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author | Jesusaves <cpntb1@ymail.com> | 2021-05-27 04:16:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-05-27 04:16:26 -0300 |
commit | 93fd0fff03385a7d7e2e9d72adbeddb219ad5146 (patch) | |
tree | e68f49a60d63ad09baec41a8595248313bf6373f /npc/031-4/cindyCave.txt | |
parent | 2cf8204a7f231e323d930fd7a5bc814c9fd0e21e (diff) | |
download | serverdata-93fd0fff03385a7d7e2e9d72adbeddb219ad5146.tar.gz serverdata-93fd0fff03385a7d7e2e9d72adbeddb219ad5146.tar.bz2 serverdata-93fd0fff03385a7d7e2e9d72adbeddb219ad5146.tar.xz serverdata-93fd0fff03385a7d7e2e9d72adbeddb219ad5146.zip |
Rewrite Cindy Quest to quest system, with ID 140
Diffstat (limited to 'npc/031-4/cindyCave.txt')
-rw-r--r-- | npc/031-4/cindyCave.txt | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/npc/031-4/cindyCave.txt b/npc/031-4/cindyCave.txt index d30b7281..39ff62e4 100644 --- a/npc/031-4/cindyCave.txt +++ b/npc/031-4/cindyCave.txt @@ -1,13 +1,11 @@ 031-4,42,42,0 script Cindy NPC198,{ + .@q = getq(KaizeiQuest_Cindy); if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - @KEYS_AMOUNT = 10; - @minLevel = 70; - - if (QL_CINDY == 4) goto L_Please_Visit; - if (QL_CINDY == 2) goto L_Reward; - if (QL_CINDY == 1) goto L_Please_Help; + if (.@q > 4) goto L_Please_Visit; + if (.@q == 3) goto L_Reward; + if (.@q == 2) goto L_Please_Help; mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; next; @@ -34,11 +32,11 @@ L_Next: "Leave", L_close; L_Try_Cage: - if (BaseLevel < @minLevel) + if (BaseLevel < .minLevel) goto L_To_Weak; - if (countitem(TreasureKey) < @KEYS_AMOUNT) + if (countitem(TreasureKey) < .KEYS_AMOUNT) goto L_Not_Enough_Keys; - delitem TreasureKey, @KEYS_AMOUNT; + delitem TreasureKey, .KEYS_AMOUNT; mes "As you try to open the door of the cage, there is a loud squeaking noise."; next; mes "You get an uncomfortable feeling and Cindy starts to shiver."; @@ -71,18 +69,17 @@ L_Reward: if (@inventorylist_count == 100) goto L_Full_Inv; - @reward = rand(15); - if (@reward < 10) + .@reward = rand2(15); + if (.@reward < 10) goto L_Wizard_Hat; - getitem "WoodenStaff", 1; - QL_CINDY = 3; + getitem WoodenStaff, 1; + setq(KaizeiQuest_Cindy, 4); goto L_Visit; L_Wizard_Hat: // get a wizard hat in one of the ten colors - no white - setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; - getitem @wizardhats[@reward], 1; - QL_CINDY = 3; + getitem any(2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209), 1; + setq(KaizeiQuest_Cindy, 4); goto L_Visit; L_Visit: @@ -95,16 +92,16 @@ L_Please_Visit: mesn; mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; next; - mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", @KEYS_AMOUNT*2, getitemlink(TreasureKey)); - if (countitem(TreasureKey) < @KEYS_AMOUNT*2) + mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", .KEYS_AMOUNT*2, getitemlink(TreasureKey)); + if (countitem(TreasureKey) < .KEYS_AMOUNT*2) goto L_close; mesc l("Do you want to?"); next; if (askyesno() == ASK_YES && !$@FIGHT_YETI_STATUS && - BaseLevel >= @minLevel) + BaseLevel >= .minLevel) { - delitem TreasureKey, @KEYS_AMOUNT; + delitem TreasureKey, .KEYS_AMOUNT; goto L_Try_Cage; } goto L_close; @@ -122,11 +119,7 @@ L_Full_Inv: goto L_close; L_close: - @KEYS_AMOUNT = 0; - @minLevel = 0; @inventorylist_count = 0; - cleararray @wizardhats, 0, 10; - @reward = 0; close; OnTimer5000: @@ -207,9 +200,9 @@ OnReward: @bonus = (BaseLevel/2); DailyQuestBonus = DailyQuestBonus + @bonus; message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; - if (QL_CINDY != 1 ) + if (getq(KaizeiQuest_Cindy) != 2) goto L_End; - QL_CINDY = 2; + setq(KaizeiQuest_Cindy, 3); message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; BOSS_POINTS = BOSS_POINTS + 70; message strcharinfo(0), "You gain 70 Boss Points giving you a total of " + BOSS_POINTS + "."; @@ -233,5 +226,9 @@ OnInit: "Cindy : There are coming more and more!", "Cindy : Watch your back! There are so many of them!", "Cindy : This seems to be their final attack! I believe in you!"; + + .KEYS_AMOUNT = 10; + .minLevel = 70; + .distance = 5; end; } |