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+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Knife on the table.
+// Variable:
+// ShipQuests_Knife
+// Values:
+// 0 Default, not taken.
+// 1 Knife taken.
+
+000-2-1,50,24,0 script #knife NPC_KNIVES,{
+ .@q = getq(ShipQuests_Knife);
+ if (.@q) close;
+
+ mesn "Narrator";
+ mesc(l("There are some knives on the table. Would you like to take one?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Give,
+ l("No."), -;
+
+ closeclientdialog;
+ close;
+
+L_Give:
+ mes "";
+ inventoryplace Knife, 1;
+
+ setq ShipQuests_Knife, 1;
+ getitem Knife, 1;
+
+ mesn "Narrator";
+ mesc(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
+ next;
+ mesc(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}