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+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2018 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Monster Skill Database
+//=========================================================================
+
+mob_skill_db:(
+{
+/**************************************************************************
+************* Entry structure ********************************************
+**************************************************************************
+ <Monster_Constant>: {
+ <Skill_Constant>: {
+ ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
+ SkillLevel: (int, defaults to 1)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
+ Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
+ CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
+ Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
+ Cancelable: (boolean, defaults to false)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
+ ConditionData: (int, defaults to 0)
+ val0: (int, defaults to 0)
+ val1: (int, defaults to 0)
+ val2: (int, defaults to 0)
+ val3: (int, defaults to 0)
+ val4: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
+ ChatMsgID: (int, defaults to 0)
+ }
+ }
+
+// STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following target,
+// without being attacked) / anytarget (attack+angry+chase+follow)
+SKILL_STATES = {
+ "any": "MSS_ANY",
+ "idle": "MSS_IDLE",
+ "walk": "MSS_WALK",
+ "loot": "MSS_LOOT",
+ "dead": "MSS_DEAD",
+ "attack": "MSS_BERSERK",
+ "angry": "MSS_ANGRY",
+ "chase": "MSS_RUSH",
+ "follow": "MSS_FOLLOW",
+ "anytarget": "MSS_ANYTARGET"
+}
+
+
+// TARGET:
+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
+//
+// The following are for ground-skills, a random target tile is selected from the specified area:
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+SKILL_TARGET = {
+ "target": "MST_TARGET",
+ "randomtarget": "MST_RANDOM",
+ "self": "MST_SELF",
+ "friend": "MST_FRIEND",
+ "master": "MST_MASTER",
+ "around5": "MST_AROUND5",
+ "around6": "MST_AROUND6",
+ "around7": "MST_AROUND7",
+ "around8": "MST_AROUND8",
+ "around1": "MST_AROUND1",
+ "around2": "MST_AROUND2",
+ "around3": "MST_AROUND3",
+ "around4": "MST_AROUND4",
+ "around": "MST_AROUND"
+}
+
+// CONDITION:
+// always Unconditional (no condition value).
+// onspawn When mob spawns/respawns (no condition value).
+// myhpltmaxrate When mob's HP drops to the specified %.
+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// mystatuson If mob has the specified abnormality in status.
+// mystatusoff If mob has ended the specified abnormality in status.
+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// friendstatuson If friend has the specified abnormality in status.
+// friendstatusoff If friend has ended the specified abnormality in status.
+// attackpcgt When attack PCs become greater than specified number.
+// attackpcge When attack PCs become greater than or equal to the specified number.
+// slavelt When number of slaves is less than the original specified number.
+// slavele When number of slaves is less than or equal to the original specified number.
+// closedattacked When close range melee attacked (no condition value).
+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
+// skillused When the specified skill is used on the mob.
+// afterskill After mob casts the specified skill.
+// casttargeted When a target is in cast range (no condition value).
+// rudeattacked When mob is rude attacked (no condition value).
+SKILL_COND1 = {
+ "always": "MSC_ALWAYS",
+ "myhpltmaxrate": "MSC_MYHPLTMAXRATE",
+ "myhpinrate": "MSC_MYHPINRATE",
+ "friendhpltmaxrate": "MSC_FRIENDHPLTMAXRATE",
+ "friendhpinrate": "MSC_FRIENDHPINRATE",
+ "mystatuson": "MSC_MYSTATUSON",
+ "mystatusoff": "MSC_MYSTATUSOFF",
+ "friendstatuson": "MSC_FRIENDSTATUSON",
+ "friendstatusoff": "MSC_FRIENDSTATUSOFF",
+ "attackpcgt": "MSC_ATTACKPCGT",
+ "attackpcge": "MSC_ATTACKPCGE",
+ "slavelt": "MSC_SLAVELT",
+ "slavele": "MSC_SLAVELE",
+ "closedattacked": "MSC_CLOSEDATTACKED",
+ "longrangeattacked": "MSC_LONGRANGEATTACKED",
+ "skillused": "MSC_SKILLUSED",
+ "afterskill": "MSC_AFTERSKILL",
+ "casttargeted": "MSC_CASTTARGETED",
+ "rudeattacked": "MSC_RUDEATTACKED",
+ "masterhpltmaxrate": "MSC_MASTERHPLTMAXRATE",
+ "masterattacked": "MSC_MASTERATTACKED",
+ "alchemist": "MSC_ALCHEMIST",
+ "onspawn": "MSC_SPAWN"
+}
+
+// Status abnormalities specified through the statuson/statusoff system:
+// anybad (any type of state change) / stone / freeze / stun / sleep /
+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
+//
+// Note: if a negative MobID is provided, the skill will be treated as 'global':
+// -1: added for all boss types.
+// -2: added for all normal types.
+// -4: added for all mobs.
+
+SKILL_COND2 = {
+ "anybad": "MSC_ANY",
+ "stone": "SC_STONE",
+ "freeze": "SC_FREEZE",
+ "stun": "SC_STUN",
+ "sleep": "SC_SLEEP",
+ "poison": "SC_POISON",
+ "curse": "SC_CURSE",
+ "silence": "SC_SILENCE",
+ "confusion": "SC_CONFUSION",
+ "blind": "SC_BLIND",
+ "hiding": "SC_HIDING",
+ "sight": "SC_SIGHT"
+}
+
+**************************************************************************/
+ SlimeBlast: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 100
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ BlueSlime: {
+ // TODO: use NPC_SUMMONMONSTER?
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 8000
+ CastTime: 1200
+ Delay: 18000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 1
+ val0: 1090
+ }
+ }
+
+ /**********************************************************************/
+ WhiteSlime: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 100
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ SantaSlime: {
+ NPC_EMOTION: {
+ SkillState: "MSS_LOOT"
+ SkillLevel: 1
+ Rate: 10000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 101
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_WALK"
+ SkillLevel: 1
+ Rate: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 5
+ }
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 7
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1016
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 2000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELE"
+ ConditionData: 3
+ val0: 1016
+ }
+ }
+
+ /**********************************************************************/
+ GreenSlimeMother: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 8000
+ CastTime: 700
+ Delay: 8000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 2
+ val0: 1110
+ }
+ }
+
+ /**********************************************************************/
+ SeaSlimeMother: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 8000
+ CastTime: 700
+ Delay: 8000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 2
+ val0: 1109
+ }
+ }
+
+ /**********************************************************************/
+ PinkFlower: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 4
+ val0: 1049
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ CastTime: 1000
+ Delay: 300000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ // Note: Cannot explode if poisoned
+ BallLightning: {
+ NPC_SELFDESTRUCTION: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 10000
+ CastTime: 500
+ Delay: 3000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYSTATUSOFF"
+ ConditionData: "SC_POISON"
+ }
+ }
+
+ /**********************************************************************/
+ Luvia: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 60000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 32
+ val0: 1103
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 10
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 7
+ val0: 1101
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 10
+ Delay: 20000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 64
+ val0: 1101
+ }
+ }
+
+ /**********************************************************************/
+ FeyElement: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 100
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 6
+ val0: 1083
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 5000
+ CastTime: 100
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 6
+ val0: 1084
+ }
+ }
+
+ /**********************************************************************/
+ Tormenta: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 1000
+ Delay: 150000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 32
+ val0: 1022
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 1000
+ Delay: 70000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 7
+ val0: 1103
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 10000
+ CastTime: 10
+ Delay: 15000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 7
+ val0: 1101
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 10
+ Delay: 32000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 64
+ val0: 1101
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 620
+ CastTime: 10
+ Delay: 1000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 40
+ }
+ }
+
+ /**********************************************************************/
+ SUSAN: {
+ NPC_EMOTION: {
+ SkillState: "MSS_IDLE"
+ SkillLevel: 1
+ Rate: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ val0: 118
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 9
+ Rate: 1000
+ CastTime: 1000
+ Delay: 18000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 69
+ val0: 1135
+ Emotion: 104
+ }
+ }
+
+ /**********************************************************************/
+ Reaper: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 8000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 1
+ val0: 1070
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 8000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 2
+ val0: 1070 // TODO: Scythe
+ }
+ SM_BASH: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 10000
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ TheLost: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 1
+ Rate: 8000
+ CastTime: 1000
+ Delay: 5000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 2
+ val0: 1106
+ }
+ NPC_WIDESILENCE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 8000
+ CastTime: 1000
+ Delay: 90000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDESOULDRAIN: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 3
+ Rate: 8000
+ CastTime: 1000
+ Delay: 180000
+ Cancelable: true
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 60
+ }
+ }
+
+ /**********************************************************************/
+ Snake: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 20
+ Rate: 400
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ CaveSnake: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 10
+ Rate: 500
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ MountainSnake: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 60
+ Rate: 100
+ Delay: 300
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ GrassSnake: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 45
+ Rate: 200
+ Delay: 200
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ BlackScorpion: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 30
+ Rate: 50
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ HuntsmanSpider: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 2500
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ CrotcherScorpion: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 40
+ Rate: 15
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ PoisonSkull: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 50
+ Rate: 500
+ Delay: 400
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ Bee: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 1000
+ Delay: 500
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ Virus: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 50
+ Rate: 1500
+ CastTime: 1000
+ Delay: 600
+ Cancelable: false
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ Zombie: {
+ NPC_POISON: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 100
+ Delay: 30000
+ Cancelable: true
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ }
+
+ /**********************************************************************/
+ DreadPirateMarley: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 8000
+ CastTime: 1000
+ Delay: 5000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 1
+ val0: 1123
+ }
+ }
+
+ /**********************************************************************/
+ KageGolem: {
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 9000
+ CastTime: 1000
+ Delay: 155000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 6
+ val0: 1140
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 9000
+ CastTime: 1000
+ Delay: 155000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 1
+ val0: 1141
+ }
+ NPC_SUMMONSLAVE: {
+ SkillState: "MSS_ANY"
+ SkillLevel: 2
+ Rate: 9000
+ CastTime: 1000
+ Delay: 155000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_SLAVELT"
+ ConditionData: 1
+ val0: 1143
+ }
+ NPC_BLINDATTACK: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 5
+ Rate: 6700
+ Delay: 20000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_ALWAYS"
+ }
+ NPC_WIDECURSE: {
+ SkillState: "MSS_BERSERK"
+ SkillLevel: 1
+ Rate: 2700
+ Delay: 90000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_MYHPLTMAXRATE"
+ ConditionData: 80
+ }
+ }
+
+}
+)