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-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Doors NPCs.
-// The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release.
-// Variable:
-// 0 ShipQUests_Nard
-// 1 ShipQuests_Julia
-// Values:
-// Nard:
-// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the Gugli quest.
-// 03 ChefGado Quest accepted.
-// 04 ChefGado Quest completed and "Introduction" chapter finalized.
-// 05 Reward taken from the box.
-// 10 Has not talked to Julia
-// 11 Need to see Julia
-// 12 Has been registered by Julia
-
-000-2-0,19,28,0 script AreaNPC#doors1 NPC_HIDDEN,0,0,{
-
-OnTouch:
- .@nard = getq(ShipQuests_Nard);
-
- if (getq(General_Narrator) > 0)
- {
- warp "000-1", 93, 100;
- close;
- }
-
- if (.@nard == 4) goto L_GotoNard;
- if (.@nard == 5) goto L_End;
- if (.@nard > 0 && countitem(718) > 0) goto L_Key;
-
- setcamnpc "Julia";
- mesn "Julia";
- mesq l("The captain has locked the door, you should go see him.");
- next;
-
- mesn "Narrator";
- mesc(l("Captain Nard is in the room to your right."), 9);
- next;
- restorecam;
-
- close;
-
-L_Key:
- warp "000-1", 93, 100;
- close;
-
-L_GotoNard:
- setcamnpc "Julia";
- mesn "Julia";
- mesq l("The captain is waiting for you! Hurry up.");
- next;
- restorecam;
-
- close;
-
-L_End:
- mesn "Narrator";
- mesq col(l("This door is locked."), 9);
- setcamnpc "Julia";
- next;
- mesn "Julia";
- mesq l("We're soon leaving that island, please return to your cabine.");
- next;
- restorecam;
-
- close;
-}
-
-000-2-0,33,28,0 script AreaNPC#doors2 NPC_HIDDEN,0,0,{
-
-OnTouch:
- .@julia = getq(ShipQuests_Julia);
- if (.@julia == 2) goto L_Warp;
- close;
-
-L_Warp:
- warp "000-2-3", 20, 27;
- close;
-}