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+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2019-2020 Hercules Dev Team
+//= Copyright (C) 2019 Asheraf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Castle Database
+//=========================================================================
+
+castle_db: (
+/**************************************************************************
+************* Entry structure *********************************************
+***************************************************************************
+{
+ // ================ Mandatory fields ==============================
+ CastleID: (int) Unique ID of the castle. Must remain unique across all map-servers.
+ MapName: (string) Map name to be considered as the castle map.
+ CastleName: (string) Name of the castle (used by scripts and guardian name tags)
+ OnGuildBreakEventName: (string) NPC unique name to invoke ::OnGuildBreak on, when a occupied
+ castle is abandoned during guild break.
+ // ================ Optional fields ===============================
+ SiegeType: (string, default to SIEGE_TYPE_FE) define siege type
+ EnableClientWarp: (bool, default to false) enable or disable client teleport features
+ ClientWarp: {
+ Position: (int, int) x, y position of warp request
+ ZenyCost: (int) The zeny cost of warp
+ ZenyCostSiegeTime: (int) The zeny cost of warp durring woe
+ }
+},
+**************************************************************************/
+
+)