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+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2019 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Misc) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// PK Server Mode.
+// Turns entire server pvp(excluding towns).
+// Experience loss is doubled if killed by another player.
+// When players hunt monsters over 20 levels higher, they will receive 15%
+// additional exp., and 25% chance of receiving more items.
+// There is a nopvp.txt for setting up maps not to have pk on in this mode.
+// Novices cannot be attacked and cannot attack.
+// Normal pvp counter and rank display are disabled as well.
+// Note: If pk_mode is set to 2 instead of 1, players will receive a
+// manner penalty of 5 each time they kill another player (see manner_system
+// config to adjust how this will affect players)
+pk_mode: 0
+
+// Manner/karma system configuration. Specifies how does negative manner
+// (red no chat bubble) affects players (add as needed):
+// 0: No penalties.
+// 1: Disables chatting (includes whispers, party/guild msgs, etc)
+// 2: Disables skill usage
+// 4: Disables commands usage
+// 8: Disables item usage/picking/dropping
+// 16: Disables room creation (chatrooms and vending shops)
+manner_system: 31
+
+// For PK Server Mode. Change this to define the minimum level players can start PK-ing
+pk_min_level: 55
+
+// For PK Server Mode. It specifies the maximum level difference between
+// players to let them attack each other. 0 disables said limit.
+pk_level_range: 0
+
+// Display skill usage in console? (for debug only) (default: false) (Note 3)
+skill_log: false
+
+// Display battle log? (for debug only) (default: false) (Note 1)
+battle_log: false
+
+// Display other stuff? (for debug only) (default: false) (Note 1)
+etc_log: false
+
+// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1)
+// It will also run on start-up a warp-check to print out which warp points lead directly on
+// top of on-touch npcs (which can lead to infinite loopback warping situations)
+warp_point_debug: false
+
+// Choose if server begin with night (true) or day (false)
+night_at_start: false
+
+// Define duration in msec of the day (default: 7200000 = 2 hours)
+// Set to 0 to disable day cycle (but not @day GM command).
+// Except 0, minimum is 60000 (1 minute)
+day_duration: 0
+
+// Define duration in msec of the night (default: 1800000 = 30 min)
+// Set to 0 to disable night cycle (but not @night GM command).
+// Except 0, minimum is 60000 (1 minute)
+night_duration: 0
+
+// Using duel on pvp-maps
+duel_allow_pvp: false
+
+// Using duel on gvg-maps
+duel_allow_gvg: false
+
+// Allow using teleport/warp when dueling
+duel_allow_teleport: false
+
+// Autoleave duel when die
+duel_autoleave_when_die: true
+
+// Delay between using @duel in seconds
+duel_time_interval: 60
+
+// Restrict duel usage to same map
+duel_only_on_same_map: false
+
+// Determines max number of characters that can stack within a single cell.
+// Official - Only affects the walking routines of characters, including monsters.
+// If a unit stops walking and is on a cell with more than stack limit
+// characters on it, it will walk to the closest free cell.
+// Custom - This variation will make every full cell to be considered a wall.
+// NOTE: For this setting to take effect you have to use a server compiled
+// with Cell Stack Limit support (see src/map/map.h)
+official_cell_stack_limit: 0
+custom_cell_stack_limit: 1
+
+// If false while walking not check occupied cells
+// If true while walking check occupied cells
+check_occupied_cells: false
+
+// Allow autotrade only in map with autotrade flag?
+// Set this to "false" will allow autotrade where no "autotrade" mapflag is set
+// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag
+at_mapflag: false
+
+// Set this to the amount of minutes autotrade chars will be kicked from the server.
+at_timeout: 0
+
+// Auction system, fee per hour. Default is 12000
+auction_feeperhour: 12000
+
+// Auction maximum sell price
+auction_maximumprice: 500000000
+
+// Minimum delay between each store search query in seconds.
+searchstore_querydelay: 10
+
+// Maximum amount of results a store search query may yield, before
+// it is canceled.
+searchstore_maxresults: 30
+
+// Whether or not gaining and loosing of cash points is displayed (Note 1).
+// Default: false
+cashshop_show_points: false
+
+// Whether or not mail box status is displayed upon login.
+// Default: 0
+// 0 = No
+// 1 = Yes
+// 2 = Yes, when there are unread mails
+mail_show_status: 0
+
+// Is monster transformation disabled during Guild Wars?
+// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times
+mon_trans_disable_in_gvg: false
+
+// Whether AegisName and SpriteName lookups are case sensitive
+// Default: true (as in official servers)
+// When this is set to true, item and monster lookups through atcommands and
+// script commands will match AegisNames and SpriteNames only when the case
+// matches. Display name lookups are not affected by this setting.
+// Example: Given the two items:
+// - { Id: 553, AegisName: "Bun", Name: "Bao" }
+// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
+// query when true when false
+// @item bun # 6115 # 553
+// @item Bun # 553 # 553
+// @item Bao # 553 # 553
+// @item Bun_ # 6115 # 6115
+case_sensitive_aegisnames: true