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+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/9082-job-db1txt-redesign/
+//============== RE Structure Example ================
+/*
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+ BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf
+ JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf
+ Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
+ InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
+ InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
+ Weight: Max Weight (int, defaults to 20000, units in Weight/10)
+ BaseASPD: { // Base ASPD for specific weapon type
+ Fist: 0~200 (int, defaults to 200)
+ Dagger: 0~200 (int, defaults to 200)
+ Sword: 0~200 (int, defaults to 200)
+ TwoHandSword: 0~200 (int, defaults to 200)
+ Spear: 0~200 (int, defaults to 200)
+ TwoHandSpear: 0~200 (int, defaults to 200)
+ Axe: 0~200 (int, defaults to 200)
+ TwoHandAxe: 0~200 (int, defaults to 200)
+ Mace: 0~200 (int, defaults to 200)
+ TwoHandMace: 0~200 (int, defaults to 200)
+ Rod: 0~200 (int, defaults to 200)
+ Bow: 0~200 (int, defaults to 200)
+ Knuckle: 0~200 (int, defaults to 200)
+ Instrumen: 0~200 (int, defaults to 200)
+ Whip: 0~200 (int, defaults to 200)
+ Book: 0~200 (int, defaults to 200)
+ Katar: 0~200 (int, defaults to 200)
+ Revolver: 0~200 (int, defaults to 200)
+ Rifle: 0~200 (int, defaults to 200)
+ GatlingGun: 0~200 (int, defaults to 200)
+ Shotgun: 0~200 (int, defaults to 200)
+ GrenadeLauncher: 0~200 (int, defaults to 200)
+ FuumaShuriken: 0~200 (int, defaults to 200)
+ TwoHandRod: 0~200 (int, defaults to 200)
+ }
+ HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level
+ SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level
+ // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
+}
+*/
+//====================================================
+Talpan: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Weight: 23500
+ BaseASPD: {
+ Fist: 500
+ Dagger: 650
+ Sword: 700
+ Axe: 550
+ TwoHandAxe: 1000
+ TwoHandSpear: 1200
+ Mace: 550
+ TwoHandMace: 550
+ Rod: 700
+ TwoHandRod: 700
+ Bow: 800
+ Katar: 650
+ }
+ HPTable:[ 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, // 1 - 10
+ 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, // 11 - 20
+ 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, // 21 - 30
+ 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, // 31 - 40
+ 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, // 41 - 50
+ 290, 295, 300, 305, 310, 315, 320, 325, 330, 335, // 51 - 60
+ 340, 345, 350, 355, 360, 365, 370, 375, 380, 385, // 61 - 70
+ 390, 395, 400, 405, 410, 415, 420, 425, 430, 435, // 71 - 80
+ 440, 445, 450, 455, 460, 465, 470, 475, 480, 485, // 81 - 90
+ 490, 495, 500, 505, 510, 515, 520, 525, 530, 535, // 91 - 100
+ 540, 545, 550, 555, 560, 565, 570, 575, 580, 585, // 101 - 110
+ 590, 595, 600, 605, 610, 615, 620, 625, 630, 635, // 111 - 120
+ 640, 645, 650, 655, 660, 665, 670, 675, 680, 685, // 121 - 130
+ 690, 695, 700, 705, 710, 715, 720, 725, 730, 735, // 131 - 140
+ 740, 745, 750, 755, 760, 765, 770, 775, 780, 785] // 141 - 150
+ SPTable:[ 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, // 1 - 10
+ 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, // 11 - 20
+ 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, // 21 - 30
+ 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, // 31 - 40
+ 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, // 41 - 50
+ 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, // 51 - 60
+ 132, 134, 136, 138, 140, 142, 144, 146, 148, 150, // 61 - 70
+ 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, // 71 - 80
+ 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, // 81 - 90
+ 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, // 91 - 100
+ 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, // 101 - 110
+ 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, // 111 - 120
+ 252, 254, 256, 258, 260, 262, 264, 266, 268, 270, // 121 - 130
+ 272, 274, 276, 278, 280, 282, 284, 286, 288, 290, // 131 - 140
+ 292, 294, 296, 298, 300, 302, 304, 306, 308, 310] // 141 - 150
+}
+
+NoRace: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" );
+}
+
+Tritan: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" );
+}
+
+Ifriton: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" );
+}
+
+Gispaan: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" );
+}
+
+Sparron: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" );
+}
+
+Skellie: {
+ BaseExpGroup: "EvolClasses"
+ JobExpGroup: "EvolClasses"
+ MoveSpeed: 150
+ Inherit: ( "Talpan" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
+}
+