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author | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
commit | 9877fd4ad81120af8e63e96d5d429092014dc017 (patch) | |
tree | ec045a0535109a2e0d82e0e8155eb01ed9776452 /world/map/npc/002-2/imec.txt | |
parent | aedbeb335a5ec5f55d22eace389076a18241ac9a (diff) | |
download | serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.gz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.bz2 serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.xz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.zip |
Remove all Legacy files
Diffstat (limited to 'world/map/npc/002-2/imec.txt')
-rw-r--r-- | world/map/npc/002-2/imec.txt | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt deleted file mode 100644 index 6bb00065..00000000 --- a/world/map/npc/002-2/imec.txt +++ /dev/null @@ -1,116 +0,0 @@ -002-2,36,75,0|script|Imec|162 -{ - set @EXP, 90; - set @money, 500; - set @lvl, 10; - - if (QL_IMEC >= 3) goto L_Stingers; - if (QL_IMEC == 2) goto L_Return; - if (QL_IMEC == 1) goto L_Bring; - - mes "[Imec]"; - mes "%%9"; - mes "\"The Wizard's Council shut down my shop!"; - mes "Why'd they have to make such a fuss over a little poison?\""; - next; - mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\""; - next; - mes "He looks at you."; - next; - mes "[Imec]"; - mes "%%D"; - mes "\"Hey... I've got an idea!"; - next; - mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\""; - goto L_Offer; - -L_Offer: - menu - "Just tell me how to get there.",L_Explain, - "I'll do it.",L_Next, - "No way!",L_Close; - -L_Next: - mes ""; - mes "[Imec]"; - mes "\"Great! Here's the appeal.\""; - mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory."; - set QL_IMEC, 1; - goto L_Close; - -L_Explain: - mes ""; - mes "[Imec]"; - mes "\"Head north until you get to the docks – it's just west of the ferry.\""; - next; - mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\""; - if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\""; - next; - mes "\"So... will you submit my appeal for me?\""; - if (QL_IMEC == 0) - goto L_Offer; - goto L_Close; - -L_Bring: - mes "[Imec]"; - mes "\"What are you waiting for? I'm not paying you till after the job is done!\""; - menu - "Where is it again?",L_Explain, - "I'm on my way.",L_Close; - -L_Return: - mes "[Imec]"; - mes "\"Ah! You're back! How'd it go?\""; - mes "You hand the letter of acknowledgment over to Imec."; - next; - mes "[Imec]"; - mes "\"Great! I'm sure I'll be able to open my shop again soon.\""; - next; - mes "It seems as though Imec has lost interest in you already."; - menu - "You mentioned a reward...",L_Next1; - -L_Next1: - mes ""; - mes "[Imec]"; - mes "\"What? Oh, right. Here, have this.\""; - getexp @EXP, 0; - set Zeny, Zeny + @money; - set QL_IMEC, 3; - next; - if (BaseLevel >= @lvl) - goto L_Transition_Stingers; - if (BaseLevel < @lvl) - mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\""; - goto L_Close; - -L_Transition_Stingers: - mes "\"Actually, you could be of further use to me.\""; - next; - goto L_Stingers; - -L_Stingers: - mes "[Imec]"; - set @dq_level, @lvl; - set @dq_cost, 3; - set @dq_count, 3; - set @dq_name$, "ScorpionStinger"; - set @dq_friendly_name$, "Scorpion Stingers"; - set @dq_money, 200; - set @dq_exp, 40; - - callfunc "DailyQuest"; - goto L_Close; - -L_Close: - set @money, 0; - set @dq_level, 0; - set @dq_cost, 0; - set @dq_count, 0; - set @dq_name$, ""; - set @dq_friendly_name$, ""; - set @dq_money, 0; - set @dq_exp, 0; - set @dq_return, 0; - close; -} |