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+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor who gives some informations to the player.
+
+000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@gugli = getq(ShipQuests_Gugli);
+
+ mesn;
+ mesq l("Hi! I can finally see you under the sunlight!");
+ next;
+ mesq l("I hope you don't mind that we used your raft to build this ramp.");
+ next;
+ mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
+ next;
+ mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
+ next;
+
+ menu
+ rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
+ l("Wait... Where are we going?"), L_Artis;
+
+L_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis of course!");
+ next;
+ mesq l("It's where every merchant ship end their road and we won't be an exception.");
+ next;
+ mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...");
+
+ goto L_Close;
+
+L_Sailors:
+ mes "";
+ mesn;
+ mesq l("They are all around the island.");
+ next;
+ mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada));
+ next;
+ mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.");
+ next;
+ mesq l("They shouldn't be too far from each other.");
+ next;
+
+ menu
+ l("Thank you for your help."), L_Close,
+ l("Gugli mentioned six sailors. What about the others?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
+ next;
+ mesq l("You should ask Maxe. He's an early riser.");
+
+ close;
+
+L_Close:
+ goodbye;
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}