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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
commit | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (patch) | |
tree | 4947d0b015baad639fa07133369e9a09c8a468bc /npc/functions/treasure.txt | |
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Initial commit
Diffstat (limited to 'npc/functions/treasure.txt')
-rw-r--r-- | npc/functions/treasure.txt | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/npc/functions/treasure.txt b/npc/functions/treasure.txt new file mode 100644 index 00000000..785dd4a0 --- /dev/null +++ b/npc/functions/treasure.txt @@ -0,0 +1,134 @@ +// Moubootaur Legends functions. +// Author: +// Jesusalva +// Description: +// Random Treasure Box Utils + +function script TreasureBox { + .@id=getnpcid(); + if (RNGTREASURE_DATE[.@id] > gettimetick(2)) { + mesc l("The chest is unlocked and empty."); + close; + } + + mesc l("Open the chest?"); + mesc l("Cost: 1 %s", getitemlink(TreasureKey)), 1; + if (!countitem(TreasureKey)) + close; + next; + if (askyesno() == ASK_NO) + close; + + delitem TreasureKey, 1; + mesc l("You open the chest!"); + RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes + + .@empty=getvariableofnpc(.empty, strnpcinfo(0)); + if (!.@empty) { + TREASURE_OPEN=TREASURE_OPEN+1; + .@t=TREASURE_OPEN; + .@r=rand(0,10000)-(readbattleparam(getcharid(3), UDT_LUK)*2); + + // Select treasure list + // You're warranted a rare (5%) every 25 open chests + // There's also uncommons (20%) and commons (75%) + if (.@t == 1) + .@loot=WoodenBow; + else if (.@t % 25 == 0 || .@r < 500) // Rare: 5% + .@loot=any(AtroposMixture, ElixirOfLife, BigHealing, BigMana, DeathPotion, MagicFeather); + else if (.@r < 2500) // Uncommon: 20% + .@loot=any(FatesPotion, ClothoLiquor, LachesisBrew, RedPlushWine, TreasureMap, MediumHealing, MediumMana); + else // Common: 75% + .@loot=any(Bread, Fungus, Cheese, Aquada, Croconut, PiberriesInfusion, Carrot, SmallHealing, SmallMana); + + + inventoryplace .@loot, 1; + mesc l("You find %s inside!", getitemlink(.@loot)); + getitem .@loot, 1; + } else { + mesc l("You find %s inside!", l("nothing")); + } + return; +} + +// Animation code by Evol Team +// 4144, gumi, Hal9000, Reid +// (Random) Treasure Chest +// Authored by Jesusalva +// Regenerates every 6 hours +001-3-0,0,0,0 script #chest_001-3-0 NPC_CHEST,{ + /* + // Extract the map name - Seems unused + explode(.@ni$, .name$, "_"); + .@map$=.@ni$[1]; + //if (.@map$ == "") debugmes "Error"; + */ + + // Conditionals + if (!.busy) { + TreasureBox(); + + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing + .busy = true; // lock until available again + initnpctimer; + } else { + mesc l("Someone looted this treasure box already..."); + } + close; + +OnTimer160: + .dir = .dir == 6 ? 0 : 4; // closing ? closed : open + end; + +OnTimer500: + // It's closed: Make available and stop timer + if (.dir == 0) { + .busy = false; + stopnpctimer; + } + end; + +// Autoclose +OnTimer60000: + .dir = 6; // closing + specialeffect(25, AREA, getnpcid()); // closing + setnpctimer 0; + end; + +OnInit: + .busy = false; + .distance = 2; + +OnClock0156: +OnClock0756: +OnClock1356: +OnClock1956: + // Try to warp randomly to a walkable spot, up to 20 attempts + // Otherwise, it'll stay where it already is (but will close and refill). + .@e=0; .@x=0; .@y=0; + while (!checkcell(.map$, .@x, .@y, cell_chkpass)) + { + if (.@e == 20) { + .@x=.x; + .@y=.y; + break; + } + // Remember the +20 -20 margin adjustment + .@x = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20); + .@y = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20); + ++.@e; + } + .busy=false; + movenpc .name$, .@x, .@y, 0; + end; +} + +// Lets bring some treasure to The Mana World +008-3-4,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-4 NPC_TREASURE +008-3-5,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-5 NPC_TREASURE +008-3-6,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-6 NPC_TREASURE + +012-3-1,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-1 NPC_TREASURE +012-3-3,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-3 NPC_TREASURE + |