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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 13:33:57 -0300 |
commit | cf18ce071c79ae37e14ea38943e0b1d88da70a7b (patch) | |
tree | f9159c9b60b3018300dd22ffba0d797bc5e828e5 /npc/functions/spotlight.txt | |
parent | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (diff) | |
download | serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.gz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.bz2 serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.tar.xz serverdata-cf18ce071c79ae37e14ea38943e0b1d88da70a7b.zip |
Override
Diffstat (limited to 'npc/functions/spotlight.txt')
-rw-r--r-- | npc/functions/spotlight.txt | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/npc/functions/spotlight.txt b/npc/functions/spotlight.txt deleted file mode 100644 index 219d3a31..00000000 --- a/npc/functions/spotlight.txt +++ /dev/null @@ -1,92 +0,0 @@ -// Evol functions. -// Author: -// Jesusalva -// Micksha -// Description: -// Update spotlight on caves -// Variables: -// 2 - the darkest mask -// 4 - the average mask -// 8 - the lightest mask - -// forced_update - if set to true, will ignore if the map is known as valid -// (required for instance maps) -// updateSpotlight ( {forced_update} ) -function script updateSpotlight { - // A small delay of 80 ms in case player is changing map - // It will be cast twice when switching caves. This sleep prevents obscure bugs. - sleep2(80); - - getmapxy(.@m$, .@x, .@y, 0); - - // Is your map valid (or is the check skipped) - if (!getarg(0,false)) - { - if (strpos(getmapname(), "-3-") < 0) - return; - } - - // Retrieve default map masks - .@ms=getmapmask(.@m$); - - // Which equipments provide bonuses? - setarray .@b_head, CandleHelmet; - setarray .@b_weapon, ManaTorch, TrainingWand, Torch; - - // Calc your lighting score (it should NOT start on zero) - .@score=1; - if (array_find(.@b_head, getequipid(EQI_HEAD_TOP)) >= 0) - .@score+=1; - if (array_find(.@b_weapon, getequipid(EQI_HAND_R)) >= 0) - .@score+=1; - // TODO: Lighting scrolls - - //debugmes "Score: %d", .@score; - //debugmes "Equips: %d and %d", getequipid(EQI_HEAD_TOP), getequipid(EQI_HAND_R); - //debugmes "Headvalue: %d", .@b_head[0]; - //debugmes "Weappnvalue: %d, %d, %d", .@b_weapon[0], .@b_weapon[1], .@b_weapon[2]; - // Sanitize score - .@score=min(3, .@score); - - // Calculate and send new map mask - .@ms=.@ms|(2**.@score); - sendmapmask(.@ms); - return; -} - -// MAIN FUNCTION - DO NOT REMOVE -// Every NPC will be duplicating this one -001-3-0,0,0,0 script #SpotlightMaster NPC_HIDDEN,0,0,{ -OnTouch: - updateSpotlight(true); - end; -} - - -// I'm too lazy to do this in different files and in the right spot..... - -// npc/001-3-0/_warps.txt -001-3-0,196,35,0 duplicate(#SpotlightMaster) #SPOT001-3-0_196_35 NPC_HIDDEN,2,2 -001-3-0,172,41,0 duplicate(#SpotlightMaster) #SPOT001-3-0_172_41 NPC_HIDDEN,2,2 -001-3-0,162,40,0 duplicate(#SpotlightMaster) #SPOT001-3-0_162_40 NPC_HIDDEN,2,2 -001-3-0,198,60,0 duplicate(#SpotlightMaster) #SPOT001-3-0_198_60 NPC_HIDDEN,2,2 -001-3-0,152,55,0 duplicate(#SpotlightMaster) #SPOT001-3-0_152_55 NPC_HIDDEN,2,2 -001-3-0,85,130,0 duplicate(#SpotlightMaster) #SPOT001-3-0_85_130 NPC_HIDDEN,2,2 - -// npc/001-3-1/_warps.txt -001-3-1,24,58,0 duplicate(#SpotlightMaster) #SPOT001-3-1_24_58 NPC_HIDDEN,2,2 -001-3-1,35,59,0 duplicate(#SpotlightMaster) #SPOT001-3-1_35_59 NPC_HIDDEN,2,2 -//001-3-1,30,19,0 duplicate(#SpotlightMaster) #SPOT001-3-1_30_19 NPC_HIDDEN,2,2 - -// npc/001-3-2/_warps.txt -001-3-2,30,117,0 duplicate(#SpotlightMaster) #SPOT001-3-2_30_117 NPC_HIDDEN,2,2 - -// npc/008-3-0/_warps.txt -008-3-0,130,113,0 duplicate(#SpotlightMaster) #SPOT008-3-0_130_113 NPC_HIDDEN,2,2 - -// npc/008-3-1/_warps.txt -008-3-1,34,34,0 duplicate(#SpotlightMaster) #SPOT008-3-1_34_34 NPC_HIDDEN,2,2 - -// npc/008-3-2/_warps.txt -008-3-2,175,18,0 duplicate(#SpotlightMaster) #SPOT008-3-2_175_18 NPC_HIDDEN,2,2 - |