l("I see."), - l("You are new around here, right?"); - - if (selectd(l("How do you know?"), l("Yes I am.")) == 1) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings."), - l("And I have no mention of a so called \"@@\" on it!", strcharinfo(0)); - } - else - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("I knew it!"); - } - - speech S_LAST_NEXT, - l("Let me explain to you what the Merchant Guild is for."); - - explain_guild; - next; - - .@price = 500; - speech S_LAST_NEXT, - l("The fee is of @@ E. So, do you want to register?", .@price); - - switch (selectd(l("Yes."), - l("I don't have the time now."))) - { - case 1: - if (Zeny < .@price) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You do not seem to have enough money, come back later!"); - } - else - { - Zeny -= .@price; - setq ArtisQuests_Lloyd, 1; - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Perfect!"), - l("I wrote your name on the book, you are now free to use the storage and bank services."); - } - break; - case 2: - break; - } - - return; - } - - function paper_to_deliver { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Now that you bring up that topic, that reminds me of something..."), - l("Earlier today there was this young seller named Fexil that passed by here."), - l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."), - l("Anyway, he forgot his permit when he left the building."), - l("Could you bring it to him?"); - - do - { - .@q = selectd(ArtisQuests_Fexil, - l("Ok, I will bring it to him."), - l("I need more information first."), - l("I don't have the time.")); - switch (.@q) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you for this!"); - setq ArtisQuests_Fexil, 1; - break; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You should look for a seller named Fexil around the merchant square."), - l("Ask other merchants, they might know where he is."); - break; - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("No problem, come back later if you changed your mind!"); - break; - } - } while (.@q == 2); - } - - if (getq(ArtisQuests_Lloyd) == 0) - { - first_visit; - - closeclientdialog; - goodbye; - close; - } - - speech S_LAST_NEXT, - l("Welcome to the Merchant Guild of Artis!"), - l("What do you want today?"); - - do - { - .@enora = getq(ArtisQuests_Enora); - - selectd - rif(.@enora == 2, l("I'm looking for some black iron ingots.")), - l("I would like to store some items."), - l("I would like to perform money transactions."), - l("What is this guild for?"), - l("Does the guild has any work for me right now?"), - l("Bye."); - - switch (@menu) - { - case 1: - enora_quest; - break; - case 2: - closeclientdialog(); - openstorage(); - close; - break; - case 3: - MerchantGuild_Bank(); - break; - case 4: - mes ""; - explain_guild; - break; - case 5: - if (getq(ArtisQuests_Fexil) >= 1) - { - MerchantGuild_Quests(.bankid); - continue; - } - - paper_to_deliver(); - - continue; - } - if (@menu != 6) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME, - l("Something else?"); - } - } while (@menu != 6); - - closeclientdialog; - goodbye; - close; - -OnInit: - .quest_debug = ArtisQuests_Lloyd; - .distance = 4; - - // Bank configuration - array_push($@BANK_NAME$, .name$); - array_push($@BANK_TOWN$, "Artis"); - .bankid = getarraysize($@BANK_NAME$)-1; - end; -} - -function script FixBankVault { - if (#MerchantBank) - { - BankVault += max(0, #MerchantBank); - #MerchantBank = 0; - } - return; -} - |