diff options
Diffstat (limited to 'npc/000-1/darlin.txt')
-rw-r--r-- | npc/000-1/darlin.txt | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt deleted file mode 100644 index e9f6649d..00000000 --- a/npc/000-1/darlin.txt +++ /dev/null @@ -1,148 +0,0 @@ -// Evol scripts. -// Authors: -// Alige -// Reid -// Description: -// Darlin talks from the top of the tall mast. -// Variable: -// x ShipQuests_TreasureChest -// Values: -// 0 Treasure Chest has not been opened yet. -// 1 Treasure Chest has been opened. - -000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{ - .@q = getq(ShipQuests_TreasureChest); - - mesn; - setcamnpc; - mesq l("HEY! HEY YOU!"); - next; - mesq l("CAN YOU HEAR ME?!"); - next; - restorecam; - - menu - l("Yes!"), -, - l("No!"), L_Quit; - - setcamnpc; - mes ""; - mesn; - mesq l("GOOD!"); - next; - mesq l("I WAS HERE WHEN THEY RESCUED YOU!"); - next; - mesq l("DO YOU FEEL BETTER?!"); - next; - restorecam; - - menu - l("I do feel better!"), -, - l("Why don't you come down to talk?"), L_GoDown; - - mes ""; - menu - l("And you, how are you doing?"), -, - l("But I need to go, see you!"), L_Bye; - - setcamnpc; - mes ""; - mesn; - mesq l("I AM DOING FINE!"); - next; - mesq l("HEY, WHAT'S YOUR NAME?!"); - next; - restorecam; - - select - strcharinfo(0) + ".", - l("Maybe you can come down to talk?"); - - setcamnpc; - mes ""; - mesn; - mesq l("WHAT DID YOU SAY?!"); - next; - mesq l("I DO NOT UNDERSTAND!"); - next; - restorecam; - - menu - l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown, - l("I SAID, SEE YOU LATER!"), L_Bye, - l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -; - - setcamnpc; - mes ""; - mesn; - mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!"); - next; - mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!"); - next; - restorecam; - - menu - l("I'm looking for Gugli, where is he?"), -, - l("I need to go, sorry."), L_Bye; - - setcamnpc; - mes ""; - mesn; - mesq l("OH, LOOK THERE!"); - setcamnpc "Gugli"; - next; - mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!"); - next; - restorecam; - - goto L_Quit; - -L_GoDown: - setcamnpc; - mes ""; - mesn; - mesq l("I WOULD LOVE TO!"); - next; - mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!"); - next; - mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!"); - next; - restorecam; - - menu - l("Have you seen anything dangerous?"), -, - l("Interesting... I'll leave you to your task then!"), L_Bye; - - mes ""; - mesn; - - if (.@q > 0) goto L_DangerAround; - - setcamnpc; - mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be..."); - next; - restorecam; - - goto L_Quit; - -L_Bye: - npctalk3 l("FINE, BYE!"); - - goto L_Quit; - -L_DangerAround: - setcamnpc; - mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!"); - next; - restorecam; - - goto L_Quit; - -L_Quit: - closeclientdialog; - close; - -OnInit: - .distance = 14; - end; -} |