summaryrefslogtreecommitdiff
path: root/conf/map/battle/player.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/map/battle/player.conf')
-rw-r--r--conf/map/battle/player.conf235
1 files changed, 235 insertions, 0 deletions
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
new file mode 100644
index 00000000..aa9cf92f
--- /dev/null
+++ b/conf/map/battle/player.conf
@@ -0,0 +1,235 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2019 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Player) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field.
+//=========================================================================
+
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
+// (It is true on official servers)
+left_cardfix_to_right: true
+
+// The amount of HP a player will respawn with, 0 is default.
+// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
+restart_hp_rate: 0
+
+// The amount of SP a player will respawn with, 0 is default.
+// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
+restart_sp_rate: 0
+
+// Can a normal player by-pass the skill tree? (Note 1)
+player_skillfree: false
+
+// When set to true, forces skill points gained from 1st class to be put into 1st class
+// skills, and forces novice skill points to be put into the basic skill. (Note 1)
+player_skillup_limit: true
+
+// Quest skills can be learned? (Note 1)
+// Setting this to true can open an exploit on your server!
+quest_skill_learn: false
+
+// When skills are reset, quest skills are reset as well? (Note 1)
+// Setting this to true can open an exploit on your server!
+// NOTE: If you have quest_skill_learn set to true, quest skills are always reset.
+quest_skill_reset: false
+
+// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
+basic_skill_check: true
+
+// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
+// That is, when you go to a map and don't move, how long before the monsters will notice you.
+// When moving, attacking or doing similar actions, the effect ends instantly.
+// Value is also affected by 'invincible_time_inc' mapflag
+player_invincible_time: 5000
+
+// When set to true, it prevent portal abuse for avoid hits. Official value is false.
+fix_warp_hit_delay_abuse: true
+
+// The time interval for HP to restore naturally. (in milliseconds)
+natural_healhp_interval: 6000
+
+// The time interval for SP to restore naturally. (in milliseconds)
+natural_healsp_interval: 8000
+
+// Automatic healing skill's time interval. (in milliseconds)
+natural_heal_skill_interval: 10000
+
+// The maximum weight for a character to carry when the character stops healing naturally. (in %)
+natural_heal_weight_rate: 50
+
+// Maximum atk speed. (Default 190, Highest allowed 199)
+max_aspd: 190
+
+// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
+max_third_aspd: 193
+
+// Maximum walk speed rate (200 would be capped to twice the normal speed)
+max_walk_speed: 300
+
+// Maximum HP. (Default is 1000000)
+max_hp: 1000000
+
+// Maximum SP. (Default is 1000000)
+max_sp: 1000000
+
+// Max limit of char stats. (agi, str, etc.)
+max_parameter: 99
+
+// Same as max_parameter, but for 3rd classes.
+max_third_parameter: 130
+
+// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
+max_extended_parameter: 125
+
+// Same as max_parameter, but for summoner class
+max_summoner_parameter: 120
+
+// Same as max_parameter, but for baby classes.
+max_baby_parameter: 80
+
+// Same as max_parameter, but for baby 3rd's.
+max_baby_third_parameter: 117
+
+// Max armor def/mdef
+// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
+// NOTE: does not affects skills and status effects like Mental Strength
+// If weapon_defense_type is non-zero, it won't apply to max def.
+// If magic_defense_type is non-zero, it won't apply to max mdef.
+max_def: 99
+
+// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
+// the remaining is converted to vit def/int mdef using this multiplier
+// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
+over_def_bonus: 0
+
+// Max weight carts can hold.
+max_cart_weight: 8000
+
+// Prevent logout of players after being hit for how long (in ms, 0 disables)?
+prevent_logout: 10000
+
+// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
+// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
+// 0 = Players can always logout
+// 1 = Prevent logout on login
+// 2 = Prevent logout after attacking
+// 4 = Prevent logout after casting skill
+// 8 = Prevent logout after being hit
+prevent_logout_trigger: 14
+
+// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
+show_hp_sp_drain: false
+
+// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
+show_hp_sp_gain: true
+
+// Show the critical bonus for katar class weapon in player status window? On
+// official server, the critical bonus from katar class weapon isn't display.
+// (Default: false)
+show_katar_crit_bonus: true
+
+// If set, when A accepts B as a friend, B will also be added to A's friend
+// list, otherwise, only A appears in B's friend list.
+// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
+friend_auto_add: true
+
+// Are simultaneous trade/party/guild invite requests automatically rejected?
+invite_request_check: true
+
+// Players' will drop a 'Skull' when killed?
+// 0 = Disabled
+// 1 = Dropped only in PvP maps
+// 2 = Dropped in all situations
+bone_drop: 1
+
+// Do mounted (on Peco) characters increase their size
+// 0 = no
+// 1 = only Normal Classes on Peco have Big Size
+// 2 = only Baby Classes on Peco have Medium Size
+// 3 = both Normal Classes on Peco have Big Size
+// and Baby Classes on Peco have Medium Size
+character_size: 0
+
+// Idle characters can receive autoloot?
+// Set to the time in seconds where an idle character will stop receiving
+// items from Autoloot (0: disabled).
+idle_no_autoloot: 0
+
+// Minimum distance a vending/chat room must be from a NPC in order to be placed
+// Default: 3 (0: disabled).
+min_npc_vendchat_distance: 3
+
+// If min_npc_vendchat_distance is enabled,
+// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
+vendchat_near_hiddennpc: false
+
+// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
+// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
+// default: 0
+snovice_call_type: 0
+
+// How the server should measure the character's idle time? (Note 3)
+// 0x001 - Walk Request
+// 0x002 - UseSkillToID Request ( targetted skill use attempt )
+// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
+// 0x008 - UseItem Request ( including equip/unequip )
+// 0x010 - Attack Request
+// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
+// 0x040 - Sit/Standup Request
+// 0x080 - Emotion Request
+// 0x100 - DropItem Request
+// 0x200 - @/#Command Request
+// 0x400 - NPC Script Interaction
+// Please note that at least 1 option has to be enabled.
+// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
+// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
+idletime_criteria: 0x1F
+
+// Can players get ATK/DEF from refinements on costume/shadow equips?
+// Default: yes (Official behavior not known)
+costume_refine_def: true
+shadow_refine_def: true
+shadow_refine_atk: true
+
+// Keep player facing direction after warping?
+// Default: false (on official servers players always faces north)
+player_warp_keep_direction: true
+
+// Can dead players do actions like trading, open a chat room, etc.?
+// 0x0 - Don't allow trading and open chat rooms.
+// 0x1 - Allow trading when dead.
+// 0x2 - Allow open chat room when dead.
+// default: 0x3 (Official)
+allowed_actions_when_dead: 0x3