diff options
Diffstat (limited to 'npc/001-2-11')
-rw-r--r-- | npc/001-2-11/_import.txt | 6 | ||||
-rw-r--r-- | npc/001-2-11/_savepoints.txt | 15 | ||||
-rw-r--r-- | npc/001-2-11/_warps.txt | 3 | ||||
-rw-r--r-- | npc/001-2-11/mapflags.txt | 1 | ||||
-rw-r--r-- | npc/001-2-11/mona.txt | 170 |
5 files changed, 0 insertions, 195 deletions
diff --git a/npc/001-2-11/_import.txt b/npc/001-2-11/_import.txt deleted file mode 100644 index 7e5ac100..00000000 --- a/npc/001-2-11/_import.txt +++ /dev/null @@ -1,6 +0,0 @@ -// Map 001-2-11: Noble House -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/001-2-11/_savepoints.txt", -"npc/001-2-11/_warps.txt", -"npc/001-2-11/mapflags.txt", -"npc/001-2-11/mona.txt", diff --git a/npc/001-2-11/_savepoints.txt b/npc/001-2-11/_savepoints.txt deleted file mode 100644 index 00b8c05c..00000000 --- a/npc/001-2-11/_savepoints.txt +++ /dev/null @@ -1,15 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 001-2-11: Noble House saves -001-2-11,26,31,0 script #save_001-2-11_26_31 NPC_SAVE_POINT,0,0,{ - savepointparticle .map$, .x, .y, NO_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; - -OnTouch: - bedTouch(); - end; -} diff --git a/npc/001-2-11/_warps.txt b/npc/001-2-11/_warps.txt deleted file mode 100644 index 648faa57..00000000 --- a/npc/001-2-11/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 001-2-11: Noble House warps -001-2-11,46,46,0 warp #001-2-11_46_46 0,0,001-1,148,55 diff --git a/npc/001-2-11/mapflags.txt b/npc/001-2-11/mapflags.txt deleted file mode 100644 index 608ef1bd..00000000 --- a/npc/001-2-11/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -001-2-11 mapflag town diff --git a/npc/001-2-11/mona.txt b/npc/001-2-11/mona.txt deleted file mode 100644 index f3a65651..00000000 --- a/npc/001-2-11/mona.txt +++ /dev/null @@ -1,170 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Jesusalva -// Description: -// A rich girl holding a candle. Her father went to examine weird noises in the -// sewers and still hasn't come back. Her mother is gone, but it is not clear -// whether she died, abandoned them, or something else. -// Variable: -// MONA_TIME = gettimeparam(GETTIME_DAYOFMONTH) so you need 3 days -// MONA_REPEAT = How many times the quest was done -// ArtisQuests_MonaDad -// Quest states: -// 0 - Quest not started -// 1 - Mona explained that her dad was missing -// 2 - Player is bringing Mundane out of Sewers -// 3 - Quest is complete -// Note: -// Any misformatted code is Jesusalva's fault. - -001-2-11,39,30,0 script Mona NPC_MONA,{ - - function find_daddy_quest - { - speech S_LAST_NEXT, - l("Hey you!"); - - switch (select(l("Yes?"), l("Sorry, I have to go."))) - { - case 1: - mes ""; - break; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("No you don't have to go. I need your help, so you have to stay."); - break; - } - - speech S_LAST_NEXT | S_NO_NPC_NAME, - l("Daddy never came back home... He said that he would be back for lunch but it has already been two days!"), - l("You have to find him, or else I will tell him that you did not help me."); - - switch (select(l("You do not give me a lot of options."), l("Your dad ran away from you!"))) - { - case 1: - speech S_FIRST_BLANK_LINE, - l("He said that he would check why weird noises were coming from the manhole next to the house."), - l("But he never returned."), - l("Please find my daddy..."); - - setq ArtisQuests_MonaDad, 1; - break; - case 2: - speech S_FIRST_BLANK_LINE, - l("I will tell my dad!"); - break; - } - emotion E_SAD; - close; - } - - // You're here to report that Mundane is out of the sewers. - // Forcing you to enter an instanced map would require more work. - // This means adding a warp NPC and a global instance. - // Global Instances get reset every 10 days or so, it would need a patch - // only to support Global Instances and in general is not a smart thing to do. - function check_daddy_quest - { - // Did you really bring Mundane to sewer exit? - // We need to add 1 tile in each direction of tolerance because addtimer() - // is not exactly what I would call “a reliable way to do stuff” - // Note that @variables sometimes get erasen AT RANDOM. - // If this problem happens, move it char variables. - // (that might cause problems with logout though.) - // Temporary variables give you a time limit to report back... - // - // There's no need to check if instance still exists, because - // when the instance expires, you get warped to *somewhere*. - // This means the timer will die and MUNDANE_OLD* variables will stop - // being updated. - .@success=false; - - // Sewer mouths (warps to 001-1) - if (is_between(151, 153, @MUNDANE_OLDX) && - is_between(55, 57, @MUNDANE_OLDY)) - .@success=true; - - if (is_between(195, 197, @MUNDANE_OLDX) && - is_between(34, 36, @MUNDANE_OLDY)) - .@success=true; - - if (is_between(197, 199, @MUNDANE_OLDX) && - is_between(59, 61, @MUNDANE_OLDY)) - .@success=true; - - if (is_between(84, 86, @MUNDANE_OLDX) && - is_between(129, 131, @MUNDANE_OLDY)) - .@success=true; - - if (.@success) - return true; - else - return false; - } - - // Here the script really starts - if (getq(ArtisQuests_MonaDad) == 0) - { - find_daddy_quest(); - } - else if (getq(ArtisQuests_MonaDad) == 3) - { - // Quest Repeat takes priority. Don't worry, you won't lose password unless - // you accept the quest again. - if (MONA_TIME <= gettimeparam(GETTIME_DAYOFMONTH)) { - find_daddy_quest(); - } - - // Sagratha is Great B-) - npctalkonce any( - l("Thanks for finding daddy... I wish he spent more time with me..."), - l("Sagratha is great. Why does the strange woman near the Legion building always say that to daddy...?")); // TODO: Polish - } - else if (getq(ArtisQuests_MonaDad) == 2) - { - if (check_daddy_quest()) - { - if (!MONA_REPEAT) - { - inventoryplace WoodenSword, 1; - speech 0x0, - l("Daddy finally came back home! He grabbed a snack and said he would be returning to the sewers."), - l("He did say that I should give you this @@ as a gift. He says you are very skilled and will make good use of his old weapon.", - getitemlink(WoodenSword)), - l("He has never been the same since mommy went away..."); - getitem WoodenSword, 1; - } - else if (MONA_REPEAT == 10) - { - speech - l("Daddy asked me to give you some money as a thank you for looking out for me."), - l("I don't want you! I want daddy!"); - mesc l("*sniff sniff*"); - emotion E_SAD; - Zeny+=1000; - } - else - { - inventoryplace TrainingArrow, 100; - getitem TrainingArrow, min(MONA_REPEAT*20, 100); - } - setq(ArtisQuests_MonaDad, 3); - MONA_TIME=gettimeparam(GETTIME_DAYOFMONTH)+3; - MONA_REPEAT+=1; - close; - } - } - else - { - npctalkonce l("Please find daddy..."); - } - - emotion E_SAD; - close; - -OnInit: - .distance = 3; - end; -} - |