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-rw-r--r--npc/000-1/darlin.txt148
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diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
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-// Evol scripts.
-// Authors:
-// Alige
-// Reid
-// Description:
-// Darlin talks from the top of the tall mast.
-// Variable:
-// x ShipQuests_TreasureChest
-// Values:
-// 0 Treasure Chest has not been opened yet.
-// 1 Treasure Chest has been opened.
-
-000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{
- .@q = getq(ShipQuests_TreasureChest);
-
- mesn;
- setcamnpc;
- mesq l("HEY! HEY YOU!");
- next;
- mesq l("CAN YOU HEAR ME?!");
- next;
- restorecam;
-
- menu
- l("Yes!"), -,
- l("No!"), L_Quit;
-
- setcamnpc;
- mes "";
- mesn;
- mesq l("GOOD!");
- next;
- mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
- next;
- mesq l("DO YOU FEEL BETTER?!");
- next;
- restorecam;
-
- menu
- l("I do feel better!"), -,
- l("Why don't you come down to talk?"), L_GoDown;
-
- mes "";
- menu
- l("And you, how are you doing?"), -,
- l("But I need to go, see you!"), L_Bye;
-
- setcamnpc;
- mes "";
- mesn;
- mesq l("I AM DOING FINE!");
- next;
- mesq l("HEY, WHAT'S YOUR NAME?!");
- next;
- restorecam;
-
- select
- strcharinfo(0) + ".",
- l("Maybe you can come down to talk?");
-
- setcamnpc;
- mes "";
- mesn;
- mesq l("WHAT DID YOU SAY?!");
- next;
- mesq l("I DO NOT UNDERSTAND!");
- next;
- restorecam;
-
- menu
- l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown,
- l("I SAID, SEE YOU LATER!"), L_Bye,
- l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -;
-
- setcamnpc;
- mes "";
- mesn;
- mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!");
- next;
- mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
- next;
- restorecam;
-
- menu
- l("I'm looking for Gugli, where is he?"), -,
- l("I need to go, sorry."), L_Bye;
-
- setcamnpc;
- mes "";
- mesn;
- mesq l("OH, LOOK THERE!");
- setcamnpc "Gugli";
- next;
- mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!");
- next;
- restorecam;
-
- goto L_Quit;
-
-L_GoDown:
- setcamnpc;
- mes "";
- mesn;
- mesq l("I WOULD LOVE TO!");
- next;
- mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
- next;
- mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
- next;
- restorecam;
-
- menu
- l("Have you seen anything dangerous?"), -,
- l("Interesting... I'll leave you to your task then!"), L_Bye;
-
- mes "";
- mesn;
-
- if (.@q > 0) goto L_DangerAround;
-
- setcamnpc;
- mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...");
- next;
- restorecam;
-
- goto L_Quit;
-
-L_Bye:
- npctalk3 l("FINE, BYE!");
-
- goto L_Quit;
-
-L_DangerAround:
- setcamnpc;
- mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
- next;
- restorecam;
-
- goto L_Quit;
-
-L_Quit:
- closeclientdialog;
- close;
-
-OnInit:
- .distance = 14;
- end;
-}