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authorJesusaves <cpntb1@ymail.com>2021-05-06 06:56:56 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-06 06:56:56 -0300
commit457fb273f245a00200a9e032ebb363df0f7f0599 (patch)
tree69b5853ce0d1322e888630d678261c801257bf5f /npc
parentf144bcf51ca6a2d2ccbe09418ec830f66dc93e8d (diff)
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Change a bit Heathin so it is more stable in overall...
...And make it progress in a fancy way :3
Diffstat (limited to 'npc')
-rw-r--r--npc/001-2/heathin.txt16
1 files changed, 9 insertions, 7 deletions
diff --git a/npc/001-2/heathin.txt b/npc/001-2/heathin.txt
index a8c846b0..82f72802 100644
--- a/npc/001-2/heathin.txt
+++ b/npc/001-2/heathin.txt
@@ -8,12 +8,14 @@
if (QL_TERRANITE_ARMOR == 13) && (BaseLevel >= 80) goto L_Arrows_Ready;
if (QL_TERRANITE_ARMOR == 12) && (BaseLevel >= 80) goto L_Arrows_Forge;
if (QL_TERRANITE_ARMOR == 11) && (BaseLevel >= 80) goto L_Arrows;
+ if (QL_TERRANITE_ARMOR == 11) goto L_Forge_Thanks;
if (QL_TERRANITE_ARMOR == 10) && (BaseLevel >= 80) goto L_Chest_Armor_Ready;
if (QL_TERRANITE_ARMOR == 9) && (BaseLevel >= 80) goto L_Chest_Armor_Forge;
if (QL_TERRANITE_ARMOR == 8) && (BaseLevel >= 80) goto L_Chest_Armor;
- if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 80) goto L_Legs_Ready;
- if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 80) goto L_Legs_Forge;
- if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 80) goto L_Legs;
+ if (QL_TERRANITE_ARMOR == 8) goto L_Forge_Thanks;
+ if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 75) goto L_Legs_Ready;
+ if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 75) goto L_Legs_Forge;
+ if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 75) goto L_Legs;
if (QL_TERRANITE_ARMOR == 5) goto L_Forge_Thanks;
if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 70) goto L_Hood_Ready;
if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 70) goto L_Hood_Forge;
@@ -263,10 +265,10 @@ L_Arrows_Wait:
L_Arrows_Ready:
getinventorylist;
- if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100))
+ if ((checkweight(TerraniteArrow, 1000) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
QL_TERRANITE_ARMOR = 14;
- getitem "TerraniteArrow", 1000;
+ getitem TerraniteArrow, 1000;
mes "[Heathin]";
mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
close;
@@ -289,14 +291,14 @@ L_Arrows_Trade_Yes:
|| (countitem(TerraniteOre) < @TARROW_REQ_TERRA_ORE) )
goto L_Arrows_Trade_Wait;
getinventorylist;
- if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100))
+ if ((checkweight(TerraniteArrow, 1500) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
delitem Coal, @TARROW_REQ_COAL;
delitem TerraniteOre, @TARROW_REQ_TERRA_ORE;
Zeny = Zeny - @TARROW_REQ_GP;
@lucky = 5 * rand(Luk);
@lucky$ = "";
- getitem "TerraniteArrow", 1000 + @lucky;
+ getitem TerraniteArrow, 1000 + @lucky;
mes "[Heathin]";
if(@lucky>0)
@lucky$ = " You are lucky, I could forge "+@lucky+" more arrows than expected.";