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author | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
commit | 9877fd4ad81120af8e63e96d5d429092014dc017 (patch) | |
tree | ec045a0535109a2e0d82e0e8155eb01ed9776452 /world/map/npc/002-2/bleacher.txt | |
parent | aedbeb335a5ec5f55d22eace389076a18241ac9a (diff) | |
download | serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.gz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.bz2 serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.xz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.zip |
Remove all Legacy files
Diffstat (limited to 'world/map/npc/002-2/bleacher.txt')
-rw-r--r-- | world/map/npc/002-2/bleacher.txt | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/world/map/npc/002-2/bleacher.txt b/world/map/npc/002-2/bleacher.txt deleted file mode 100644 index 3935fe24..00000000 --- a/world/map/npc/002-2/bleacher.txt +++ /dev/null @@ -1,132 +0,0 @@ -// IMPORTANT: add your items to DyeConfig, do not edit Candide - -002-2,72,92,0|script|Candide|156 -{ - mes "[Candide]"; - mes "\"Greetings! I am Candide the Bleacher."; - mes "Tulimshar is my homeland, where I learned the ancient art of bleaching.\""; - next; - mes "\"Bleaching was originally done by the sun, but now we use ash combined with special ingredients to remove color from fabric.\""; - next; - menu - "What is needed for the bleaching process?", L_Materials, - "I'd like to bleach something.", L_bleach_menu, - "So long.", L_Close; - -L_Materials: - mes "[Candide]"; - mes "\"For each item, I will need 3 piles of ash and 5,000 GP for the special ingredients.\""; - next; - menu - "I'd like to bleach something.", L_bleach_menu, - "So long.", L_Close; - -L_bleach_menu: - if (countitem("PileOfAsh") < 3) goto L_no_ash; - if (Zeny < 5000) goto L_no_money; - cleararray @CANDIDE_items,0,getarraysize(@CANDIDE_items); - cleararray @CANDIDE_color,0,getarraysize(@CANDIDE_color); - cleararray @CANDIDE_menu$,"",getarraysize(@CANDIDE_menu$); - set @w, 0; - freeloop 1; // do not check for infinity loop - callsub S_LoopArray; - freeloop 0; // re-enable infinity loop check - set @w, 0; - set @c, 0; - set @p, 0; - if(@CANDIDE_menu$[0] == "") goto L_Nothing; - mes "[Candide]"; - mes "\"Yes?\""; - next; - menu - "Nevermind.", L_Close, - @CANDIDE_menu$[0], L_MenuItems, // base array was too big for a dynamic menu so we can't use it - @CANDIDE_menu$[1], L_MenuItems, - @CANDIDE_menu$[2], L_MenuItems, - @CANDIDE_menu$[3], L_MenuItems, - @CANDIDE_menu$[4], L_MenuItems, - @CANDIDE_menu$[5], L_MenuItems, - @CANDIDE_menu$[6], L_MenuItems, - @CANDIDE_menu$[7], L_MenuItems, - @CANDIDE_menu$[8], L_MenuItems, - @CANDIDE_menu$[9], L_MenuItems, - @CANDIDE_menu$[10], L_MenuItems, - @CANDIDE_menu$[11], L_MenuItems, - @CANDIDE_menu$[12], L_MenuItems, - @CANDIDE_menu$[13], L_MenuItems, - @CANDIDE_menu$[14], L_MenuItems, - @CANDIDE_menu$[15], L_MenuItems, - @CANDIDE_menu$[16], L_MenuItems, - @CANDIDE_menu$[17], L_MenuItems; - -S_LoopArray: - set @c, 0; - callsub S_LoopColor; - set @w, @w + 1; - if(@w < getarraysize($@DYE_items$)) goto S_LoopArray; - return; - -S_LoopColor: - if(countitem($@DYE_colors$[@c] + $@DYE_items$[@w]) > 0) - goto L_AddToMenu; - goto L_LoopColor2; - -L_AddToMenu: - set @CANDIDE_items[@p], @w; - set @CANDIDE_color[@p], @c; - set @CANDIDE_menu$[@p], $@DYE_color_names$[@c]+" "+$@DYE_item_names$[@w]; - set @p, @p + 1; - goto L_LoopColor2; - -L_LoopColor2: - set @c, @c + 1; - if(@c < getarraysize($@DYE_colors$)) goto S_LoopColor; - return; - -L_Nothing: - mes "[Candide]"; - mes "\"Sorry, you have nothing to bleach.\""; - next; - goto L_Close; - -L_MenuItems: - if (countitem("PileOfAsh") < 3) goto L_no_ash; - if (Zeny < 5000) goto L_no_money; - set @m, @menu - 2; - set @it$, $@DYE_colors$[@CANDIDE_color[@m]] + $@DYE_items$[@CANDIDE_items[@m]]; - if(getitemlink(@it$) == "Unknown Item") mapexit; - delitem @it$, 1; - delitem "PileOfAsh", 3; - set Zeny, Zeny - 5000; - getitem $@DYE_items$[@CANDIDE_items[@m]], 1; - goto L_again; - -L_again: - mes "[Candide]"; - mes "\"Would you like to bleach something else?\""; - next; - menu - "Yes.", L_bleach_menu, - "No.", L_Close; - -L_no_ash: - mes "[Candide]"; - mes "\"You don't have enough ash for me to bleach anything."; - mes "I need three piles.\""; - next; - goto L_Close; - -L_no_money: - mes "[Candide]"; - mes "\"You don't have enough gold for me to bleach anything."; - mes "I need 5,000 GP for supplies.\""; - next; - goto L_Close; - -L_Close: - mes "[Candide]"; - mes "\"Come again.\""; - close2; - emotion EMOTE_GRIN, strcharinfo(0); - end; -} |