diff options
author | Jesusaves <cpntb1@ymail.com> | 2021-07-13 00:32:32 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2021-07-13 00:32:32 -0300 |
commit | 78aed570499e1606f6a207a883c9eea0f38007ae (patch) | |
tree | d707ecea67427e07144346e6eed1607f3ddd93fe /npc/099-1/main.txt | |
parent | 1c6f15feae59ae309033c46e722dcd620e3be48a (diff) | |
download | serverdata-78aed570499e1606f6a207a883c9eea0f38007ae.tar.gz serverdata-78aed570499e1606f6a207a883c9eea0f38007ae.tar.bz2 serverdata-78aed570499e1606f6a207a883c9eea0f38007ae.tar.xz serverdata-78aed570499e1606f6a207a883c9eea0f38007ae.zip |
Add the missing Doomsday utilities. It requires a near-full rewrite, though.
Diffstat (limited to 'npc/099-1/main.txt')
-rw-r--r-- | npc/099-1/main.txt | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/npc/099-1/main.txt b/npc/099-1/main.txt new file mode 100644 index 00000000..cbd57a0d --- /dev/null +++ b/npc/099-1/main.txt @@ -0,0 +1,274 @@ + +099-1,35,28,0 script Note#DD5Core NPC400,{ + // Default distance is 4 tiles - all we need + callfunc "PCtoNPCRange"; + if(@npc_check) end; + + mes ".:: Keshlam's Adventurer Guild ::."; + mes ""; + mes "Welcome to the Adventurers Guild!"; + mes "Sorry I could not wait for you. It's your fault for being late."; + next; + mes "So, it has been a long time since you were here."; + mes "I hope you still remember the directions?"; + mes "Hahaha! There is a lot of fake rooms in this building."; + next; + mes "You should have known me for long enough to know I do not take chances."; + mes "I've put the docks where I'm waiting for you in an overlapping dimension."; + mes "This should be enough to stop any Sparron who makes back to here."; + next; + mes "My dimension, my rules."; + mes "I've set a rule that anything dying here should not respawn."; + mes "I'm not sure if it'll work, but I did enough tests on that."; + next; + mes "In case you forgot, this is an, *ahem*, \"deleted\" dimension."; + mes "You'll see notes from the adventurers who used to inhabit here."; + mes "Maybe you even find something which used to belong to them?"; + next; + mes "I'm sure they tried to write down possible ways to stop me."; + mes "I do not like them, so if you find anything which belong to them..."; + mes "...Well, you're free to take it."; + next; + mes "I've stationed a guard here and there, to stop intruders."; + mes "Use invisibility magic if you need to go past them."; + mes "I'll talk to you later. Do not leave me waiting!"; + next; + mes "Signed,"; + mes "Xakelbael the Dark"; + close; +} + +099-3,69,38,0 script Ritual Book#099-31 NPC400,{ + // Default distance is 4 tiles - all we need + callfunc "PCtoNPCRange"; + if(@npc_check) end; + + mes ".:: Ritual Book ::."; + mes ""; + mes "In this maze, sixteen numeric passwords lie."; + mes "All sixteen passwords must be chanted in their sequence."; + mes ""; + mes "Chanting can be done on the book at right."; + mes "##9Only one player may chant all passwords."; + mes "##9No reward is provided."; + mes "##9If you get a number wrong, you'll be penalized!"; + close; +} + +099-3,75,38,0 script Ritual Book#099-32 NPC400,{ + // Default distance is 4 tiles - all we need + callfunc "PCtoNPCRange"; + if(@npc_check) end; + if ($@DD5_OPENSESAME) goto L_Complete; + + mes ".:: Ritual Book ::."; + mes "Perform the ritual?"; + next; + menu + "Yes", L_RB_0, + "No", L_close; + +L_RB_0: + mes "Say the password - ##B NULL##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[0]) goto L_Failure; + goto L_RB_1; + +L_RB_1: + mes "Say the password - ##B EIN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[1]) goto L_Failure; + goto L_RB_2; + +L_RB_2: + mes "Say the password - ##B ZWEI##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[2]) goto L_Failure; + goto L_RB_3; + +L_RB_3: + mes "Say the password - ##B DREI##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[3]) goto L_Failure; + goto L_RB_4; + +L_RB_4: + mes "Say the password - ##B VIER##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[4]) goto L_Failure; + goto L_RB_5; + +L_RB_5: + mes "Say the password - ##B FUNF##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[5]) goto L_Failure; + goto L_RB_6; + +L_RB_6: + mes "Say the password - ##B SECHS##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[6]) goto L_Failure; + goto L_RB_7; + +L_RB_7: + mes "Say the password - ##B SIEBEN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[7]) goto L_Failure; + goto L_RB_8; + +L_RB_8: + mes "Say the password - ##B ACHT##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[8]) goto L_Failure; + goto L_RB_9; + +L_RB_9: + mes "Say the password - ##B NEUN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[9]) goto L_Failure; + goto L_RB_10; + +L_RB_10: + mes "Say the password - ##B ZEHN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[10]) goto L_Failure; + goto L_RB_11; + +L_RB_11: + mes "Say the password - ##B ELF##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[11]) goto L_Failure; + goto L_RB_12; + +L_RB_12: + mes "Say the password - ##B ZWOLF##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[12]) goto L_Failure; + goto L_RB_13; + +L_RB_13: + mes "Say the password - ##B DREIZEHN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[13]) goto L_Failure; + goto L_RB_14; + +L_RB_14: + mes "Say the password - ##B VIERZEHN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[14]) goto L_Failure; + goto L_RB_15; + +L_RB_15: + mes "Say the password - ##B FUNFZEHN##b"; + input @pass; + + if (@pass != $@DD5_PASSWORDS[15]) goto L_Failure; + goto L_Success; + +L_Failure: + mes "##1THAT WAS WRONG!"; + mes "##1THE RITUAL BACKFIRES!"; + Hp = 1; + warp "099-1", 0, 0; + close; + +L_Success: + $@DD5_OPENSESAME = 1; + mes ".:: Ritual Book ::."; + mes "The portal magic is now active."; + close; + +L_Complete: + mes ".:: Ritual Book ::."; + mes "The ritual was already performed."; + close; + +L_close: + close; +} + +099-3,72,75,0 script #WarpToFinalShowdown NPC424,0,0,{ + // Default distance is 4 tiles - all we need + callfunc "PCtoNPCRange"; + if(@npc_check) end; + + if ($@DD5_TSWITCH != 18) + goto L_NotSwitch; + + if (!$@DD5_OPENSESAME) + goto L_NotSesame; + + mes "Walk here to go to the ##BFinal Showdown##b."; + mes ""; + mes "##1##BWARNING:##b##0 Come prepared!"; + close; + +L_NotSwitch: + mes "All 18 switches must be flipped in order to this warp to work!"; + close; + +L_NotSesame: + mes "The ritual need to be performed to use this warp!"; + close; + +L_Busy: + mes "This warp cannot be used while players are on the other side!"; + close; + +OnTouch: + if ($DOOMSDAY_VANILLA) + goto L_Menu; + + if ($@DD5_TSWITCH != 18) + goto L_NotSwitch; + + if (!$@DD5_OPENSESAME) + goto L_NotSesame; + + goto L_Menu; + +L_Menu: + if ($@DD5_STATUS > 1) + goto L_Busy; + + mes b(l("Go to the final showdown?")); + mes l("You cannot return from there!"); + mes ""; + mesc l("Warning: Warp will be unavailable during fights!"), 1; + // Since Evolved, the rose is required to begin the fight, not for the warp + if (!$@DD5_STATUS) { + mes ""; + mesc l("Cost: 1x %s", getitemlink(BlackRose)), 1; + if (!countitem(BlackRose)) close; + } + + menu + "Yes", L_Yes, + "No", L_No; +L_No: + close; +L_Yes: + warp "099-5", 50, 66; + if (!$@DD5_STATUS) { + // Ensure the fight will NOT initiate w/o the rose + delitem BlackRose, 1; + donpcevent "#TMWFinalExam::OnWarn0"; + } + close; +} + |