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-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// There are two kinds of dialogues in this script.
-// Dan will randomly choose between a useless sentence, and a quest in Artis.
-
-000-2-1,32,31,0 script Dan#000-2-1 NPC_DEMON_MAN,{
- if (getq(General_Narrator) > 0)
- {
- sailortalk;
- close;
- }
-
- mesn;
- .@q = rand(3);
- if (.@q == 0) goto L_QuestStory;
-
- mesq l("You see these pious around us?");
- next;
- mesq l("It seems that we are close to an island, we should take a look at the upper level.");
-
- close;
-
-L_QuestStory:
- mesq l("It's so hard to find the motivation...");
- next;
-
- menu
- l("Why?"), -,
- l("I guess so... I will leave you alone."), L_Quit;
-
- mes "";
- mesn;
- mesq l("Oh, it's you.");
- next;
- mesq l("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
- next;
-
- menu
- l("I'm still in a coma, but my ghost is haunting you!"), L_Quit,
- l("It was something like a long nap."), -;
-
- mes "";
- mesn;
- mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working...");
- next;
- mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...");
- next;
-
- menu
- l("Who is she?"), L_She,
- l("Do you want me to go see her instead of you?"), L_Quest,
- l("I don't know what to say..."), -;
-
- mes "";
- mesn;
- mesq l("There's nothing to say, don't worry.");
-
- close;
-
-L_She:
- mes "";
- mesn;
- mesq l("She is a good friend of mine... We wanted to move together a few weeks before her accident but...");
- next;
-
- goto L_Quit2;
-
-L_Quest:
- mes "";
- mesn;
- mesq l("I don't think that we are in a good place to talk about this...");
- next;
-
-L_Quit:
- mes "";
- mesn "Narrator";
- mesc(l("Dan keeps silent since your last question."), 9);
-
- close;
-
-L_Quit2:
- mesn "Narrator";
- mesc(l("Dan ends the conversation and resumes to write his letter."), 9);
-
- close;
-
-OnInit:
- .distance = 2;
- end;
-}