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-// Evol scripts.
-// Author:
-// Vasily_Makarov
-// Description:
-// Stat resetter.
-// Variables:
-// General_Rumly
-// Values:
-// 0 Player hasn't met Rumly
-// 1 Last time player has told that he will never come back
-// 2 Last time player has told that he will come back later
-// 3 Player has already reset his stat
-// Others:
-// .@visited - Rumly actual variable
-// .@wasSP - free status points before reset
-
-001-1,35,125,0 script Rumly#001-1 NPC_RUMLY,{
-
- setnpcdir "Rumly#001-1", 2;
- stopnpctimer;
- initnpctimer;
-
- speech S_LAST_NEXT,
- l("Hey you, do you have any @@s?", getitemlink(Plushroom));
-
-L_Menu:
- .@visited = getq(General_Rumly);
- .@plush_count = lognbaselvl(1, 10);
-
- select
- l("Plushrooms you say?"),
- l("Who are you?"),
- rif(.@visited > 0, l("Can you reset my stats please?")),
- l("You are weird, I have to go sorry.");
-
- switch (@menu)
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Wind and grass is nice and cool, so juicy sweet..."),
- l("Our only wish to eat a plush, so juicy sweet...");
- goto L_Menu;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Why are you asking? And who are you too? I've never seen you around before..."),
- l("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"),
- l("I... I just like to eat the purple and delightful... And natural, and...");
-
- switch (select(l("Chill out I won't say anything."),
- l("Yes I am and you are going to face justice!")))
- {
- case 1: break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.");
- goto L_Quit;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I won't forget it, I swear on my precious plushrooms!"),
- l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."),
- l("You can use it to clear your stats, to start freshly if you see what I mean..."),
- l("Bring me some of these plushrooms and I will show you how it works!"),
- l("Although the more powerful you are, the more plushrooms you will need.");
-
- select
- l("Sounds good!"),
- rif(countitem(Plushroom) >= .@plush_count, l("I think I have enough plushrooms on me.")),
- l("We will talk about it later."),
- l("My stats are too good, I won't need it.");
-
- switch (@menu)
- {
- case 1:
- if (.@visited < 2)
- {
- setq General_Rumly, 2;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Great! Can't wait for some tasty mushrooms!");
-
- goto L_Menu;
- case 2:
- goto L_ResetStats;
- case 3:
- goto L_Later;
- case 4:
- goto L_Never;
- }
-
- case 3:
- goto L_ResetStats;
- case 4:
- if (.@visited < 2) goto L_Quit;
-
- .@rand = rand(2);
-
- if (.@rand)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("See you! And come back with the plushrooms!");
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh noes!"),
- l("A rabbit!"),
- l("He has a guns!"),
- l("*Bang bang*");
- narrator S_LAST_NEXT,
- l("Rumly is hiding behind the tree.");
- }
-
- goto L_Quit;
- }
-
-L_ResetStats:
- if (.@visited == 1)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Changed your mind, uh?"),
- l("Very good."),
- l("Status point reset can't be undone. Do you really want this?"),
- l("Are you sure about this?");
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Are you sure about this?");
- }
-
-L_ConfirmReset:
- switch (select(l("Yes, I am sure."),
- l("I need to think about it..."),
- l("I won't need it, thank you.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom));
-
- select
- rif(countitem(Plushroom) >= .@plush_count, l("Here, take as many as you need, I have plenty!")),
- rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, l("I don't have enough plushrooms...")),
- rif(countitem(Plushroom) == 0, l("Oh no, I don't have any plushroom on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1)
- {
- goto L_Later;
- }
-
- delitem Plushroom, .@plush_count;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- .@wasSP = StatusPoint;
- resetstatus;
- if (.@visited < 3)
- {
- setq General_Rumly, 3;
- }
- if (StatusPoint == .@wasSP)
- {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("But the plushroom you brought was really awesome you know."),
- l("Come back when you will really need me. And bring more plushrooms with you!");
- }
- else
- {
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again if you bring me some more plushrooms!");
- }
- goto L_Quit;
-
- case 2:
- goto L_Later;
- case 3:
- goto L_Never;
- }
-
-L_Later:
- if (.@visited < 2)
- {
- setq General_Rumly, 2;
- }
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Come back soon, and bring @@s!", getitemlink(Plushroom));
-
- goto L_Quit;
-
-L_Never:
- if (.@visited < 2)
- {
- setq General_Rumly, 1;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I am sure that you will change your mind.");
-
- goto L_Quit;
-
-L_Quit:
- setnpcdir "Rumly#001-1", 4;
- stopnpctimer;
- initnpctimer;
-
- goodbye;
-
-OnTimer1800:
- stopnpctimer;
-
- if (getnpcdir("Rumly#001-1") == 2) setnpcdir "Rumly#001-1", 6;
- if (getnpcdir("Rumly#001-1") == 4) setnpcdir "Rumly#001-1", 8;
-
- end;
-
-OnInit:
- end;
-}