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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/magic/level2-happy-curse.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
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Override
Diffstat (limited to 'npc/magic/level2-happy-curse.txt')
-rwxr-xr-x | npc/magic/level2-happy-curse.txt | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/npc/magic/level2-happy-curse.txt b/npc/magic/level2-happy-curse.txt new file mode 100755 index 00000000..d6287bb5 --- /dev/null +++ b/npc/magic/level2-happy-curse.txt @@ -0,0 +1,42 @@ +- script happy-curse NPC32767,{ + if(call("magic_checks")) end; + if (Sp < 13) end; + .@level = getskilllv(.school); + if (.@level < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; + elif (.@level <= 3) end; + @target_id = getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) + set @target_id, BL_ID; // fallback to self + + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 1000, "Magic Timer::OnClear"; // set the new debuff + callfunc "adjust_spellpower"; + Sp = Sp - 13; + misceffect FX_MAGIC_GREEN, strcharinfo(0); + callfunc "magic_exp"; + + if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID; + if (BL_ID == @target_id) set @args$, strcharinfo(0); + @joyplim_count = 1, @target_id; + @joyplim_emote = if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; + @joyplim_total = (@spellpower/10), @target_id; + emotion @joyplim_emote, strcharinfo(0, @target_id); + addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id; + end; + +OnEmote: + emotion @joyplim_emote, "self"; + @joyplim_count = @joyplim_count + 1; + if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote"; + end; + +OnInit: + .school = SKILL_MAGIC_NATURE; + set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell + void call("magic_register"); + .level = 2; + .exp_gain = 1; + end; +} |