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-rw-r--r--world/map/db/item_db_foot.txt2
-rw-r--r--world/map/db/item_db_head.txt6
-rw-r--r--world/map/db/item_db_leg.txt2
-rw-r--r--world/map/db/item_db_trinket.txt2
-rw-r--r--world/map/db/item_db_weapon.txt6
5 files changed, 9 insertions, 9 deletions
diff --git a/world/map/db/item_db_foot.txt b/world/map/db/item_db_foot.txt
index e86be1c2..5d0537dc 100644
--- a/world/map/db/item_db_foot.txt
+++ b/world/map/db/item_db_foot.txt
@@ -1,6 +1,6 @@
// Name and Label MUST NOT exceed 23 characters (as marked)
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
-528, Boots, Boots, 5, 8000, 500, 80, 0, 2, 0, -2, 0, 2, 64, 0, 0, 0, {}, {}
+528, Boots, Boots, 5, 2000, 500, 80, 0, 2, 0, -2, 0, 2, 64, 0, 0, 0, {}, {}
655, FurBoots, Fur Boots, 5, 5000, 600, 50, 0, 3, 0, -3, 0, 2, 64, 0, 0, 0, {}, {}
734, BlackBoots, Black Boots, 5, 20000, 3000, 25, 0, 3, 0, -10, 0, 2, 64, 0, 0, 0, {}, {}
735, CottonBoots, Cotton Boots, 5, 2000, 500, 10, 0, 1, 0, 1, 0, 2, 64, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index 922ea4b3..a82e68b7 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -27,14 +27,14 @@
644, BlackCowboyHat, Black Cowboy Hat, 5, 1800, 900, 30, 0, 6, 0, -12, 0, 2, 256, 0, 0, 0, {}, {}
646, Crown, Crown, 5, 5000, 1000, 240, 0, 4, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
647, DevelopersCap, Developer's Cap, 5, 2000, 500, 20, 0, 5, 0, 5, 0, 2, 256, 0, 0, 0, {}, {}
-654, Cap, Cap, 5, 2000, 500, 20, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
+654, Cap, Cap, 5, 4000000, 500, 20, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
656, SerfHat, Serf Hat, 5, 500, 100, 20, 0, 2, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
675, GraduationCap, Graduation Cap, 5, 1000, 250, 20, 0, 2, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
678, NohMask, Noh Mask, 5, 7000, 1000, 18, 0, 3, 0, 1, 0, 2, 256, 0, 0, 0, {}, {}
679, DemonMask, Demon Mask, 5, 10000, 5000, 23, 0, 3, 0, 5, 0, 2, 256, 0, 0, 0, {}, {}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
-721, HighPriestCrown, High Priest Crown, 5, 20000, 5000, 400, 0, 4, 0, 20, 0, 2, 256, 0, 0, 0, {}, {bonus bMaxSP, 20;}
-722, MonsterSkullHelmet, Monster Skull Helmet, 5, 15000, 3000, 250, 0, 7, 0, 10, 0, 2, 256, 0, 0, 0, {}, {bonus bMdef, 20;}
+721, HighPriestCrown, High Priest Crown, 5, 6000000, 5000, 400, 0, 4, 0, 20, 0, 2, 256, 0, 0, 0, {}, {bonus bMaxSP, 20;}
+722, MonsterSkullHelmet, Monster Skull Helmet, 5, 6000000, 3000, 250, 0, 7, 0, 10, 0, 2, 256, 0, 0, 0, {}, {bonus bMdef, 20;}
723, DesertHat, Desert Hat, 5, 2400, 600, 20, 0, 3, 0, -1, 0, 2, 256, 0, 0, 0, {}, {}
724, CottonHeadband, Cotton Headband, 5, 3000, 500, 5, 0, 2, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
725, GMCap, GM Cap, 5, 2000, 500, 20, 0, 5, 0, 5, 0, 2, 256, 0, 0, 0, {}, {callfunc "RestrictedItem";}
diff --git a/world/map/db/item_db_leg.txt b/world/map/db/item_db_leg.txt
index 95fb53b4..173b8f98 100644
--- a/world/map/db/item_db_leg.txt
+++ b/world/map/db/item_db_leg.txt
@@ -11,7 +11,7 @@
796, BromenalLegs, Bromenal Legs, 5, 2000, 1000, 150, 0, 6, 0, -12, 0, 2, 1, 0, 0, 0, {}, {}
857, LeatherTrousers, Leather Trousers, 5, 1000, 500, 25, 0, 5, 0, -4, 0, 2, 1, 0, 0, 0, {}, {bonus bHit, 2;}
881, RaggedShorts, Ragged Shorts, 5, 60, 1, 7, 0, 1, 0, -2, 0, 2, 1, 0, 1, 0, {}, {}
-1172, SilkPants, Silk Pants, 5, 5000, 750, 10, 0, 2, 0, 0, 0, 2, 1, 0, 1, 0, {}, {}
+1172, SilkPants, Silk Pants, 5, 20000, 750, 10, 0, 2, 0, 0, 0, 2, 1, 0, 1, 0, {}, {}
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
2100, RedCottonSkirt, Red Cotton Skirt, 5, 1000, 500, 20, 0, 4, 0, -8, 0, 2, 1, 0, 1, 0, {}, {}
2101, GreenCottonSkirt, Green Cotton Skirt, 5, 1000, 500, 20, 0, 4, 0, -8, 0, 2, 1, 0, 1, 0, {}, {}
diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt
index f3b77bc9..b589f249 100644
--- a/world/map/db/item_db_trinket.txt
+++ b/world/map/db/item_db_trinket.txt
@@ -18,4 +18,4 @@
4011, SapphireRing, Sapphire Ring, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;}
4012, TopazRing, Topaz Ring, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bAgi, 1;}
4013, AmethystRing, Amethyst Ring, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bDex, 1;}
-4014, SimpleRing, Simple Ring, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {}
+4014, SimpleRing, Simple Ring, 5, 100000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index a16425f8..0a36f27d 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -3,7 +3,7 @@
521, Dagger, Dagger, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
522, SharpKnife, Sharp Knife, 4, 100, 50, 150, 10, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
529, IronArrow, Iron Arrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-530, ShortBow, Short Bow, 4, 8000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+530, ShortBow, Short Bow, 4, 2000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
536, ShortSword, Short Sword, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
545, ForestBow, Forest Bow, 4, 20000, 5000, 1200, 70, 0, 5, 0, 0, 2, 34, 1, 0, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
547, Bardiche, Bardiche, 4, 20, 10, 10, 0, 100, 1, -200, 0, 2, 2, 0, 0, 1, {}, {callfunc "UnreleasedItem";}
@@ -56,8 +56,8 @@
903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
906, KidBook, Kid Book, 4, 10000, 5000, 100, 1, 0, 3, 0, 0, 2, 34, 1, 1, 1, {}, {}
-1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+1199, Arrow, Arrow, 10, 1, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
-1215, ToySabre, Toy Sabre, 4, 50, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+1215, ToySabre, Toy Sabre, 4, 2000000, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
1282, BoneArrows, Bone Arrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}