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+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Croconut box.
+
+000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Gulukan);
+ if (.@q == 1) goto L_Func;
+
+ mesn;
+ mesq l("Yeye @@!", strcharinfo(0));
+ next;
+ mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
+ next;
+
+ menu
+ l("Wow, it seems everyone knows my name!"), -,
+ l("Well, it's not bad to finally feel something beneath my feet."), L_Continue,
+ l("Not so good actually... I would feel better on Nard's ship."), L_Quit;
+
+L_Name:
+ mes "";
+ mesn;
+ mesq l("You know, yeyes love to chat while working.");
+ next;
+
+goto L_Continue2;
+
+L_Continue:
+ mes "";
+ mesn;
+
+L_Continue2:
+ mesq l("Are you yaying here to explore the island?");
+ next;
+
+ menu
+ l("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
+ l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.");
+ next;
+ mesq l("Anyway I am glad I can give you some of these yoyoxs.");
+ next;
+
+ inventoryplace CroconutBox, 1;
+
+ setq ShipQuests_Gulukan, 1;
+ getitem CroconutBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("Thank you my friend.");
+
+ close;
+
+L_Func:
+ mesn;
+
+ .@q = rand(0, 400) / 100;
+ if (.@q == 0) goto L_RandomA;
+ if (.@q == 1) goto L_RandomB;
+ if (.@q > 1) goto L_RandomC;
+
+L_RandomA:
+ mesq l("Hey.");
+ next;
+ mesq l("What did Gugli yayaid about the box? Was it ok?");
+ next;
+
+ menu
+ l("It's ok."), L_Fine,
+ l("He needs more food."), -;
+
+ mes "";
+ mesn;
+ mesq l("Yeye sure? I'll yaye some more food in the next box then.");
+
+ close;
+
+L_Fine:
+ mes "";
+ mesn;
+ mesq l("Alright! Yoyone more box and it'll be good.");
+
+ close;
+
+L_RandomB:
+ mesq l("Thanks for the help!");
+ next;
+ mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
+
+ close;
+
+L_RandomC:
+ mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw));
+ next;
+ mesq l("And you? How's it yaying on your side?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
+
+ mes "";
+ mesn;
+ mesq l("Who are yeye looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
+
+ close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the top of the island.");
+ next;
+ mesq l("You yoiis should walk to the north.");
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut));
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("That's perfect, yoiis.");
+
+ close;
+
+L_Quit:
+ closeclientdialog;
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}