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authorJesusaves <cpntb1@ymail.com>2021-04-14 23:05:48 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-14 23:05:48 -0300
commit91849db1ef2dbaf073d50497f93b213b3b93ec22 (patch)
treea434b42cf9031120064545580635e0294336108f /npc
parent9953057bb40e5b7122941ee8aa06559c221ba9b0 (diff)
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[skip ci] Kaflosh needs more balancing
Diffstat (limited to 'npc')
-rw-r--r--npc/magic/level2-rain.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/magic/level2-rain.txt b/npc/magic/level2-rain.txt
index 4fe8c8e1..5e6da002 100644
--- a/npc/magic/level2-rain.txt
+++ b/npc/magic/level2-rain.txt
@@ -25,11 +25,11 @@ function script SK_Kaflosh {
delitem BottleOfWater, 1;
GetManaExp(@skillId, 2);
- // Adjusted MATK will determine rain duration (12 ATK = 1s)
+ // Adjusted MATK will determine rain duration (10 ATK = 1s)
.@PW=80+(20*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
- .@time=.@dmg/12;
- //debugmes "KAFLOSH: Damage %d Time %d", .@dmg, .@time;
+ .@time=.@dmg/10;
+ debugmes "KAFLOSH: Damage %d Time %d Climate %d", .@dmg, .@time, .@cl;
.@time+=getskilllv(SKILL_MAGIC_NATURE)-2; // +1 second per nature magic lv
// Adverse climate (eg. desert and icelands) will cut this to 1/3