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authorJesusaves <cpntb1@ymail.com>2021-04-09 22:46:21 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 22:46:21 -0300
commitb376c7433420d59afcc36c94cab1f9cb38192ff2 (patch)
tree157aa2310f91935f5a68b003e839c7bd71a2f6b0 /npc/magic/level2-arrow-hail.txt
parenta9cb0b4cf5273d5d84669dd916deb3e9a1e64b7a (diff)
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Remove magic directory (would need a reimplementation anyway)
Diffstat (limited to 'npc/magic/level2-arrow-hail.txt')
-rwxr-xr-xnpc/magic/level2-arrow-hail.txt115
1 files changed, 0 insertions, 115 deletions
diff --git a/npc/magic/level2-arrow-hail.txt b/npc/magic/level2-arrow-hail.txt
deleted file mode 100755
index 3d7525b1..00000000
--- a/npc/magic/level2-arrow-hail.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-- script arrow-hail NPC32767,{
- // we can not start here because for the puppets this is OnClick
- end;
-
-OnCast:
- if(call("magic_checks")) end;
- if (getskilllv(.school) < .level) end;
- if (getskilllv(SKILL_MAGIC) < .level) end;
- if (Sp < 25) end;
- explode .@map_ext[0], getmapname(), "-";
- if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside"
- if (getmapflag(getmapname(), MF_TOWN)) end;
- if (countitem("Arrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "Arrow", 20;
- elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "IronArrow", 20;
- else end;
- delitem "SulphurPowder", 1;
- Sp = Sp - 25;
- set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 5000, "Magic Timer::OnClear"; // set the new debuff
-
- setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0;
- callsub S_AwayFrom;
-
- @nearby = 0;
- foreach 1, getmapname(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14,
- strnpcinfo(0) + "::OnNearbyNpc";
- if (@nearby) goto L_Absorb;
-
- callfunc "adjust_spellpower";
- set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player
- callfunc "magic_exp";
- misceffect FX_MAGIC_BLACK, strcharinfo(0);
- set @spell_npc, puppet(getmapname(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id
- if (@spell_npc < 1) end;
- set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet
- set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it
- .damage = 125, @spell_npc;
- .damage_bonus = (@spellpower / 5), @spell_npc;
- set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc;
- donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike
- initnpctimer @new_npc_name$; // start the destroy timer
- end;
-
-S_AwayFrom:
- if(@away[2] == 6 && !(iscollision(getmapname(), (@away[0] + 1), @away[1]))) // right
- @away[0] = @away[0] + 1;
- if(@away[2] == 4 && !(iscollision(getmapname(), @away[0], (@away[1] - 1)))) // up
- @away[1] = @away[1] - 1;
- if(@away[2] == 2 && !(iscollision(getmapname(), (@away[0] - 1), @away[1]))) // left
- @away[0] = @away[0] - 1;
- if(@away[2] == 0 && !(iscollision(getmapname(), @away[0], (@away[1] + 1)))) // down
- @away[1] = @away[1] + 1;
- @away[4] = @away[4] + 1;
- if(@away[4] < @away[3]) goto S_AwayFrom;
- return;
-
-L_Absorb:
- message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!";
- end;
-
-OnNearbyNpc:
- explode .@nearby$[0], strnpcinfo(0,@target_id), "#";
- if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail")
- @nearby = @nearby + 1;
- end;
-
-OnLaunch:
- if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
- if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
- .hit = .hit + 1;
- if(.hit > .max_hit) destroy;
- .launch = 0;
- callsub S_Launch;
- addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max
- end;
-
-S_Launch:
- npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0);
- misceffect FX_ARROW_HAIL;
- .done = 0;
- foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
- if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP))
- foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
- if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy())
- set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster
- .launch = .launch + 1;
- if(.launch < 3) goto S_Launch;
- return;
-
-OnTimer30000:
- debugmes "frillyar timeout! [this shouldn't happen]";
- destroy;
-
-OnHit:
- if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
- if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
-
- if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end;
- if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc
- .@damage = .damage + rand(.damage_bonus) + rand(.damage_bonus);
- if(.caster != @target_id)
- .@damage = (.@damage * (100 - get(MDEF1, @target_id))) / 100;
- injure .caster, @target_id, .@damage;
- .done = 1;
- end;
-
-OnInit:
- .school = SKILL_MAGIC_WAR;
- .range = 7;
- set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell
- void call("magic_register", "OnCast");
- .level = 2;
- .exp_gain = 2;
- end;
-}