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-rw-r--r--npc/000-2-1/chest.txt72
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diff --git a/npc/000-2-1/chest.txt b/npc/000-2-1/chest.txt
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--- a/npc/000-2-1/chest.txt
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-// Evol scripts.
-// Authors:
-// 4144
-// gumi
-// omatt
-// Reid
-// Description:
-// A box with clothes for new players.
-// Variable:
-// ShipQuests_Arpan
-// Values:
-// 1 Talked to Arpan and needs to get clothes.
-// 2 Has the clothes.
-
-000-2-1,51,37,0 script Chest#000-2-1 NPC_CHEST_BIG,2,4,{
-
- .@questState = getq(ShipQuests_Arpan);
-
- if (.@questState == 0)
- {
- npctalk3 l("You should talk to Magic Arpan first.");
- end;
- }
-
- if (.busy == false)
- {
- if (.@questState <= 1)
- {
- inventoryplace CreasedShirt, 2;
- setq ShipQuests_Arpan, 2;
- getitem CreasedShirt, 1;
- getitem CreasedShorts, 1;
- npctalk3 l("You take the clothes from the chest.");
- }
-
- specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
- .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
- .busy = true; // lock the animation
- initnpctimer;
- }
- end;
-
-OnTimer220:
- .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
- end;
-
-OnTimer500:
- .busy = false; // unlock
-
- if (.dir == 0)
- {
- stopnpctimer; // stop here if the chest is closed
- }
- end;
-
-OnUnTouch:
- if (getareausers(.x - 2, .y - 4, .x + 2, .y + 6) > 0 || .dir == 0)
- {
- end;
- }
-OnTimer30000:
- .busy = true;
- .dir = 6; // closing
- specialeffect(25, AREA, getnpcid()); // closing
- setnpctimer 0;
-OnTouch:
- end;
-
-OnInit:
- .distance = 2;
- end;
-}