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-rw-r--r--db/item_db.txt35
-rw-r--r--db/mob_db.txt2
-rw-r--r--[-rwxr-xr-x]npc/001-1_Tulimshar/bernard.txt38
-rw-r--r--[-rwxr-xr-x]npc/001-1_Tulimshar/mikhail.txt20
-rw-r--r--[-rwxr-xr-x]npc/001-1_Tulimshar/sarah.txt24
-rw-r--r--npc/002-1_Sandstorm/lieutenant_dausen.txt38
-rw-r--r--npc/002-1_Sandstorm/nickos.txt2
7 files changed, 88 insertions, 71 deletions
diff --git a/db/item_db.txt b/db/item_db.txt
index 960b3b9c..1c895454 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -261,15 +261,15 @@
//759, PaladinsHelmet, Paladin's Helmet, , , , , , , , , , , , , , , {}, {}
//760, OverlordsHelmet, Overlord's Helmet, , , , , , , , , , , , , , , {}, {}
//761, DesertHelmet, Desert Helmet, , , , , , , , , , , , , , , {}, {}
-//762, TerraniteArrow, Terranite Arrow, , , , , , , , , , , , , , , {}, {}
-//763, TerraniteOre, Terranite Ore, , , , , , , , , , , , , , , {}, {}
-//764, SailorHat, Sailor Hat, , , , , , , , , , , , , , , {}, {}
-//765, CaptainsHat, Captain's Hat, , , , , , , , , , , , , , , {}, {}
-//766, TerraniteHelmet, Terranite Helmet, , , , , , , , , , , , , , , {}, {}
-//767, TerraniteChestArmor, Terranite Chest Armor, , , , , , , , , , , , , , , {}, {}
-//768, TerraniteLegsArmor, Terranite Legs Armor, , , , , , , , , , , , , , , {}, {}
-//769, GuyFawkesMask, Guy Fawkes' Mask, , , , , , , , , , , , , , , {}, {}
-//770, FairyHat, Fairy Hat, , , , , , , , , , , , , , , {}, {}
+762, TerraniteArrow, Terranite Arrow, 10, 800, 400, 1, 35, 0, 0, 0, 0, 2, 32768, , , 0, {}, {bonus bAtkRange, 1;}
+763, TerraniteOre, Terranite Ore, 3, 500, 250, 40, , , , , , , , , , , {}, {}
+//764, SailorHat, Sailor Hat, , , , , , , , , , , , , , , {}, {}
+//765, CaptainsHat, Captain's Hat, , , , , , , , , , , , , , , {}, {}
+766, TerraniteHelmet, Terranite Helmet, 5, 30000, 3000, 300, , 15, , -12, 0, 2, 256, , 0, 0, {}, {}
+767, TerraniteChestArmor, Terranite Chest Armor, 5, 100000, 3000, 800, , 15, , 70, 0, 2, 512, , 0, 0, {}, { bonus bDex,1; }
+768, TerraniteLegsArmor, Terranite Legs Armor, 5, 10000, 3000, 30, , 5, , -8, 0, 2, 1, , 0, 0, {}, { bonus bAgi,1; }
+//769, GuyFawkesMask, Guy Fawkes' Mask, , , , , , , , , , , , , , , {}, {}
+//770, FairyHat, Fairy Hat, , , , , , , , , , , , , , , {}, {}
771, Miniskirt, Miniskirt, 5, 1000, 500, 8, , 4, , -8, 0, 2, 1, , 1, 0, {}, {}
772, WispPowder, Wisp Powder, 3, 700, 350, 3, , , , , , , , , , , {}, {}
773, SpectrePowder, Spectre Powder, 3, 700, 350, 3, , , , , , , , , , , {}, {}
@@ -514,4 +514,19 @@
2197, OrangeRabbitEars, Orange Rabbit Ears, 5, 7000, 5000, 15, , 5, , 4, 0, 2, 256, , 1, 0, {}, {}
2198, PurpleRabbitEars, Purple Rabbit Ears, 5, 7000, 5000, 15, , 5, , 4, 0, 2, 256, , 1, 0, {}, {}
2199, DarkGreenRabbitEars, Dark Green Rabbit Ears, 5, 7000, 5000, 15, , 5, , 4, 0, 2, 256, , 1, 0, {}, {}
-4000, AngryScorpionStinger, Angry Scorpion Stinger, 3, 50, 25, 1, , , , , , , , , , , {}, {}
+4000, AngryScorpionStinger, Angry Scorpion Stinger, 3, 50, 25, 1, , , , , , , , , , , {}, {}
+4001, Coal, Coal, 3, 250, 100, 20, , , , , , , , , , , {}, {}
+4002, GemRawWhite, Diamond, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4003, GemRawRed, Ruby, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4004, GemRawGreen, Emerald, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4005, GemRawBlue, Sapphire, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4006, GemRawYellow, Topaz, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4007, GemRawPurple, Amethyst, 3, 5000, 2500, 20, , , , , , , , , , , {}, {}
+4008, RingGemWhite, Diamond Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4009, RingGemRed, Ruby Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4010, RingGemGreen, Emerald Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4011, RingGemBlue, Sapphire Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4012, RingGemYellow, Topaz Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4013, RingGemPurple, Amethyst Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4014, RingSimple, Simple Ring, 5, 5000, 2500, 1, , 0, , 0, 0, 2, 128, , 0, 0, {}, {}
+4015, IngotIron, Iron Ingot, 3, 500, 250, 200, , , , , , , , , , , {}, {}
diff --git a/db/mob_db.txt b/db/mob_db.txt
index d6624b82..dce14a05 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -58,3 +58,5 @@
1058, IceGoblin, Ice Goblin, 25, 330, 0, 0, 2, 1, 20, 25, 0, 5, 5, 5, 1, 0, 6, 30, 1, 1, 1, 3, 23, 133, 700, 1872, 672, 480, 505, 800, 501, 150, 518, 800, 502, 150, 521, 70, 522, 10, 701, 500, 0, 0, 0, 0, 0, 0, , , , , , , 2, 30
1059, GCMaggot, Giant Cave Maggot, 90, 2000, 0, 0, 16, 2, 60, 80, 2, 7, 10, 10, 2, 1, 22, 1, 2, 2, 1, 0, 41, 133, 1000, 1872, 672, 480, 727, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 1, 25
1060, Archant, Archant, 30, 400, 0, 0, 200, 1, 20, 30, 4, 6, 10, 5, 1, 0, 12, 10, 1, 1, 1, 0, 25, 133, 1000, 1500, 672, 480, 537, 300, 535, 100, 640, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 40
+1061, Moggun, Moggun, 60, 800, 0, 0, 100, 1, 70, 90, 20, 10, 50, 40, 10, 10, 10, 10, 1, 1, 1, 0, 25, 137, 600, 1500, 672, 480, 611, 600, 4001, 600, 4002, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 40
+1062, Terranite, Terranite, 110, 6000, 0, 0, 1000, 1, 200, 300, 20, 40, 60, 40, 40, 30, 60, 40, 1, 1, 1, 0, 29, 133, 400, 872, 672, 900, 4001, 1000, 4004, 50, 4005, 50, 4007, 50, 763, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 30
diff --git a/npc/001-1_Tulimshar/bernard.txt b/npc/001-1_Tulimshar/bernard.txt
index efef3167..d5cfca1c 100755..100644
--- a/npc/001-1_Tulimshar/bernard.txt
+++ b/npc/001-1_Tulimshar/bernard.txt
@@ -12,20 +12,20 @@
L_Opening0:
mes "[Bernard]";
- mes "\"In Tulimshar, there are a lot of maggots. I need a favor, please help me. Will you?\"";
+ mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
next;
goto L_Ask;
L_Opening1:
mes "[Bernard ]";
- mes "\"The taste of maggots in soup is... unforgettable, taste so good. Will you help me kill some?\"";
+ mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
next;
goto L_Ask;
L_Ask:
menu
- "Yes", L_Yes,
- "No", L_No;
+ "Yes.", L_Yes,
+ "No.", L_No;
L_Yes:
set @TEMP, rand(2);
@@ -34,27 +34,27 @@ L_Yes:
L_Req0:
mes "[Bernard]";
- mes "\"I need a [Roasted Maggot] for my soup.\"";
+ mes "\"Great! I need a [Roasted Maggot] for my soup.\"";
next;
goto L_Set;
L_Req1:
mes "[Bernard]";
- mes "\"Bring me a [Roasted Maggot]. I'll give you something if you do.\"";
+ mes "\"Bring me a [Roasted Maggot]. I'll give you something if you do.\"";
next;
goto L_Set;
L_Set:
set TMW_Quest,1;
mes "[Bernard]";
- mes "\"Please bring me it!\"";
+ mes "\"Please bring it to me!\"";
close;
L_Progress:
if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
mes "[Bernard]";
- mes "\"Perfect! It's perfect !";
- mes "You brought me my Roasted Maggot! Here, have some cake.\"";
+ mes "\"Oooh, perfect! It's perfect!";
+ mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
getinventorylist;
if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
delitem "RoastedMaggot", 1;
@@ -66,8 +66,8 @@ L_Progress:
L_Progress2:
if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
mes "[Bernard]";
- mes "\"Nice ! It'll perfect, so perfect !";
- mes "You brought me the 3 maggots slimes! Here, have some beer.\"";
+ mes "\"Nice! They're perfect, just perfect!";
+ mes "You brought me the 3 maggot slimes! Here, have some beer as reward.\"";
getinventorylist;
if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
delitem "MaggotSlime", 3;
@@ -79,28 +79,28 @@ L_Progress2:
L_NotEnough:
mes "[Bernard]";
- mes "\"Please hurry and bring me a [Roasted Maggot].\"";
+ mes "\"Oh, please hurry and bring me a [Roasted Maggot]. I'm yearning for maggot soup!\"";
close;
L_NotEnough1:
mes "[Bernard]";
- mes "\"Please hurry and bring me 3 [Maggot Slime]s.\"";
+ mes "\"Please do hurry and bring me 3 [Maggot Slime]s, so I can finish my soup!\"";
close;
L_Done1:
mes "[Bernard]";
- mes "\"Thank you so much !\"";
- mes "\"But something is missing to make the soup creamy!\"";
+ mes "\"Thank you so much!\"";
+ mes "\"But... something is missing to make the soup creamy.\"";
next;
- mes "\"I need 3 [Maggot Slime]s for the soup.\"";
- mes "\"Bring me them. I'll give you something if you do.\"";
+ mes "\"I need 3 [Maggot Slime]s for that.\"";
+ mes "\"Bring them to me, and I'll give you something nice.\"";
set TMW_Quest,3;
close;
L_Done2:
mes "[Bernard]";
- mes "\"I didn't tell you, I also put beer in my soup. I hope you like beer as much as I do because..\"";
+ mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
next;
mes "\"Beer is life!\"";
close;
@@ -112,6 +112,6 @@ L_No:
L_TooMany:
next;
mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
close;
}
diff --git a/npc/001-1_Tulimshar/mikhail.txt b/npc/001-1_Tulimshar/mikhail.txt
index 6946f7f5..76a1ad59 100755..100644
--- a/npc/001-1_Tulimshar/mikhail.txt
+++ b/npc/001-1_Tulimshar/mikhail.txt
@@ -11,12 +11,12 @@
L_Start:
mes "[Mikhail]";
- mes "\"My grandma sent me to get five maggot slimes from the maggots in the desert, but they scare me so bad!\"";
+ mes "\"My grandma sent me to get five [Maggot Slime]s from the maggots in the desert, but they scare me so bad!\"";
next;
- mes "\"You look like a nice person. Would you go get them for me?\"";
+ mes "\"You look like a nice person. Would you go get them for me?\"";
menu
- "Of course, I'll go get you that.", L_accept,
- "I got other things to do right now.", L_close;
+ "Of course, I'll go get them for you.", L_accept,
+ "I've got other things to do right now.", L_close;
close;
L_close:
@@ -24,17 +24,17 @@ L_close:
L_accept:
mes "[Mikhail]";
- mes "\"Thank you so much! I'll wait for you here.\"";
+ mes "\"Thank you so much! I'll wait for you here.\"";
set TMW_Quest, 5;
close;
L_Progress:
mes "[Mikhail]";
- mes "\"Did you bring me the five maggot slimes i need?\"";
+ mes "\"Did you bring me the five [Maggot Slime]s i need?\"";
next;
menu
- "Yes, here they are boy!", L_try,
- "Not yet, I'll be back soon.", L_close;
+ "Yes, here they are, kiddo!", L_try,
+ "Not yet, but I'll be back soon.", L_close;
close;
L_try:
@@ -47,7 +47,7 @@ L_get:
delitem "MaggotSlime", 5;
set TMW_Quest, 6;
mes "[Mikhail]";
- mes "\"Thank you so much! I can get back to my grandma now!\"";
+ mes "\"Ooh! Thank you so much! I can get back to my grandma now!\"";
next;
getexp 100, 0;
mes "You get 100 xp.";
@@ -55,6 +55,6 @@ L_get:
L_Done:
mes "[Mikhail]";
- mes "\"Thanks for helping me getting those maggot slimes!\"";
+ mes "\"Thanks again for helping me get those [Maggot Slime]s!\"";
close;
diff --git a/npc/001-1_Tulimshar/sarah.txt b/npc/001-1_Tulimshar/sarah.txt
index d815b6d3..bc02bef4 100755..100644
--- a/npc/001-1_Tulimshar/sarah.txt
+++ b/npc/001-1_Tulimshar/sarah.txt
@@ -6,7 +6,7 @@
if (TMW_Quest == 6) goto L_Start;
mes "[Sarah]";
- mes "\"Boy am I hungry\"";
+ mes "\"Boy, am I hungry or what!\"";
close;
L_Start:
@@ -23,34 +23,34 @@ L_Opening0:
L_Opening1:
mes "[Sarah]";
- mes "\"[Cherry Cake]...I love it \"";
+ mes "\"Mmm, [Cherry Cake]... I love it!\"";
next;
goto L_Ask;
L_Ask:
- mes "\"Can you bring me a piece of [Cherry Cake]?\"";
+ mes "\"Can you bring me a piece of [Cherry Cake]? Pretty please?\"";
menu
- "Yes", L_Req0,
- "No", L_No;
+ "Yes.", L_Req0,
+ "No.", L_No;
L_Req0:
mes "[Sarah]";
- mes "\"I want one piece of [Cherry Cake]! If you get one, I'll give you a hat !\"";
+ mes "\"Yippee! Bring me a piece of [Cherry Cake], and I'll give you a nice hat!\"";
next;
goto L_Set;
L_Set:
set TMW_Quest,7;
mes "[Sarah]";
- mes "\"Please bring me it!\"";
+ mes "\"Please bring it to me!\"";
close;
L_Progress:
if (countitem("CherryCake") < 1) goto L_NotEnough;
mes "[Sarah]";
- mes "\"Hummm!\"";
+ mes "\"Whee!\"";
next;
- mes "You brought me my [Cherry Cake]! Here is the hat, as promised.\"";
+ mes "You brought me [Cherry Cake]! Here is your new hat, as promised.\"";
emotion 9;
getinventorylist;
if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
@@ -61,12 +61,12 @@ L_Progress:
L_NotEnough:
mes "[Sarah]";
- mes "\"I'm starving, please bring me a [Cherry Cake].\"";
+ mes "\"Oh, I'm starving! Please bring me [Cherry Cake]!\"";
close;
L_Done:
mes "[Sarah]";
- mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
+ mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
emotion 9;
close;
@@ -76,6 +76,6 @@ L_No:
L_TooMany:
next;
mes "[Sarah]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
close;
}
diff --git a/npc/002-1_Sandstorm/lieutenant_dausen.txt b/npc/002-1_Sandstorm/lieutenant_dausen.txt
index 65616a72..04d4d977 100644
--- a/npc/002-1_Sandstorm/lieutenant_dausen.txt
+++ b/npc/002-1_Sandstorm/lieutenant_dausen.txt
@@ -13,13 +13,13 @@
if (TMW_Quest == 12) goto L_LD_Start;
mes "[Lieutenant Dausen]";
- mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threats surrounding the city to ensure the safety of its citizens.\"";
+ mes "\"Hello. I am Lieutenant Dausen. I monitor the monster threat around the city to ensure the safety of its citizens.\"";
close;
L_LD_Start:
set TMW_Quest, 13;
mes "[Lieutenant Dausen]";
- mes "\"Our here in the desert, it sure does get hot. My men and I get thirsty rather quickly. If you can get some cactus drinks, our favorite, we'd surely appreciate your effort. About 10 will do.\"";
+ mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. [Cactus Drink]s are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\"";
close;
L_LD_Drinks:
@@ -30,19 +30,19 @@ L_LD_Drinks:
delitem "CactusDrink", 10;
getitem "Boots", 1;
mes "[Lieutenant Dausen]";
- mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day..\"";
+ mes "\"Great! This will help us make it through the hot day. As a gift for your troubles, take these boots to keep your feet from burning on the sand. Have a good day...\"";
next;
- mes "Mumbles to himself and rubs his head.";
+ mes "Lieutenant Dausen mumbles to himself and rubs his head.";
next;
- mes "\"However, I have a problem. I mixed up the orders to my men Nickos and Steven. If someone would let them know they're going to have to hold their post for a while longer instead of taking a break, it would help me a great deal. However, I can't leave my post. Oh what to do, what to do..\"";
+ mes "\"I have another problem, though. I mixed up the orders to my men, Nickos and Stewen. Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post! Oh, what to do, what to do...\"";
menu
"Oh, it wouldn't be a bother to me to help you out, since you helped me out.", L_LD_Help,
- "Thanks for the boots, gotta run.", L_LD_NoHelp;
+ "Thanks for the boots, gotta run now.", L_LD_NoHelp;
close;
L_LD_NotEnough_Drink:
mes "[Lieutenant Dausen]";
- mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the cactus drink. If we had about 10, it would help us out a great deal in this sandstorm.\"";
+ mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the [Cactus Drink]. If we had about 10, it would help us out a great deal in this sandstorm.\"";
close;
L_LD_TooMany:
@@ -52,53 +52,53 @@ L_LD_TooMany:
L_LD_Woe_Is_Me:
mes "[Lieutenant Dausen]";
- mes "\"I have a problem. I mixed up the orders to my men. If someone would let them know they're going to have to hold their post for a while longer instead of taking a break, it would help me a great deal. However, I can't leave my post. Oh what to do, what to do..\"";
+ mes "\"I have a problem. I mixed up the orders to my men! Someone needs to let them know they're going to have to hold their post for a while longer instead of taking a break. However, I can't leave my post. Oh, what to do, what to do...\"";
menu
- "Oh, it wouldn't bother me to help you out, since you helped me out", L_LD_Help,
- "Bye bye.", L_LD_NoHelp;
+ "Oh, it wouldn't be a bother to me to help you out, since you helped me out.", L_LD_Help,
+ "Bye-bye.", L_LD_NoHelp;
close;
L_LD_Help:
set TMW_Quest, 15;
mes "[Lieutenant Dausen]";
- mes "\"Oh! You would! You are ever most helpful. Could you let Stewen know first. I worry about the monsters from the eastern desert and he should know before anyone to hold his post. Hope to hear from you soon!\"";
+ mes "\"Oh! Would you? You are ever most helpful! Could you let Stewen know first? I'm the most worried about the monsters from the eastern desert and he should know first to hold his post. Hope to hear from you soon!\"";
close;
L_LD_NoHelp:
mes "[Lieutenant Dausen]";
- mes "\"See you later.\"";
+ mes "\"See you later then.\"";
close;
L_LD_Waits:
mes "[Lieutenant Dausen]";
- mes "\"I hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\"";
+ mes "\"I do hope Stewen holds his post. If you could tell them to do so, it would help me out a great deal.\"";
close;
L_LD_Nickos:
set TMW_Quest, 17;
mes "[Lieutenant Dausen]";
- mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\"";
+ mes "\"Thanks for letting Stewen know. Can you now tell Nickos to hold his post too? He guards the mine to the south, monitoring the monster threat and protecting the miners when he can.\"";
close;
L_LD_Nickos_Waits:
mes "[Lieutenant Dausen]";
- mes "\"Can you let Nickos know to hold his post? It would help out a great deal. He is guarding the mine to the south of here.\"";
+ mes "\"Could you let Nickos know to hold his post? It would be very helpful. He is guarding the mine south of here.\"";
close;
L_LD_Orders:
set TMW_Quest, 19;
set zeny, zeny + 500;
mes "[Lieutenant Dausen]";
- mes "\"Thank you for clearing up the orders to my men. Here's some gold for your assistance.\"";
+ mes "\"Thank you for clearing up the orders to my men! Here's some gold for your efforts.\"";
next;
- mes "\"If you think you can handle these monster threats out here, I'm sure Nickos and the miners could use some help. Talk to you later.\"";
+ mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\"";
close;
L_LD_Miners:
mes "[Lieutenant Dausen]";
- mes "\"I monitor the monster threats surrounding the city to ensure the safe of its citizens.\"";
+ mes "\"I monitor the monster threat around the city to ensure the safety of its citizens.\"";
next;
- mes "\"If you think you can handle these monster threats out here, I'm sure Nickos and the miners could use some help. Talk to you later.\"";
+ mes "\"If you think you can handle the monsters lurking out here, I'm sure Nickos and the miners could use some help. Talk to you later.\"";
close;
L_LD_Key:
diff --git a/npc/002-1_Sandstorm/nickos.txt b/npc/002-1_Sandstorm/nickos.txt
index fb8594ca..d3e65106 100644
--- a/npc/002-1_Sandstorm/nickos.txt
+++ b/npc/002-1_Sandstorm/nickos.txt
@@ -74,7 +74,7 @@ L_Nickos_AS_Start:
L_Nickos_AS_Done:
if (countitem ("AngryScorpionStinger") < 10) goto L_Nickos_AS_NotDone;
getinventorylist;
- if (@inventorylist_count - (countitem("AngryScorpionStiner") == 10) > 99) goto L_Nickos_TooMany;
+ if (@inventorylist_count - (countitem("AngryScorpionStinger") == 10) > 99) goto L_Nickos_TooMany;
set TMW_Quest, 32;
delitem "AngryScorpionStinger", 10;
getitem "LeatherShield", 1;