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-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Potion seller, she is part of the Enora's noob quests.
-
-001-1,65,116,0 script Q'Pid#001-1 NPC_QPID,{
-
- function riddle_enigma {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok fine, you have up to 3 tries, here is the riddle:"),
- l("What is growing and shrinking at the same time?");
- narrator S_LAST_NEXT,
- l("You need to type the answer of this riddle in the NPC window."),
- l("The answer is a single word, without conjugation."),
- l("You can also answer in your native language or in English.");
-
- do
- {
- input .@answer$;
- .@i++;
-
- if (riddlevalidation(.@answer$, "life", l("life")))
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh..."),
- l("You seem more cultivated than you look.");
-
- if (getq(ArtisQuests_Enora) == 7)
- {
- setq(ArtisQuests_Enora, 9);
- speech S_LAST_NEXT | S_NO_NPC_NAME,
- l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
- }
-
- break;
- }
- else if (.@i < 3)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Too bad, try again.");
- }
- else
- {
- if (getq(ArtisQuests_Enora) == 7)
- {
- setq(ArtisQuests_Enora, 8);
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You failed!"),
- l("Ivan is the one you should look for now."),
- l("He is in a small house between the dock's warehouse and the dojo."),
- l("Follow the canal to the north-east and you will find it."),
- l("And get out of here, I'm not a map!");
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You failed!");
- }
-
- break;
- }
- } while (true);
-
- return;
- }
-
- function enora_quest {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("She wants? What if I don't want?"),
- l("I'm not a pawn of the Legion, I don't have to obey you!"),
- l("Oh and guess what! I'm almost out of potions anyway.");
-
- switch (select(l("And where can I find these potions?"),
- l("You bored me, see you later.")))
- {
- case 1:
- break;
- case 2:
- return;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You don't seem to be from the Legion, let's do a game."),
- l("If you find the correct answer, I will give you these potions..."),
- l("But if you fail, you will have to get them from the alchemist."),
- l("Deal?");
-
- if (askyesno() == ASK_YES)
- {
- riddle_enigma;
- }
- return;
- }
-
- function alchemist_information {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Do? I don't do them."),
- l("I'm sure that you already knew the answer, didn't you?"),
- l("You tried to embarrass me, am I right?!"),
- l("It's Ivan... I'm sure that he sent you to annoy me..."),
- l("I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as that stupid alchemist."),
- l("But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!");
- emotion E_UPSET;
-
- switch (select(l("Sorry I didn't mean to bother you."),
- l("You are just sitting on the shadow of your store.")))
- {
- case 1:
- mes "";
- mesn;
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You are honest, I like it.");
- break;
- }
- mesq l("Is that all you had to say?");
- next;
-
- return;
- }
-
- speech S_LAST_NEXT,
- l("What?");
-
- do
- {
- .@enora = getq(ArtisQuests_Enora);
-
- select
- rif(.@enora == 7, l("Enora wants her potions.")),
- menuaction(l("Trade")),
- rif(.@enora > 7, l("What was your riddle?")),
- l("How do you do your potions?"),
- l("What are you reading?"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- enora_quest;
- break;
- case 2:
- closeclientdialog;
- shop "Store#Potion001-1";
- close;
- case 3:
- riddle_enigma;
- break;
- case 4:
- alchemist_information;
- break;
- case 5:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("It's a poem, about poems... Why are you asking that?"),
- l("Because I am a Kralog I can't read such things? That's rubbish."),
- l("I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!");
- break;
- }
- } while (@menu != 6);
-
- closeclientdialog;
- goodbye;
- close;
-
-OnInit:
- .distance = 3;
- end;
-}