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author | Jesusaves <cpntb1@ymail.com> | 2021-02-04 12:19:44 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-04 12:19:44 -0300 |
commit | 965ef3e88a407aceffd7aea0d33eb92adb993aa3 (patch) | |
tree | 981e2a72d1e9825a12ee18ecc6c6fc9392e07db9 /world/map/npc/items/nobow_item.txt | |
parent | 2f3450acff9b312514390e20a16af8453f9b60ed (diff) | |
download | serverdata-965ef3e88a407aceffd7aea0d33eb92adb993aa3.tar.gz serverdata-965ef3e88a407aceffd7aea0d33eb92adb993aa3.tar.bz2 serverdata-965ef3e88a407aceffd7aea0d33eb92adb993aa3.tar.xz serverdata-965ef3e88a407aceffd7aea0d33eb92adb993aa3.zip |
Final batch of changes and balance after through testing with Ledmitz (and Prsm$
- Fix bugs on @getexp and @chargetexp
- Bump exp for Beheader quest from 400k to 750k
- Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow.
NOTE: The -20 HIT might be or not be lowered further.
Beheader is not as powerful as it looks like!
Diffstat (limited to 'world/map/npc/items/nobow_item.txt')
-rw-r--r-- | world/map/npc/items/nobow_item.txt | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/world/map/npc/items/nobow_item.txt b/world/map/npc/items/nobow_item.txt new file mode 100644 index 00000000..a518fdf4 --- /dev/null +++ b/world/map/npc/items/nobow_item.txt @@ -0,0 +1,29 @@ +// Cannot have a (power) bow in inventory to equip +// Variables passed to this script: +// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. + +function|script|NoBowItem +{ + // Developers are always allowed to use this item + if (getgmlevel() >= G_DEV) + goto L_Return; + + // Bows which are not allowed + if (countitem("BansheeBow") > 0) + goto L_Abort; + if (countitem("DesertBow") > 0) + goto L_Abort; + if (countitem("ForestBow") > 0) + goto L_Abort; + // Don't care with Bow/ShortBow/slings and darts + + goto L_Return; + +L_Abort: + message strcharinfo(0), "This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up."; + callfunc "UnequipLater"; + goto L_Return; + +L_Return: + return; +} |