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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-07 09:06:04 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-07 09:06:04 -0300
commit5d6648783880c02170d70cf8d3758141d93229a2 (patch)
tree036210fb62bb69d10c9badf8d2215609fd4129db /world/map/npc/025-3/barriers.txt
parent0ad99072c594ba4bae6c1477488ba8322b22ec02 (diff)
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In Rossy quest, sets values when you enter the caves and clean them when you get out. Changes some temporary variable names.
Diffstat (limited to 'world/map/npc/025-3/barriers.txt')
-rw-r--r--world/map/npc/025-3/barriers.txt112
1 files changed, 102 insertions, 10 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt
index 7c13d7c0..0d5236d2 100644
--- a/world/map/npc/025-3/barriers.txt
+++ b/world/map/npc/025-3/barriers.txt
@@ -19,6 +19,11 @@ L_StartFight:
set $@cave1fighterdeaths, PC_DIE_COUNTER;
set $@cave1start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 1 Configuration.
+ setarray $@cave1_monsters_IDS[1], 1087, 1084;
+ setarray $@cave1_monsters_QTY[1], 3, 3;
+ set $@cave1_waves, 1;
+ set $@cave1_time, 180;
startnpctimer;
end;
@@ -49,7 +54,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE1)
goto L_Win;
- if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME)
+ if (gettimetick(2) - $@cave1start >= $@cave1_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -75,6 +80,10 @@ S_Cleaning:
set $@cave1fighter$, "";
set $@cave1fighterdeaths$, 0;
set $@battlecave1, 0;
+ cleararray $@cave1_monsters_IDS[0], 0, 2;
+ cleararray $@cave1_monsters_QTY[0], 0, 2;
+ set $@cave1_waves, 0;
+ set $@cave1_time, 0;
killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -134,6 +143,11 @@ L_StartFight:
set $@cave2fighterdeaths, PC_DIE_COUNTER;
set $@cave2start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 2 Configuration.
+ setarray $@cave2_monsters_IDS[1], 1083, 1084;
+ setarray $@cave2_monsters_QTY[1], 3, 4;
+ set $@cave2_waves, 1;
+ set $@cave2_time, 210;
startnpctimer;
end;
@@ -164,7 +178,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE2)
goto L_Win;
- if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME)
+ if (gettimetick(2) - $@cave2start >= $@cave2_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -190,6 +204,10 @@ S_Cleaning:
set $@cave2fighter$, "";
set $@cave2fighterdeaths$, 0;
set $@battlecave2, 0;
+ cleararray $@cave2_monsters_IDS[0], 0, 2;
+ cleararray $@cave2_monsters_QTY[0], 0, 2;
+ set $@cave2_waves, 0;
+ set $@cave2_time, 0;
killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -248,6 +266,11 @@ L_StartFight:
set $@cave3fighterdeaths, PC_DIE_COUNTER;
set $@cave3start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 3 Configuration.
+ setarray $@cave3_monsters_IDS[1], 1088, 1083;
+ setarray $@cave3_monsters_QTY[1], 4, 4;
+ set $@cave3_waves, 1;
+ set $@cave3_time, 240;
startnpctimer;
end;
@@ -278,7 +301,7 @@ OnTimer5000:
goto L_Win;
if (PC_DIE_COUNTER > $@cave3fighterdeaths)
goto L_CleaningDead;
- if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME)
+ if (gettimetick(2) - $@cave3start >= $@cave3_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -304,6 +327,10 @@ S_Cleaning:
set $@cave3fighter$, "";
set $@cave3fighterdeaths$, 0;
set $@battlecave3, 0;
+ cleararray $@cave3_monsters_IDS[0], 0, 2;
+ cleararray $@cave3_monsters_QTY[0], 0, 2;
+ set $@cave3_waves, 0;
+ set $@cave3_time, 0;
killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -362,6 +389,11 @@ L_StartFight:
set $@cave4fighterdeaths, PC_DIE_COUNTER;
set $@cave4start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 4 Configuration.
+ setarray $@cave4_monsters_IDS[1], 1087, 1083, 1084;
+ setarray $@cave4_monsters_QTY[1], 2, 2, 4;
+ set $@cave4_waves, 2;
+ set $@cave4_time, 360;
startnpctimer;
end;
@@ -392,7 +424,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE4)
goto L_Win;
- if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME)
+ if (gettimetick(2) - $@cave4start >= $@cave4_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -418,6 +450,10 @@ S_Cleaning:
set $@cave4fighter$, "";
set $@cave4fighterdeaths$, 0;
set $@battlecave4, 0;
+ cleararray $@cave4_monsters_IDS[0], 0, 3;
+ cleararray $@cave4_monsters_QTY[0], 0, 3;
+ set $@cave4_waves, 0;
+ set $@cave4_time, 0;
killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -476,6 +512,11 @@ L_StartFight:
set $@cave5fighterdeaths, PC_DIE_COUNTER;
set $@cave5start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 5 Configuration.
+ setarray $@cave5_monsters_IDS[1], 1088, 1083, 1084;
+ setarray $@cave5_monsters_QTY[1], 3, 3, 3;
+ set $@cave5_waves, 2;
+ set $@cave5_time, 390;
startnpctimer;
end;
@@ -506,7 +547,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE5)
goto L_Win;
- if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME)
+ if (gettimetick(2) - $@cave5start >= $@cave5_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -532,6 +573,10 @@ S_Cleaning:
set $@cave5fighter$, "";
set $@cave5fighterdeaths$, 0;
set $@battlecave5, 0;
+ cleararray $@cave5_monsters_IDS[0], 0, 3;
+ cleararray $@cave5_monsters_QTY[0], 0, 3;
+ set $@cave5_waves, 0;
+ set $@cave5_time, 0;
killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -590,6 +635,11 @@ L_StartFight:
set $@cave6fighterdeaths, PC_DIE_COUNTER;
set $@cave6start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 6 Configuration.
+ setarray $@cave6_monsters_IDS[1], 1087, 1088, 1083;
+ setarray $@cave6_monsters_QTY[1], 3, 4, 4;
+ set $@cave6_waves, 2;
+ set $@cave6_time, 450;
startnpctimer;
end;
@@ -620,7 +670,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE6)
goto L_Win;
- if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME)
+ if (gettimetick(2) - $@cave6start >= $@cave6_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -646,6 +696,10 @@ S_Cleaning:
set $@cave6fighter$, "";
set $@cave6fighterdeaths$, 0;
set $@battlecave6, 0;
+ cleararray $@cave6_monsters_IDS[0], 0, 3;
+ cleararray $@cave6_monsters_QTY[0], 0, 3;
+ set $@cave6_waves, 0;
+ set $@cave6_time, 0;
killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -704,6 +758,11 @@ L_StartFight:
set $@cave7fighterdeaths, PC_DIE_COUNTER;
set $@cave7start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 7 Configuration.
+ setarray $@cave7_monsters_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@cave7_monsters_QTY[1], 2, 2, 2, 2;
+ set $@cave7_waves, 3;
+ set $@cave7_time, 540;
startnpctimer;
end;
@@ -734,7 +793,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE7)
goto L_Win;
- if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME)
+ if (gettimetick(2) - $@cave7start >= $@cave7_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -760,6 +819,10 @@ S_Cleaning:
set $@cave7fighter$, "";
set $@cave7fighterdeaths$, 0;
set $@battlecave7, 0;
+ cleararray $@cave7_monsters_IDS[0], 0, 4;
+ cleararray $@cave7_monsters_QTY[0], 0, 4;
+ set $@cave7_waves, 0;
+ set $@cave7_time, 0;
killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -818,6 +881,11 @@ L_StartFight:
set $@cave8fighterdeaths, PC_DIE_COUNTER;
set $@cave8start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 8 Configuration.
+ setarray $@cave8_monsters_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@cave8_monsters_QTY[1], 2, 2, 3, 3;
+ set $@cave8_waves, 3;
+ set $@cave8_time, 570;
startnpctimer;
end;
@@ -848,7 +916,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE8)
goto L_Win;
- if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME)
+ if (gettimetick(2) - $@cave8start >= $@cave8_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -874,6 +942,10 @@ S_Cleaning:
set $@cave8fighter$, "";
set $@cave8fighterdeaths$, 0;
set $@battlecave8, 0;
+ cleararray $@cave8_monsters_IDS[0], 0, 4;
+ cleararray $@cave8_monsters_QTY[0], 0, 4;
+ set $@cave8_waves, 0;
+ set $@cave8_time, 0;
killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -933,6 +1005,11 @@ L_StartFight:
set $@cave9fighterdeaths, PC_DIE_COUNTER;
set $@cave9start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ // Cave 9 Configuration.
+ setarray $@cave9_monsters_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@cave9_monsters_QTY[1], 3, 3, 3, 3;
+ set $@cave9_waves, 3;
+ set $@cave9_time, 630;
startnpctimer;
end;
@@ -963,7 +1040,7 @@ OnTimer5000:
goto L_CleaningDead;
if (cavefights & BATTLE_CAVE9)
goto L_Win;
- if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME)
+ if (gettimetick(2) - $@cave9start >= $@cave9_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -989,6 +1066,10 @@ S_Cleaning:
set $@cave9fighter$, "";
set $@cave9fighterdeaths$, 0;
set $@battlecave9, 0;
+ cleararray $@cave9_monsters_IDS[0], 0, 4;
+ cleararray $@cave9_monsters_QTY[0], 0, 4;
+ set $@cave9_waves, 0;
+ set $@cave9_time, 0;
killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath";
stopnpctimer;
setnpctimer 0;
@@ -1075,6 +1156,12 @@ L_StartFight:
set $@cave10fighter$, strcharinfo(0);
set $@cave10fighterdeaths, PC_DIE_COUNTER;
set $@cave10start, gettimetick(2);
+ // Cave 10 Configuration.
+ setarray $@cave10_monsters_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@cave10_monsters_QTY[1], 3, 3, 3, 3;
+ set $@cave10_boss_ID, 1086;
+ set $@cave10_waves, 4;
+ set $@cave10_time, 1080;
startnpctimer;
end;
@@ -1098,7 +1185,7 @@ OnTimer5000:
goto L_CleaningDead;
if (Rossy_Quest == 16)
goto L_Win;
- if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME)
+ if (gettimetick(2) - $@cave10start >= $@cave10_time)
goto L_Cleaning;
setnpctimer 0;
end;
@@ -1124,6 +1211,11 @@ S_Cleaning:
set $@cave10fighter$, "";
set $@cave10fighterdeaths$, 0;
set $@battlecave10, 0;
+ cleararray $@cave10_monsters_IDS[0], 0, 4;
+ cleararray $@cave10_monsters_QTY[0], 0, 4;
+ set $@cave10_boss_ID, 0;
+ set $@cave10_waves, 0;
+ set $@cave10_time, 0;
killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath";
killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath";
stopnpctimer;