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-rw-r--r--npc/magic/final.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/magic/final.txt b/npc/magic/final.txt
index e1bd7e7b..e6091f1e 100644
--- a/npc/magic/final.txt
+++ b/npc/magic/final.txt
@@ -450,13 +450,14 @@ function script HUB_SkillInvoke {
function script HUB_PCBonus {
/* Passive Skills */
if (FOCUSING & FSKILL_ASTRAL_SOUL) {
- bonus bMatk, 25*getskilllv(SKILL_ASTRAL_SOUL);
+ bonus bMatk, 10*getskilllv(SKILL_ASTRAL_SOUL);
}
if (FOCUSING & FSKILL_RAGING) {
- bonus bCritical, 5*getskilllv(SKILL_RAGING);
+ bonus bCritical, 2*getskilllv(SKILL_RAGING);
}
if (FOCUSING & FSKILL_SPEED) {
- bonus bAspd, 5*getskilllv(SKILL_SPEED);
+ bonus bSpeedAddRate, 1*getskilllv(SKILL_SPEED);
+ bonus bAspd, 2*getskilllv(SKILL_SPEED);
}
if (FOCUSING & SKILL_RESIST_POISON) {
.@l=5*getskilllv(SKILL_RESIST_POISON);
@@ -466,11 +467,11 @@ function script HUB_PCBonus {
bonus2(bResEff, Eff_Blind, .@l);
}
if (FOCUSING & SKILL_BRAWLING) {
- if (!getequipid(EQI_HAND_R)) {
- bonus bAtk, 25*getskilllv(SKILL_BRAWLING);
+ if (getequipid(EQI_HAND_R) < 1) {
+ bonus bAtk, 10*getskilllv(SKILL_BRAWLING);
} else if (getiteminfo(
getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_FIST) {
- bonus bAtk, 25*getskilllv(SKILL_BRAWLING);
+ bonus bAtk, 10*getskilllv(SKILL_BRAWLING);
}
}
// MALLARD EYE handled by C code