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-rw-r--r--npc/000-2-3/_import.txt10
-rw-r--r--npc/000-2-3/_warps.txt3
-rw-r--r--npc/000-2-3/box.txt112
-rw-r--r--npc/000-2-3/elmo.txt66
-rw-r--r--npc/000-2-3/hammock.txt17
-rw-r--r--npc/000-2-3/mapflags.txt1
-rw-r--r--npc/000-2-3/nard.txt341
-rw-r--r--npc/000-2-3/piourocket.txt29
-rw-r--r--npc/000-2-3/sailors.txt47
9 files changed, 0 insertions, 626 deletions
diff --git a/npc/000-2-3/_import.txt b/npc/000-2-3/_import.txt
deleted file mode 100644
index 16842f77..00000000
--- a/npc/000-2-3/_import.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-// Map 000-2-3: Nard's Room
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/000-2-3/_warps.txt",
-"npc/000-2-3/box.txt",
-"npc/000-2-3/elmo.txt",
-"npc/000-2-3/hammock.txt",
-"npc/000-2-3/mapflags.txt",
-"npc/000-2-3/nard.txt",
-"npc/000-2-3/piourocket.txt",
-"npc/000-2-3/sailors.txt",
diff --git a/npc/000-2-3/_warps.txt b/npc/000-2-3/_warps.txt
deleted file mode 100644
index f5c0e1e7..00000000
--- a/npc/000-2-3/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 000-2-3: Nard's Room warps
-000-2-3,19,27,0 warp #000-2-3_19_27 0,0,000-2-0,32,28
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
deleted file mode 100644
index 30ea0a72..00000000
--- a/npc/000-2-3/box.txt
+++ /dev/null
@@ -1,112 +0,0 @@
-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Captain Nard dialogs.
-// Nard does the introduction with a small quest.
-// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 4 bits array:
-// ShipQuests
-// Variable:
-// ShipQuests_Nard
-// Values:
-// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 1 Nard spoke and gave access to the outdoor of the ship.
-// 2 Completed the Gugli quest.
-// 3 ChefGado Quest accepted.
-// 4 ChefGado Quest completed and "Introduction" chapter finalized.
-// 5 Reward taken from the box.
-
-000-2-3,25,24,0 script Box NPC_HAT_BOX,{
- .@q = getq(ShipQuests_Nard);
-
- mesn "Narrator";
- mesc(l("Some Bandanas and Sailor Hats are inside this box."), 9);
- next;
- mesc(l("What do you wish to do?"), 9);
- next;
-
- menu
- l("Take a Bandana."), -,
- l("Nothing."), L_Quit;
-
- if (.@q == 0) goto L_NoQuest;
- if (.@q == 4) goto L_Give;
- if (.@q > 4) goto L_Already;
-
- setcamnpc "Nard";
- mes "";
- mesn "Nard";
- mesq l("Please don't touch these hats, they are for crew members only.");
-
- close;
-
-L_NoQuest:
- mes "";
- mesn "Narrator";
- mesc(l("Nard looks surprised and stops you."), 9);
- next;
-
- setcamnpc "Nard";
- mesn "Nard";
- mesq l("You like these hats, right?");
- next;
- mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.");
- next;
- mesq l("We need as many hands as possible to explore the island out there, and to get some new food.");
- next;
- mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.");
- next;
- mesq l("What do you think?");
- next;
-
- menu
- l("Why not, I've got plenty of free time."), -,
- l("I think that I'm still a bit sick."), L_Quit;
-
- mes "";
- mesn "Nard";
- mesq l("Great!");
- next;
- mesq l("I give you this key, it opens all the doors on this ship.");
- next;
- mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need.");
- next;
-
- inventoryplace JohanneKey, 1;
- setq ShipQuests_Nard, 1;
- getitem JohanneKey, 1;
-
- close;
-
-L_Give:
- setcamnpc "Nard";
- mes "";
- mesn "Nard";
- mesq l("Congrats, you are now part of the crew. Thanks again for your help.");
-
- inventoryplace Bandana, 1;
-
- setq ShipQuests_Nard, 5;
- getitem Bandana, 1;
-// Need to add a skill for the crew at this line.
-
- close;
-
-L_Already:
- setcamnpc "Nard";
- mes "";
- mesn "Nard";
- mesq l("You already took a @@, please put this one back in the box.", getitemlink(Bandana));
-
- close;
-
-L_Quit:
- closeclientdialog;
- close;
-
-OnInit:
- .distance = 1;
- end;
-}
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
deleted file mode 100644
index 831b07be..00000000
--- a/npc/000-2-3/elmo.txt
+++ /dev/null
@@ -1,66 +0,0 @@
-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Elmo's second dialog.
-
-000-2-3,27,27,0 script Elmo NPC_ELMO,{
- function got_money {
- speech S_LAST_NEXT,
- l("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."),
- l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."),
- l("From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island."),
- l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
-
- goodbye;
- }
-
- if (getq(General_Narrator) > 0)
- {
- sailortalk;
- }
-
- if (getq(ShipQuests_ArpanMoney) >= 2)
- {
- got_money;
- }
-
- speech S_LAST_NEXT,
- l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."),
- l("So, how is it going? Did you meet any other crew members yet?");
-
- switch (select(l("Yes, Arpan gave me these clothes."), l("Not yet.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh good! Did he give you your money back as well?");
-
- switch (select(l("Yes he did."), l("He told me nothing about that.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
- setq ShipQuests_ArpanMoney, 1;
- break;
- }
-
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You should go see them."),
- l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
-
- break;
- }
-
- goodbye;
-
-OnInit:
- .distance = 5;
- end;
-}
diff --git a/npc/000-2-3/hammock.txt b/npc/000-2-3/hammock.txt
deleted file mode 100644
index 0ceeadbf..00000000
--- a/npc/000-2-3/hammock.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Animated hammock at the top level of the ship.
-
-000-2-3,28,24,0 script #name5 NPC_LEFT_HAMMOCK,1,0,{
-
-OnTouch:
- hamTouchRight;
-
-OnUnTouch:
- hamUnTouch;
-
-OnTimer5440:
- hamTimerRight;
-}
diff --git a/npc/000-2-3/mapflags.txt b/npc/000-2-3/mapflags.txt
deleted file mode 100644
index b04a0fc9..00000000
--- a/npc/000-2-3/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-000-2-3 mapflag town
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
deleted file mode 100644
index 05630e05..00000000
--- a/npc/000-2-3/nard.txt
+++ /dev/null
@@ -1,341 +0,0 @@
-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Captain Nard dialogs.
-// Nard does the introduction with a small quest.
-// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 4 bits array:
-// ShipQuests
-// Variable:
-// 0 ShipQuests_Nard
-// 1 ShipQuests_Gugli
-// 2 ShipQuests_ChefGado
-// Values:
-// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the Gugli quest.
-// 03 ChefGado Quest accepted.
-// 04 ChefGado Quest completed and "Introduction" chapter finalized.
-// 05 Reward taken from the box.
-// 06 Intro finished
-// 10 Never talked with Gugli.
-// 11 Gugli gives you the task.
-// 12 Gave all of the boxes to Gugli.
-
-000-2-3,25,26,0 script Nard NPC_NARD,{
- .@nard = getq(ShipQuests_Nard);
- .@gugli = getq(ShipQuests_Gugli);
- .@gado = getq(ShipQuests_ChefGado);
-
-L_Checker:
- if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete;
- if (.@nard == 2) goto L_ChefQuestStart;
- if (.@nard == 3) goto L_ChefQuestGiven;
- if (.@nard == 4) goto L_Reward;
- if (.@nard > 5) goto L_GoBackArtis;
- if (.@nard > 4) goto L_Already;
- if (.@gugli == 2) goto L_Done;
- if (.@nard == 1) goto L_NotYet;
-
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq l("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
- next;
-
- setcamnpc "Elmo";
- mesn "Elmo";
- mesq l("Oh... Err, yes I did, or, well, good day to you!");
- next;
- restorecam;
-
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
- next;
-
-L_Menu:
- menu
- l("I feel ok."), L_Ok,
- rif(islegacyaccount(), l("I only want to reach Artis, can we skip this?")), L_Skip,
- l("Who's this Julia?"), L_Julia,
- l("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_DrasilIsland;
-
- mes "";
- mesn;
- mesq l("Oh! I like that sort of answer!");
- next;
- mesq l("We can use a helping hand on the island.");
- next;
-
- goto L_NeedContent;
-
-L_NeedHead:
- mes "";
- mesn;
- mesq l("Of course there is a reward for your task.");
- next;
- mesq l("Hard work always pays off!");
- next;
- mesq l("What? It's not good enough?");
- next;
-
-L_NeedContent:
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
- next;
- mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!");
- next;
- mesq l("Here, take this key, it opens all the doors on this ship.");
- next;
- mesq l("Now go outside and talk to Gugli, he'll tell you what we need.");
- next;
-
- inventoryplace JohanneKey, 1;
-
- setq ShipQuests_Nard, 1;
- getitem JohanneKey, 1;
-
- close;
-
-L_Ok:
- mes "";
- mesn;
- mesq l("Good to know.");
- next;
- mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
- next;
- mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
- next;
-
- goto L_SpecialTask;
-
-L_Julia:
- mes "";
- mesn;
- mesq l("You have an awful case of amnesia.");
- next;
- mesq l("She is the nurse and shipkeeper of this ship.");
- next;
- mesq l("But most important, she is the one who took care of you when you were unconscious.");
- next;
-
-L_SpecialTask:
- mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
- next;
-
- goto L_MenuQuest;
-
-L_DrasilIsland:
- mes "";
- mesn;
- mesq l("To be honest, no, never.");
- next;
- mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
- next;
- mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
- emotion E_WINK;
- next;
- mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
- next;
- mesq l("Now, lets get back to business.");
- next;
-
- goto L_NeedContent;
-
-L_NotYet:
- mesn;
- mesq l("You still haven't completed your tasks.");
- close;
-
-L_Done:
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
-
- setq ShipQuests_Nard, 2;
- next;
- goto L_ChefQuestRedir;
-
-L_ChefQuestStart:
- mesn;
- mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
- next;
-
-L_ChefQuestRedir:
- mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
- next;
- mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.");
- next;
- mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
- next;
-
- select
- l("Of the two of them, who has 'good' on their side?");
-
- mes "";
- mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
-
- setq ShipQuests_Nard, 3;
-
- close;
-
-L_ChefQuestGiven:
- mesn;
- mesq l("It seems you still have some work to do.");
-
- close;
-
-L_ChefQuestComplete:
- mesn;
- mesq l("Congratulations!");
- next;
- mesq l("You are now officially part of my crew! Thanks again for your help.");
- next;
- mesq l("Take your reward from the box next to my desk!");
- next;
-
- select
- l("I will take it! Thank you captain!");
-
- setq ShipQuests_Nard, 4;
- getexp 50, 0;
-
-// Need to add a skill for the crew at this line.
- mes "";
-
-L_Skip:
- mesn;
- mesq l("Oh noes! I can't believe it!");
- next;
- mesn;
- mesq l("Well, I can bring you straight to Artis, but...");
- next;
- mesn;
- mesc l("\"You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.\"", "##9"+l("*cough cough*")+"##1"), 1;
- next;
- mesn;
- mesq l("Oh, and it is not only that.");
- next;
- mesn;
- mesc l("\"This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!\""), 1;
- next;
- mesn;
- mesq l("And if that still wasn't enough to make you change your mind...");
- next;
- mesn;
- mesc l("\"Deleting this char may (read: will) destroy the Legacy data associated to it!!\""), 1;
- mesc l("i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items."); // -- TRANSLATORS: i.e. = id est
- next;
- mesn;
- mesq l("Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?");
- next;
- mesc l("This decision cannot be reverted. Think with attention!"), 1;
- select
- l("Actually, lets do the tutorial."),
- l("Lemme do Drasil Island!"),
- l("YES, BRING ME TO ARTIS."),
- l("I changed my mind.");
- mes "";
- if (@menu == 3) {
- // Skip Drasil
- setq ShipQuests_Julia, 2;
- setq ShipQuests_Arpan, 3;
- setq ShipQuests_Alige, 3;
- setq ShipQuests_Peter, 15;
- setq ShipQuests_Nard, 5; // NOTE: Completes the Beta
- setq ShipQuests_Knife, 1;
- setq ShipQuests_ArpanMoney, 3;
- setq ShipQuests_Door, 1;
- setq ShipQuests_Couwan, 2;
- setq ShipQuests_TreasureChest, 1;
- setq ShipQuests_Ale, 1;
- setq ShipQuests_Astapolos, 1;
- setq ShipQuests_Gulukan, 1;
- setq ShipQuests_Jalad, 1;
- setq ShipQuests_QMuller, 1;
- setq ShipQuests_Tibbo, 1;
- setq ShipQuests_Gugli, 2;
- // Give Gado and Julia equal chances of winnning
- setq ShipQuests_ChefGado, any(4,4,5,6);
- // Automatically advance
- mesc l("All Ship and Drasil Island Quests were auto-completed."), 1;
- next;
- goto L_Already;
- }
- mesn;
- mesq l("Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
- goto L_MenuQuest;
-
-L_Already:
- speech
- l("I recommend you to take a nap on the inferior level, we will soon leave this place.");
-
- close;
-
-L_GoBackArtis:
- checkclientversion;
- speech S_LAST_NEXT,
- l("Enough of this island?"),
- l("Where would you like to go now?");
- switch (select(l("Let's go to Artis."),
- l("Tell me, where are we right now?"),
- l("I would like to stay here a bit more.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let's set sail then!");
-
- savepoint "001-2-22", 50, 38;
- if (!getmapxy(.@map$, .@x, .@y, 0))
- {
- warp "001-2-24", .@x, .@y;
- }
- else
- {
- warp "001-2-24", 22, 27;
- }
-
- closeclientdialog;
- close;
-
- case 2:
- closeclientdialog;
- npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
- close;
-
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok I stay here with my paperwork if you need my help.");
-
- closeclientdialog;
- close;
- }
-
-L_Reward:
- mesn;
- mesq l("Hey! There's a reward for you in the box next to me!");
-
- close;
-
-OnInit:
- .distance = 5;
- end;
-}
diff --git a/npc/000-2-3/piourocket.txt b/npc/000-2-3/piourocket.txt
deleted file mode 100644
index e6ff2039..00000000
--- a/npc/000-2-3/piourocket.txt
+++ /dev/null
@@ -1,29 +0,0 @@
-// Evol scripts.
-// Author:
-// Ablu
-// Description:
-// Jumping piou.
-
-000-2-3,27,23,4 script #piourocket NPC_PIOU_ROCKET,{
-
- .@now = gettimetick(2);
-
- if (.@now - .last > 1)
- {
- .dir = 2;
- .last = .@now;
- specialeffect(26);
- initnpctimer;
- }
-
- close;
-
-OnTimer1420:
- .dir = 4;
- stopnpctimer;
- end;
-
-OnInit:
- .distance = 3;
- end;
-}
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
deleted file mode 100644
index 9287ed4b..00000000
--- a/npc/000-2-3/sailors.txt
+++ /dev/null
@@ -1,47 +0,0 @@
-// Evol scripts.
-// Authors:
-// Ablu
-// Qwerty Dragon
-// Reid
-// Description:
-// End of introduction with Nard and Elmo talking about the player.
-
-000-2-3,21,28,0 script AreaTop NPC_HIDDEN,0,5,{
-
-OnTouch:
- if (getq(ShipQuests_Door) == 1) end;
- setq ShipQuests_Door, 1;
-
- setcamnpc "Elmo";
- mesn "Elmo";
- mesq l("So that's why we wanted to warn you. This sign on the raft indicates some relation to that guild.");
- next;
-
- setcamnpc "Nard";
- mesn "Captain Nard";
- mesq l("I see. Warn the other sailors about this. But any member of the Legion of Aemil would be our friend and ally.");
- next;
-
- setcamnpc "Elmo";
- mesn "Elmo";
- mesq l("I will.");
- next;
- mesq l("About the Legion of Aemil, I'm not sure about them, frankly.");
- next;
- mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.");
- next;
-
- setcamnpc "Nard";
- mesn "Captain Nard";
- mesq l("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep your eyes open.");
- next;
-
- mesq l("But... If Julia is right with the amnesia ... We don't need to worry. At least not yet.");
- next;
-
- setcamnpc "Elmo";
- mesn "Elmo";
- mesq l("Sure, cap'tain.");
-
- close;
-}