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authormekolat <mekolat@gmail.com>2014-09-07 15:44:33 -0400
committermekolat <mekolat@gmail.com>2014-10-30 14:21:17 -0400
commite5190f9ddff51a2e246a7af5538909ec212e00db (patch)
tree6f626346b5fb37d24688c0defdffba55a509cb48 /world/map/npc/009-7
parent0bc1c20799c9b01e60035ce1c82fd8a38c110c4c (diff)
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add fight club
Diffstat (limited to 'world/map/npc/009-7')
-rw-r--r--world/map/npc/009-7/_import.txt12
-rw-r--r--world/map/npc/009-7/_mobs.txt9
-rw-r--r--world/map/npc/009-7/_warps.txt4
-rw-r--r--world/map/npc/009-7/battlemaster.txt128
-rw-r--r--world/map/npc/009-7/core.txt438
-rw-r--r--world/map/npc/009-7/debug.txt151
-rw-r--r--world/map/npc/009-7/eventHandler.txt156
-rw-r--r--world/map/npc/009-7/mapflags.txt4
-rw-r--r--world/map/npc/009-7/npcs.txt20
-rw-r--r--world/map/npc/009-7/rouge.txt112
10 files changed, 1034 insertions, 0 deletions
diff --git a/world/map/npc/009-7/_import.txt b/world/map/npc/009-7/_import.txt
new file mode 100644
index 00000000..8881ee7c
--- /dev/null
+++ b/world/map/npc/009-7/_import.txt
@@ -0,0 +1,12 @@
+// Map 009-7: The Sanguine Vault
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 009-7.gat
+npc: npc/009-7/_mobs.txt
+npc: npc/009-7/_warps.txt
+npc: npc/009-7/battlemaster.txt
+npc: npc/009-7/core.txt
+npc: npc/009-7/debug.txt
+npc: npc/009-7/eventHandler.txt
+npc: npc/009-7/mapflags.txt
+npc: npc/009-7/npcs.txt
+npc: npc/009-7/rouge.txt
diff --git a/world/map/npc/009-7/_mobs.txt b/world/map/npc/009-7/_mobs.txt
new file mode 100644
index 00000000..1ae8e9b2
--- /dev/null
+++ b/world/map/npc/009-7/_mobs.txt
@@ -0,0 +1,9 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// The Sanguine Vault mobs
+
+
+
+009-7.gat,0,0,0|script|Mob009-7|-1,
+{
+ end;
+}
diff --git a/world/map/npc/009-7/_warps.txt b/world/map/npc/009-7/_warps.txt
new file mode 100644
index 00000000..bf0bda9d
--- /dev/null
+++ b/world/map/npc/009-7/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// The Sanguine Vault warps
+
+009-7.gat,21,19|warp|To Hurnscald Storage|-1,-1,009-2.gat,38,103
diff --git a/world/map/npc/009-7/battlemaster.txt b/world/map/npc/009-7/battlemaster.txt
new file mode 100644
index 00000000..c5d964b4
--- /dev/null
+++ b/world/map/npc/009-7/battlemaster.txt
@@ -0,0 +1,128 @@
+009-7.gat,40,35,0|script|Battle Master#Duels|322,
+{
+ if(($fightclub_enabled % 6) != 3) goto L_Disabled;
+ mes "[Battle Master]";
+ mes "\"Hey, you seem tough enough! Would you like to prove your skills?\"";
+ next;
+ menu
+ "PvP Cave (50gp)", L_PVP,
+ "Last Man Standing (150gp)", L_Brodomir,
+ "Nevermind.", L_Next;
+
+L_Disabled:
+ mes "[Battle Master]";
+ mes "I am busy, come back later.";
+ close;
+
+L_Next:
+ mes "[Battle Master]";
+ mes "\"Ha ha, coward.\"";
+ close;
+
+L_Brodomir:
+ if (Zeny < 150) goto L_NoMoney;
+ set Zeny, Zeny - 150;
+ mes "[Battle Master]";
+ mes "\"Get ready!\"";
+ close2;
+ set Duel_LMS, 1; // tell the arena to send the player back here when he exits
+ warp "009-6.gat", 33, 37;
+ savepoint "009-7.gat", 39, 37;
+ end;
+
+L_PVP:
+ if (Zeny < 50) goto L_NoMoney;
+ set Zeny, Zeny - 50;
+ mes "[Battle Master]";
+ mes "\"Get ready!\"";
+ close2;
+ set Duel_PVP, 1; // tell the arena to send the player back here when he dies
+ warp "001-3.gat", 0, 0;
+ savepoint "009-7.gat", 39, 37;
+ end;
+
+L_NoMoney:
+ mes "\"Wait a second, you don't have enough money.\"";
+ close;
+}
+
+
+// death and exit handlers below
+
+function|script|fightclub_GoBack|,
+{
+ if(Duel_LMS == 1) goto L_GoBack;
+ return;
+
+ L_GoBack:
+ set Duel_LMS, 0;
+ warp "009-7.gat", 39, 37;
+ gmcommand "@alive";
+ message strcharinfo(0), "Thank you for participating in Last Man Standing!";
+ return;
+
+ L_Clean:
+ set Duel_LMS, 0;
+ return;
+
+ L_Death:
+ if((Duel_LMS != 1) && ((getmap() == "009-6") || (getmap() == "009-5"))) L_NormalExit;
+ if(Duel_LMS != 1) end;
+ if((getmap() != "009-6") && (getmap() != "009-5")) goto L_Clean;
+ goto L_GoBack;
+
+ OnPCKilledEvent: goto L_Death;
+ OnPCDieEvent: goto L_Death;
+
+ OnResave:
+ if(Duel_LMS != 1) end;
+ savepoint "009-7.gat", 39, 37;
+ return;
+
+ L_NormalExit:
+ warp "009-3.gat", 162, 82;
+ gmcommand "@alive";
+ return;
+}
+009-6.gat,36,48,0|script|#GoBack2#Duels|127,0,1,
+{
+ callfunc "fightclub_GoBack"; end;
+}
+009-5.gat,53,74,0|script|#GoBack3#Duels|127,3,1,
+{
+ callfunc "fightclub_GoBack"; end;
+}
+
+
+function|script|fightclub_GoBack2|,
+{
+ if(Duel_PVP == 1) goto L_GoBack;
+ return;
+
+ L_GoBack:
+ set Duel_PVP, 0;
+ warp "009-7.gat", 39, 37;
+ gmcommand "@alive";
+ message strcharinfo(0), "Thank you for participating in the PVP cave!";
+ return;
+
+ L_Clean:
+ set Duel_PVP, 0;
+ return;
+
+ L_Death:
+ if(Duel_PVP != 1) end;
+ if((getmap() != "001-2") && (getmap() != "001-3")) goto L_Clean;
+ goto L_GoBack;
+
+ OnPCKilledEvent: goto L_Death;
+ OnPCDieEvent: goto L_Death;
+}
+001-2.gat,130,22,0|script|#GoBack4#Duels|127,1,1,
+{
+ callfunc "fightclub_GoBack2"; end;
+}
+001-3.gat,73,28,0|script|#GoBack#Duels|127,0,1,
+{
+ callfunc "fightclub_GoBack2"; end;
+}
diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt
new file mode 100644
index 00000000..18487a50
--- /dev/null
+++ b/world/map/npc/009-7/core.txt
@@ -0,0 +1,438 @@
+// this file contains the game logic of the fight club
+
+function|script|fightclub_sendrequest|,
+{
+ set @loop, 0;
+ goto L_Loop;
+
+ L_Loop:
+ if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists;
+ if(@Duel_Queue$[@loop] == "") goto L_Proceed;
+ set @loop, (@loop + 1);
+ if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it
+ goto L_Loop;
+
+ L_Full:
+ message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum.";
+ return;
+
+ L_Exists:
+ message @caster_name$, "You already requested a duel with this player.";
+ return;
+
+ L_Proceed:
+ misceffect FX_MAGIC_DARKRED, @caster_name$;
+ message @caster_name$, "Your request has been sent.";
+ set @Duel_Queue$[@loop], @caster_name$;
+ if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline.";
+ if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0);
+ if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1;
+ return;
+}
+
+function|script|fightclub_getrules|,
+{
+ set $@fightclub_myself, getcharid(3);
+ if(@target < 1) goto L_Proceed; // get our own rules
+ if(attachrid(@target) == 1) goto L_Proceed;
+ goto L_Missing;
+
+ L_Proceed:
+ set $@Temp_NoMagic, Duel_NoMagic;
+ if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves
+ if(attachrid($@fightclub_myself) == 1) goto L_Proceed2;
+ goto L_Missing;
+
+ L_Missing:
+ end;
+
+ L_Proceed2:
+ set $@fightclub_myself, 0;
+ set @target, 0;
+ if($@Temp_NoMagic != 1)
+ mes "(no rules)";
+ if($@Temp_NoMagic == 1) mes "- No Magic";
+ set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals
+ return;
+}
+
+function|script|fightclub_AddToQueue|, // ** called when someone agree to duel
+{
+ set @Duel_Loop, 0;
+ goto L_Loop;
+
+ L_Loop:
+ if(($@Duel_Queue_Blue$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@Duel_Loop] == @target_name$)) goto L_Exists;
+ if(($@Duel_Queue_Red$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@Duel_Loop] == @target_name$)) goto L_Exists;
+ set @Duel_Loop, (@Duel_Loop + 1);
+ if(@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
+ goto L_Loop;
+
+ L_Exists:
+ mes "This battle is already in the queue.";
+ close;
+
+ L_Full:
+ mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later.";
+ close;
+
+ L_Proceed:
+ if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full;
+ set @index, getarraysize($@Duel_Queue_ID);
+ if(@index >= 1) goto L_Proceed2;
+ set @index, 1;
+ goto L_Proceed2;
+
+ L_Proceed2:
+ if($@Duel_Queue_Red$[@index] != "") goto L_NotClean;
+ set $@Duel_Queue_Red$[@index], @caster_name$;
+ if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean;
+ set $@Duel_Queue_Blue$[@index], @target_name$;
+ if($@Duel_Queue_ID[@index] != 0) goto L_NotClean;
+ set $@Duel_Queue_ID[@index], ($@Duel_Queue_ID[(@index - 1)] + 1);
+ if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId;
+ if($@Duel_CurrentDuel < 1) goto L_Request;
+ return;
+
+ L_NotClean:
+ message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds.";
+ return;
+
+ L_FixId:
+ set $@Duel_Queue_ID[@index], ($Duel_LastDuel + 1);
+ if($@Duel_CurrentDuel < 1) goto L_Request;
+ return;
+
+ L_Request:
+ callfunc "fightclub_NextBattle";
+ return;
+}
+
+function|script|fightclub_NextBattle|, // ** called when a duel is finished
+{
+ set $@Duel_Queue_Blue$[0], ""; // clean the 0 index
+ set $@Duel_Queue_Red$[0], "";
+ set $@Duel_Queue_ID[0], 0;
+ set $@Duel_Loop, 1; // start the loop at 1
+ goto L_Loop;
+
+ L_Loop: // here we shift the array to the left
+ if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty;
+ set $@Duel_Queue_Red$[($@Duel_Loop - 1)], $@Duel_Queue_Red$[$@Duel_Loop];
+ set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean
+ set $@Duel_Queue_Blue$[($@Duel_Loop - 1)], $@Duel_Queue_Blue$[$@Duel_Loop];
+ set $@Duel_Queue_Blue$[$@Duel_Loop], "";
+ set $@Duel_Queue_ID[($@Duel_Loop - 1)], $@Duel_Queue_ID[$@Duel_Loop];
+ set $@Duel_Queue_ID[$@Duel_Loop], 0;
+ set $@Duel_Loop, ($@Duel_Loop + 1);
+ if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
+ goto L_Loop;
+
+ L_Empty:
+ // the queue is now empty
+ return;
+
+ L_Proceed:
+ callfunc "fightclub_CleanStage";
+ set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0
+ set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots
+ set $@Duel_BluePlayer, getcharid(3,$@Duel_Queue_Blue$[0]);
+ set $@Duel_RedPlayer, getcharid(3,$@Duel_Queue_Red$[0]);
+ if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
+ if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2;
+ goto L_Missing;
+
+ L_Missing:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+
+ L_Proceed2:
+ addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClub#utils::OnDelayedNextBattle";
+ return;
+}
+
+function|script|fightclub_NextBattleProceed|, // ** called after the delay
+{
+ set $@Duel_NoMagic, Duel_NoMagic; // get the rules of the caster
+ donpcevent "Rouge#Duels::OnAnnounceNext";
+ set $@Duel_Started, 0;
+ addtimer ($@Duel_TimeBeforeWarp * 1000), "#FightClub#utils::OnDelayedStart";
+ return;
+}
+
+function|script|fightclub_StartBattle|,
+{
+ set $@Duel_Started, 1;
+ npcwarp 40, 45, "Rouge#Duels";
+ donpcevent "#FightClub#TimeLimit::OnStartTimer";
+ if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
+ callfunc "fightclub_enter";
+ if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
+ callfunc "fightclub_enter";
+ return;
+
+ L_Missing:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+}
+
+function|script|fightclub_TimeOut|,
+{
+ debugmes "on time out";
+ donpcevent "Rouge#Duels::OnAnnounceTimeOut";
+ if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
+ callfunc "fightclub_exit";
+ if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
+ callfunc "fightclub_exit";
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+
+ L_Missing:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+}
+
+function|script|fightclub_Intrusion|, // ** called when someone uninvited is on stage
+{
+ // nothing to do here (yet)
+ return;
+}
+
+function|script|fightclub_EmergencyWipe|,
+{
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_StartUp";
+ // TODO: check if everything is clean (function) and mapexit otherwise
+ return;
+}
+
+function|script|fightclub_Victory|, // ** called whenever someone wins (to handle rewards and bids)
+{
+ // TODO: give some sort of reward
+ // TODO: increase score
+ // TODO: update leaderboard
+ return;
+}
+
+function|script|fightclub_DestroyMe|, // ** called when the player needs to be reset
+{
+ callfunc "fightclub_exit";
+ percentheal -100, 0; // dying removes @killable, @killer or any temp buff
+ return;
+}
+
+function|script|fightclub_Missing|, // ** called when the red or blue player disappears from stage
+{
+ // $@Duel_Missing 1 = red, 2 = blue
+ if (attachrid($@Duel_BluePlayer) == 1) goto L_Proceed; // we need to attach to at least one player
+ if (attachrid($@Duel_RedPlayer) == 1) goto L_Proceed;
+ goto L_Resume; // can't attach either of them (this is not a problem since it means they are offline so their vars are clean anyway)
+
+ L_Proceed:
+ if($@Duel_Missing == 1) goto L_BlueWins;
+ goto L_RedWins;
+
+ L_BlueWins:
+ donpcevent "Rouge#Duels::OnAnnounceBlueForfeit";
+ set $@duel_winner, $@Duel_BluePlayer;
+ callfunc "fightclub_Victory";
+ goto L_Clean;
+
+ L_RedWins:
+ donpcevent "Rouge#Duels::OnAnnounceRedForfeit";
+ set $@duel_winner, $@Duel_RedPlayer;
+ callfunc "fightclub_Victory";
+ goto L_Clean;
+
+ L_KillBlue:
+ callfunc "fightclub_exit";
+ if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
+ goto L_Resume;
+
+ L_KillRed:
+ callfunc "fightclub_exit";
+ goto L_Resume;
+
+ L_Clean:
+ if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue;
+ if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
+ goto L_Resume; // couldn't kill them
+
+ L_Resume:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+}
+
+function|script|fightclub_StartUp|, // ** called after the server boots up
+{
+ if($fightclub_enabled < 1) set $fightclub_enabled, 1; // init the (permanent) enabled global (this will only be done once, when the duel system is merged with master)
+ if($@Duel_TimeBeforeNext < 1) set $@Duel_TimeBeforeNext, 5; // init the (temporary) TimeBeforeNext global
+ if($@Duel_TimeBeforeWarp < 1) set $@Duel_TimeBeforeWarp, 5; // init the (temporary) TimeBeforeWarp global
+ if($@Duel_TimeBeforeStart < 1) set $@Duel_TimeBeforeStart, 3; // init the (temporary) TimeBeforeStart global
+ if($@Duel_TimeLimit < 1) set $@Duel_TimeLimit, 120; // init the (temporary) TimeLimit global
+ if($@Duel_QueueLimit < 1) set $@Duel_QueueLimit, 5; // init the (temporary) QueueLimit global
+ if($@Duel_PlayerQueueLimit < 1) set $@Duel_PlayerQueueLimit, 2; // init the (temporary) PlayerQueueLimit global
+ if($@fightclub_password$ == "") set $@fightclub_password$, "Banana"; // init the (temporary) fightclub_password global
+ setarray $@Duel_Queue_ID, 0;
+ cleararray $@Duel_Queue_ID, 0, ($@Duel_QueueLimit + 1);
+ setarray $@Duel_Queue_Blue$, "";
+ cleararray $@Duel_Queue_Blue$, "", ($@Duel_QueueLimit + 1);
+ setarray $@Duel_Queue_Red$, "";
+ cleararray $@Duel_Queue_Red$, "", ($@Duel_QueueLimit + 1);
+ set $@Duel_TotalTime, 0;
+ return;
+}
+
+function|script|fightclub_CleanStage|, // ** called before and after each duel to wipe the vars
+{
+ if($@Duel_NoWarp != 1) areawarp "009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, "009-7.gat", 31, 40; // kick all players from stage
+ set $@Duel_NoWarp, 0;
+ set $@Duel_NoMagic, 0; // clean the Duel parameters
+ set $@Duel_CurrentDuel, 0; // no duel atm
+ set $@Duel_Started, 0; // no duel atm
+ set $@Duel_RedPlayer, 0;
+ set $@Duel_BluePlayer, 0;
+ set $@Duel_Missing, 0;
+ set $@Duel_TotalTime, 0;
+ npcwarp 32, 45, "Rouge#Duels";
+ donpcevent "#FightClub#TimeLimit::OnStopTimer";
+ killmonster "009-7.gat", "All";
+ return;
+}
+
+function|script|fightclub_setrules|, // ** called by npc; allows the player to change their custom rules
+{
+ goto L_Main;
+
+ L_Main:
+ mes "Your rules are the following: "; mes "";
+ callfunc "fightclub_getrules";
+ mes ""; mes "What do you want to do?";
+ menu
+ "Change my rules.", L_Start,
+ "Nevermind.", L_Return;
+
+ L_Start:
+ set Duel_NoMagic, 1; // set the rule to 1 to enable it
+ goto L_NoMagic;
+
+ L_NoMagic:
+ if(Duel_NoMagic != 1) goto L_Done;
+ mes "Do you want to allow magic?";
+ mes "If disabled, the fighters will not be able to use any kind of spell.";
+ menu
+ "Yes.", L_NoMagicYes,
+ "No.", L_Done;
+ L_NoMagicYes:
+ set Duel_NoMagic, 0;
+ goto L_Done;
+
+ L_Done:
+ next;
+ mes "You have succesfully changed your options.";
+ goto L_Main;
+
+ L_Return:
+ return;
+}
+
+function|script|fightclub_death|, // ** called by event handler whenever someone dies
+{
+ if(@Duel_Fighter != 1) goto L_NoDuel;
+ if(@killerrid != 0) goto L_Murdered;
+ goto L_Killed;
+
+ L_Killed:
+ if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins;
+ goto L_RedWins;
+
+ L_RedWins:
+ donpcevent "Rouge#Duels::OnAnnounceRedWins";
+ set $@duel_winner, $@Duel_RedPlayer;
+ callfunc "fightclub_Victory";
+ callfunc "fightclub_exit";
+ if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2;
+ goto L_Missing;
+
+ L_RedWins2:
+ callfunc "fightclub_exit";
+ goto L_Proceed;
+
+ L_BlueWins:
+ donpcevent "Rouge#Duels::OnAnnounceBlueWins";
+ set $@duel_winner, $@Duel_BluePlayer;
+ callfunc "fightclub_Victory";
+ callfunc "fightclub_exit";
+ if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2;
+ goto L_Missing;
+
+ L_Missing:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+
+ L_BlueWins2:
+ callfunc "fightclub_exit";
+ goto L_Proceed;
+
+ L_Proceed:
+ callfunc "fightclub_CleanStage";
+ callfunc "fightclub_NextBattle";
+ return;
+
+ L_Murdered:
+ if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger;
+ goto L_Killed; // now we proceed the same way as L_Killed
+
+ L_Stranger:
+ // the victim was not murdered by its adversary (wtf)
+ if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel";
+ callfunc "fightclub_EmergencyWipe";
+ end;
+
+ L_NoDuel:
+ if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel";
+ end;
+}
+
+function|script|fightclub_enter|, // ** called every time a player enters the ring
+{
+ set @Duel_Fighter, 1;
+ warp "009-7.gat", rand($@fightclub_x1,$@fightclub_x2), rand($@fightclub_y1,$@fightclub_y2);
+ gmcommand "@alive"; // ensure that you can't duel wih a corpse
+ message strcharinfo(0), "Get Ready.";
+ addtimer ($@Duel_TimeBeforeStart * 1000), "#FightClub#utils::OnBecomeKiller"; // call fightclub_enter_killer in 3 seconds
+ return;
+}
+
+function|script|fightclub_enter_killer|, // ** called 3 seconds after a player enters the ring
+{
+ gmcommand "@killable";
+ gmcommand "@killer"; // add both killable and killer so if one doesn't kick in, the other (hopefully) will
+ set @killer, 1;
+ message strcharinfo(0), "GO !";
+ return;
+}
+
+function|script|fightclub_exit|, // ** called every time a player exits the ring
+{
+ set @Duel_Fighter, 0;
+ if(getmap() == "009-7") warp "009-7.gat", 31, 40; // do not warp if player left the room
+ if(@killer != 1) goto L_Clean;
+ gmcommand "@killable";
+ gmcommand "@killer";
+ goto L_Clean;
+
+ L_Clean:
+ set @killer, 0; // the player no longer have @killer
+ gmcommand "@alive"; // refill hp/mana
+ sc_end 132; sc_end 14; sc_end 37; sc_end 185; // remove effects
+ message strcharinfo(0), "Thank you for participating in the fight club!";
+ if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request.";
+ return;
+}
diff --git a/world/map/npc/009-7/debug.txt b/world/map/npc/009-7/debug.txt
new file mode 100644
index 00000000..a06d25ec
--- /dev/null
+++ b/world/map/npc/009-7/debug.txt
@@ -0,0 +1,151 @@
+function|script|fightclub_Debug|,
+{
+ goto L_Menu;
+ L_Menu:
+ next;
+ set @bme,0; if(($fightclub_enabled % 6) == 3) set @bme,1;
+ set @due,0; if(($fightclub_enabled % 5) == 3) set @due,1;
+ mes "[Global]";
+ mes "$Duel_Enabled: " + @due;
+ mes "$fightclub_bm_enabled: " + @bme;
+ mes "$@fightclub_password$: " + $fightclub_password$;
+ mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext;
+ mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp;
+ mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart;
+ mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit;
+ mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit;
+ mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit;
+ mes "$Duel_LastDuel: " + $Duel_LastDuel;
+ mes "";
+ mes "[User]";
+ mes "@Duel_Fighter: " + @Duel_Fighter;
+ next;
+ menu
+ "[G] Toggle $Duel_Enabled", L_DuelEnabled,
+ "[G] Toggle $fightclub_bm_enabled", L_BmEnabled,
+ "[G] Set $@fightclub_password$", L_FightclubPassword,
+ "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext,
+ "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp,
+ "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart,
+ "[G] Set $@Duel_TimeLimit", L_TimeLimit,
+ "[G] Set $@Duel_QueueLimit", L_QueueLimit,
+ "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit,
+ "[G] Set $Duel_LastDuel", L_LastDuel,
+ "[U] Toggle @Duel_Fighter", L_DuelFighter,
+ "Restart fightclub.", L_Restart,
+ "Nevermind.", L_End;
+
+ L_DuelEnabled:
+ if(@due < 1) goto L_DuelEnabled2;
+ set $fightclub_enabled, 9;
+ if(@bme < 1) set $fightclub_enabled, 1;
+ goto L_Menu;
+ L_DuelEnabled2:
+ set $fightclub_enabled, 8;
+ if(@bme == 1) set $fightclub_enabled, 3;
+ goto L_Menu;
+
+ L_BmEnabled:
+ if(@bme < 1) goto L_BmEnabled2;
+ set $fightclub_enabled, 8;
+ if(@due < 1) set $fightclub_enabled, 1;
+ goto L_Menu;
+ L_BmEnabled2:
+ set $fightclub_enabled, 9;
+ if(@due == 1) set $fightclub_enabled, 3;
+ goto L_Menu;
+
+ L_DuelFighter:
+ if(@Duel_Fighter < 1) goto L_DuelFighter2;
+ set @Duel_Fighter, 0;
+ goto L_Menu;
+ L_DuelFighter2:
+ set @Duel_Fighter, 1;
+ goto L_Menu;
+
+ L_TimeBeforeNext:
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeNext, @time;
+ goto L_Menu;
+
+ L_TimeBeforeWarp:
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeWarp, @time;
+ goto L_Menu;
+
+ L_TimeBeforeStart:
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeStart, @time;
+ goto L_Menu;
+
+ L_TimeLimit:
+ mes "range: 1~900";
+ input @time;
+ if((@time < 1) || (@time > 900)) goto L_OutOfRange;
+ set $@Duel_TimeLimit, @time;
+ goto L_Menu;
+
+ L_QueueLimit:
+ mes "range: 1~20";
+ input @limit;
+ if((@limit < 1) || (@limit > 20)) goto L_OutOfRange;
+ set $@Duel_QueueLimit, @limit;
+ goto L_Menu;
+
+ L_PlayerQueueLimit:
+ mes "range: 1~5";
+ input @limit;
+ if((@limit < 1) || (@limit > 5)) goto L_OutOfRange;
+ set $@Duel_PlayerQueueLimit, @limit;
+ goto L_Menu;
+
+ L_LastDuel:
+ mes "range: 1+";
+ mes "[R] This will trigger a reboot";
+ input @last;
+ if(@last < 1) goto L_OutOfRange;
+ set $Duel_LastDuel, @last;
+ next;
+ goto L_Restart;
+
+ L_FightclubPassword:
+ input @pass$;
+ if(@pass$ == "") goto L_OutOfRange;
+ set $@fightclub_password$, @pass$;
+ goto L_Menu;
+
+ L_OutOfRange:
+ mes "Value out of range or empty.";
+ goto L_Menu;
+
+ L_Restart:
+ callfunc "fightclub_EmergencyWipe";
+ mes "The temporary variables have been reset.";
+ goto L_Menu;
+
+ L_End:
+ return;
+}
+
+009-7.gat,41,45,0|script|Debug#Duels|181,
+{
+ mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge.";
+ mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
+ callfunc "fightclub_Debug";
+ end;
+
+ OnInit:
+ if(!debug) disablenpc "Debug#Duels";
+ end;
+
+ // debug messages below
+ OnKillerNotInDuel: npctalk "WARNING: The victim was not killed by its adversary. Aborting duel..."; end;
+ OnVictimNotInDuel: npctalk "WARNING: The victim is not part of the duel"; end;
+ OnVictimInDuelNoDuel: npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment."; end;
+}
diff --git a/world/map/npc/009-7/eventHandler.txt b/world/map/npc/009-7/eventHandler.txt
new file mode 100644
index 00000000..2ad9ca0a
--- /dev/null
+++ b/world/map/npc/009-7/eventHandler.txt
@@ -0,0 +1,156 @@
+// this file handles every events related to the fight club and calls the appropriate functions from core
+
+009-7.gat,45,33,0|script|#trapdoor2#FightClub|327,0,0,
+{
+ if(countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)) goto L_Enter;
+ end;
+ L_Enter:
+ warp "009-7.gat",34,22; // this warp is a special thanks for contributors
+ end;
+}
+009-7.gat,33,21,0|script|#trapdoor3#FightClub|327,0,0,
+{
+ warp "009-7.gat",44,32;
+ end;
+}
+
+009-7.gat,22,38,0|script|#FightClub#utils|127,
+{
+ end;
+
+ OnIntrusion:
+ if(getgmlevel() >= 60) end; // allow GMs to be in the ring
+ if(getcharid(3) == $@Duel_RedPlayer) end; // do not kill the red fighter
+ if(getcharid(3) == $@Duel_BluePlayer) end; // do not kill the blue fighter
+ donpcevent "Rouge#Duels::OnAnnounceIntrusion";
+ callfunc "fightclub_DestroyMe"; // only kill the intruder(s)
+ end;
+
+ OnDelayedStart:
+ callfunc "fightclub_StartBattle";
+ end;
+
+ OnDelayedNextBattle:
+ callfunc "fightclub_NextBattleProceed";
+ end;
+
+ OnBecomeKiller:
+ callfunc "fightclub_enter_killer";
+ end;
+
+ OnCommandIntrusion:
+ areatimer "009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, 0, "#FightClub#utils::OnIntrusion"; // we can not do this directly on #handler because it already have a timer
+ end;
+}
+
+009-7.gat,20,45,0|script|#FightClub#TimeLimit|127,0,0,
+{
+ end;
+
+ OnStartTimer:
+ set $@Duel_TotalTime, 0;
+ goto L_StartTimer;
+
+ OnStopTimer:
+ stopnpctimer;
+ end;
+
+ OnTimer1000:
+ set $@Duel_TotalTime, ($@Duel_TotalTime + 1);
+ if($@Duel_TotalTime >= $@Duel_TimeLimit) goto L_TimeOut;
+ goto L_StartTimer;
+
+ L_TimeOut:
+ stopnpctimer;
+ callfunc "fightclub_TimeOut";
+ end;
+
+ L_StartTimer:
+ setnpctimer 0;
+ initnpctimer;
+ end;
+
+ OnInit:
+ set $@Duel_TotalTime, 0;
+ end;
+}
+
+009-7.gat,20,44,0|script|#FightClub#handler|127,0,0,
+{
+ end;
+
+ OnInit:
+ // this event is called when the map server boots up
+ set $@fightclub_x1, 27;
+ set $@fightclub_y1, 42;
+ set $@fightclub_x2, 38;
+ set $@fightclub_y2, 48;
+ callfunc "fightclub_StartUp";
+ if(($fightclub_enabled % 5) != 3) end;
+ callfunc "fightclub_CleanStage";
+ goto L_StartTimer;
+
+ L_StartTimer:
+ setnpctimer 0;
+ initnpctimer;
+ end;
+
+ OnTimer2000:
+ // this events checks who is on stage every 2 seconds
+ set $@areausers, getareausers("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2); // get the number of players on stage
+ if (($@areausers > 2) || (($@Duel_CurrentDuel < 1) && ($@areausers >= 1))) goto L_Intrusion; // too many players on the stage
+ if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_StartTimer; // no intrusion and no duel ongoing so loop again
+ if (attachrid($@Duel_BluePlayer) == 0) goto L_BlueMissing;
+ if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_BlueMissing;
+ if (isdead() == 1) goto L_IAmACorpse;
+ if (attachrid($@Duel_RedPlayer) == 0) goto L_RedMissing;
+ if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_RedMissing;
+ if (isdead() == 1) goto L_IAmACorpse;
+ detachrid;
+ goto L_StartTimer;
+
+ L_IAmACorpse:
+ set $@duel_loser, getcharid(3);
+ callfunc "fightclub_death";
+ goto L_StartTimer;
+
+ L_RedMissing:
+ set $@Duel_Missing, 1;
+ callfunc "fightclub_Missing";
+ goto L_StartTimer;
+
+ L_BlueMissing:
+ set $@Duel_Missing, 2;
+ callfunc "fightclub_Missing";
+ goto L_StartTimer;
+
+ L_Intrusion:
+ cmdothernpc "#FightClub#utils", "Intrusion"; // we can not attach a second timer to this npc so we use another one
+ callfunc "fightclub_Intrusion";
+ goto L_StartTimer;
+
+ OnPCKilledEvent: // fired with the RID of the victim
+ set @killer, 0;
+ if(@Duel_Fighter != 1) end;
+ if(getmap() != "009-7") end;
+ set $@duel_loser, getcharid(3); // grab the rid of the victim
+ set $@duel_winner, @killerrid; // grab the rid of the killer
+ set @killerrid, 0; // reset killerid
+ callfunc "fightclub_death";
+ end;
+
+ OnPCDieEvent: // fired with the RID of the victim
+ set @killer, 0;
+ if(@Duel_Fighter != 1) end;
+ if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
+ if(getmap() != "009-7") end;
+ set @killerrid, 0; // since the player was not murdered, the killerrid is 0
+ set $@duel_loser, getcharid(3); // grab the rid of the victim
+ callfunc "fightclub_death";
+ end;
+
+ L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
+ if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
+ callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
+ end;
+}
diff --git a/world/map/npc/009-7/mapflags.txt b/world/map/npc/009-7/mapflags.txt
new file mode 100644
index 00000000..e293289e
--- /dev/null
+++ b/world/map/npc/009-7/mapflags.txt
@@ -0,0 +1,4 @@
+009-7.gat|mapflag|noteleport|1
+009-7.gat|mapflag|monster_noteleport|1
+009-7.gat|mapflag|nosave|009-7,31,40
+009-7.gat|mapflag|resave|009-7,31,40
diff --git a/world/map/npc/009-7/npcs.txt b/world/map/npc/009-7/npcs.txt
new file mode 100644
index 00000000..dff26fb2
--- /dev/null
+++ b/world/map/npc/009-7/npcs.txt
@@ -0,0 +1,20 @@
+009-2.gat,38,105,0|script|#trapdoor#FightClub|327,0,0,
+{
+ mes "What is the password?";
+ menu
+ $@fightclub_password$ + ".", L_Enter,
+ "I have no clue.", L_Close;
+
+ L_Enter:
+ mes "Correct. You may enter.";
+ close2;
+ warp "009-7.gat", 22, 21;
+ end;
+
+ L_Close:
+ close;
+}
+
+009-7.gat,34,23,0|shop|Bartender#Duels|177,Beer :-1,IronPotion :-1,ConcentrationPotion :-1,SmallManaElixir :2400,BottleOfWater :-1,Milk :-1
+
+009-7.gat,27,26,0|shop|Garçon#Duels|180,RoastedMaggot :-1,PickledBeets :5000,ChickenLeg :-1,Steak :-1,Beer :180
diff --git a/world/map/npc/009-7/rouge.txt b/world/map/npc/009-7/rouge.txt
new file mode 100644
index 00000000..cd882581
--- /dev/null
+++ b/world/map/npc/009-7/rouge.txt
@@ -0,0 +1,112 @@
+009-7.gat,32,45,0|script|Rouge#Duels|181,
+{
+if (getgmlevel() >= 40 && getequipid(equip_head) == 647) goto L_CallDebug;
+if (!debug && (strcharinfo(0) == "meko")) goto L_CallDebug; // allow meko to debug (has no dev cap)
+goto L_Main;
+
+L_CallDebug:
+ mes "You are wearing a dev cap: calling debug menu...";
+ mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
+ callfunc "fightclub_Debug";
+ goto L_Main;
+
+L_Main:
+ mes "[Rouge]";
+ if(@Duel_Queue$[0] != "") goto L_Queue;
+ mes "Welcome to the Sanguine Vault's duel arena.";
+ if(($fightclub_enabled % 5) != 3) goto L_Disabled;
+ mes "What do you want to do?";
+ menu
+ "See the commands.", L_Challenge,
+ "Set my rules.", L_Rules,
+ "Nevermind.", L_End;
+
+L_Queue:
+ set @caster_name$, @Duel_Queue$[0];
+ set @target_name$, strcharinfo(0);
+ set @target, getcharid(3, @caster_name$);
+ set @Duel_Queue$[0], "";
+ mes @caster_name$ + " wishes to challenge you to a duel.";
+ mes "";
+ callfunc "fightclub_getrules";
+ mes "";
+ mes "Do you accept?";
+ next;
+ menu
+ "Yes, I do!", L_Accept,
+ "No.", L_Decline;
+
+L_ShiftQueue: // here we shift the array to the left
+ if(@Duel_Queue$[@loop] == "") goto L_End;
+ set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop];
+ set @Duel_Queue$[@loop], "";
+ set @loop, (@loop + 1);
+ if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue;
+ goto L_ShiftQueue;
+
+L_Accept:
+ callfunc "fightclub_AddToQueue";
+ message @caster_name$, @target_name$ + " Accepted your offer.";
+ set @loop, 1;
+ goto L_ShiftQueue;
+
+L_Decline:
+ message @caster_name$, @target_name$ + " turned down your offer.";
+ set @loop, 1;
+ goto L_ShiftQueue;
+
+L_Challenge:
+ if(($fightclub_enabled % 5) != 3) goto L_Disabled;
+ next;
+ mes "[Rouge]";
+ mes "To challenge a player to a duel, you need to write this command:";
+ mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0";
+ next;
+ mes "Your opponent will have to talk to me to accept or decline your offer.";
+ next;
+ mes "Keep in mind that you can ignore incoming duel requests with this command:";
+ mes "%%E ##a"+ getspellinvocation("dueloff") +"##0";
+ next;
+ mes "To un-ignore, simply write the same command again.";
+ goto L_End;
+
+L_Disabled:
+ mes "Sadly, the duel system is currently disabled. Please try again later.";
+ goto L_End;
+
+L_Rules:
+ callfunc "fightclub_setrules";
+ goto L_End;
+
+L_End:
+ close;
+
+//announcements below
+OnAnnounceNext:
+ npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds.";
+ end;
+
+OnAnnounceIntrusion:
+ npctalk "Intrusion detected. Annihilation in progress... Done.";
+ end;
+
+OnAnnounceTimeOut:
+ npctalk "Time limit reached! Both player lose!";
+ end;
+
+OnAnnounceRedWins:
+ npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!";
+ end;
+
+OnAnnounceRedForfeit:
+ npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!";
+ end;
+
+OnAnnounceBlueWins:
+ npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!";
+ end;
+
+OnAnnounceBlueForfeit:
+ npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!";
+ end;
+}