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authorJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-09 13:33:57 -0300
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diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
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-// Evol functions.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Random sailor dialogues between two categories of NPCs.
-
-function script sailorfood {
- mesn;
-
- .@q = rand(0, 400) / 100;
- if (.@q == 0) goto L_RandomA;
- if (.@q == 1) goto L_RandomB;
- if (.@q > 1) goto L_RandomC;
-
-L_RandomA:
- mesq l("Hey.");
- next;
- mesq l("What did Gugli say about the box? Was it ok?");
- next;
-
- menu
- l("It's ok."), L_Fine,
- l("He needs more food."), -;
-
- mes "";
- mesn;
- mesq l("Oh really? I'll put more food in the next box then.");
-
- close;
-
-L_Fine:
- mes "";
- mesn;
- mesq l("It's alright! Just one more box and it'll be ok.");
-
- close;
-
-L_RandomB:
- mesq l("Thanks for the help!");
- next;
- mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship.");
-
- close;
-
-L_RandomC:
- mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw));
- next;
- mesq l("And you? How's it going on your side?");
- next;
-
- return;
-}