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+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2020 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Items) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
+vending_max_value: 1000000000
+
+// Whether to allow buying from vending chars that are at their max. zeny limit.
+// If set to true, the rest of the zeny above the char's capacity will disappear.
+vending_over_max: true
+
+// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
+// When a tax is applied, the item's full price is charged to the buyer, but
+// the vender will not get the whole price paid (they get 100% - this tax).
+vending_tax: 200
+
+// Show the buyer's name when successfully vended an item
+buyer_name: true
+
+// Forging success rate. (Note 2)
+weapon_produce_rate: 100
+
+// Prepare Potion success rate. (Note 2)
+potion_produce_rate: 100
+
+// Do produced items have the maker's name on them? (Note 3)
+// 0x01: Produced Weapons
+// 0x02: Produced Potions
+// 0x04: Produced Arrows
+// 0x08: Produced Holy Water/Ancilla
+// 0x10: Produced Deadly Potions
+// 0x80: Other produced items.
+produce_item_name_input: 0x03
+
+// Is a monster summoned via dead branch aggressive? (Note 1)
+dead_branch_active: true
+
+// Should summoned monsters check the player's base level? (dead branches) (Note 1)
+// On officials this is false - monsters summoned from dead/bloody branches can be ANY level.
+// Change to true to only summon monsters less than or equal to the player's base level.
+random_monster_checklv: false
+
+// Can any player equip any item regardless of the gender restrictions
+// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
+ignore_items_gender: true
+
+// Item check? (Note 1)
+// On map change it will check for items not tagged as "available" and
+// auto-delete them from inventory/cart.
+// NOTE: An item is not available if it was not loaded from the item_db or you
+// specify it as unavailable in db/item_avail.txt
+item_check: false
+
+// How much time must pass between item uses?
+// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
+// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
+item_use_interval: 100
+
+// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
+// For example, if left at 50. An item can give bNoMagicDamage,40;
+// which reduces magic damage by 40%, but does not blocks status changes.
+gtb_sc_immunity: 50
+
+// Enable autospell card effects to stack?
+// NOTE: Different cards that grant the same skill will both
+// always work independently of each other regardless of setting.
+autospell_stacking: false
+
+// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
+// Default: true (official)
+item_restricted_consumption_type: true
+
+// Which item actions are allowed while interacting with NPC? (Note 3)
+// Script commands 'enable_items/disable_items' will not be overridden. (See doc/script_commands.txt.)
+// 0x0 (ITEMENABLEDNPC_NONE) - Don't allow any item actions.
+// 0x1 (ITEMENABLEDNPC_EQUIP) - Allow changing equipment.
+// 0x2 (ITEMENABLEDNPC_CONSUME) - Allow consuming usable items.
+// Official RE: 0x1 (Default value.)
+// Official Pre-RE: 0x3
+item_enabled_npc: 0x1
+
+// Unequip the equipments that has disabled by map_zone_db.conf ?
+// 0 : disabled equipments and cards are nullify (official)
+// 1 : disabled equipments are unequip, disabled cards are nullify
+// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
+// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
+unequip_restricted_equipment: 0
+
+// When unequip a bow with arrow equipped, it also unequip the arrow?
+// Default: true (Official behavior, applies only in Renewal)
+bow_unequip_arrow: true
+
+// How much should rental mounts increase a player's movement speed? (Note 2)
+// Official: 25 (Default)
+boarding_halter_speed: 25
+
+// Allow to use items when the storage is open?
+// Official: false (Default)
+storage_use_item: false
+
+// Minimum item buy price at shop
+// Default: 1
+min_item_buy_price: 1
+
+// Minimum item sell price at shop
+// Default: 0
+min_item_sell_price: 0