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authorJesusaves <cpntb1@ymail.com>2021-04-18 16:52:52 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-18 16:52:52 -0300
commit9ef2d146f573ee9b1085257ed2c1f41f6f183e10 (patch)
treeb047bdde50771c12e754bbece0ac6d6ec2f3e29b /npc/029-2/sorfina.txt
parent74a3b7a60e7eed7dc923bc0db52ef5ea0d6b3330 (diff)
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Polish up a bit Sorfina's code
Diffstat (limited to 'npc/029-2/sorfina.txt')
-rw-r--r--npc/029-2/sorfina.txt128
1 files changed, 64 insertions, 64 deletions
diff --git a/npc/029-2/sorfina.txt b/npc/029-2/sorfina.txt
index 8bb911fb..945924ca 100644
--- a/npc/029-2/sorfina.txt
+++ b/npc/029-2/sorfina.txt
@@ -13,44 +13,44 @@ L_Main:
goto L_Start;
L_Start:
- mes "You open your eyes.";
+ mes l("You open your eyes.");
mes "";
- mes "[Old Woman]";
- mes "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since.";
- mes "You must have been thrown off one of the ships sailing during that last tremor.\"";
- mes "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed.";
- mes "We've been taking care of you ever since. Waiting for you to wake up.\"";
- mes "\"You didn't have any possessions on you when we found you and no one knows who you are.\"";
- mes "Do you have a name?";
- menu
- strcharinfo(0), L_name;
+ mesn l("Old Woman");
+ mes l("\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since.");
+ mes l("You must have been thrown off one of the ships sailing during that last tremor.\"");
+ next;
+ mes l("\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed.");
+ mes l("We've been taking care of you ever since. Waiting for you to wake up.\"");
+ next;
+ mesq l("You didn't have any possessions on you when we found you and no one knows who you are.");
+ mes l("Do you have a name?");
+ select
+ strcharinfo(0);
-L_name:
- mes "[Old Woman]";
- mes "\"Well " + strcharinfo(0) + " what else can you tell me about yourself?.\"";
+ mesn l("Old Woman");
+ mesq l("Well %s what else can you tell me about yourself?.", strcharinfo(0));
next;
- mes "[Old Woman]";
- mes "\"Go on. If you need to think a bit, take your time.\"";
+ mesn l("Old Woman");
+ mesq l("Go on. If you need to think a bit, take your time.");
select
- "... Tulimshar in Tonori ... I'm a Talpan.";
+ l("... Tulimshar in Tonori ... I'm a Talpan.");
mes "";
- mes "[Old Woman]";
- mes "\"Anything else you can remember?\"";
- menu
- "Umm... no... I... I don't remember anything else...", L_KnowNothing;
+ mesn l("Old Woman");
+ mesq l("Anything else you can remember?");
+ select
+ l("Umm... no... I... I don't remember anything else...");
-L_KnowNothing:
- mes "[Old Woman]";
- mes "\"Well I can tell you some useful things, if you want to hear.";
- mes "Some of it might jog your memory or at least help you catch your bearings.";
- mes "Oh, and by the way my name is Sorfina.\"";
+ mesn l("Old Woman");
+ mes l("Well I can tell you some useful things, if you want to hear.");
+ mes l("Some of it might jog your memory or at least help you catch your bearings.");
+ mes l("Oh, and by the way my name is Sorfina.\"");
menu
- "That would be great!",L_Tut,
- "No, thanks. I already know how things are going.",L_SkipTut;
+ l("That would be great!"), L_Tut,
+ l("No, thanks. I already know how things are going."), L_SkipTut;
L_Tut:
- mes "She smiles at you.";
- mes "[Sorfina]";
+ mesc l("She smiles at you.");
+ mesn;
mes "\"You have arrived at a very strange time. The Council is visiting Candor today.\"";
mes "\"All the recent rumbling from the cave has all of Candor worried.\"";
mes "\"Our guess is something with the last big shaker was the reason you ended up here.\"";
@@ -58,7 +58,7 @@ L_Tut:
goto L_Carpet;
L_Carpet:
- mes "[Sorfina]";
+ mesn;
mes "\"Try to take a few steps and walk to that carpet over there.";
next;
camera "#Carpet";
@@ -72,7 +72,7 @@ L_Carpet:
goto L_close;
L_Dresser:
- mes "[Sorfina]";
+ mesn;
mes "\"You should get dressed now.\"";
next;
camera "Dresser#tutorial";
@@ -85,7 +85,7 @@ L_Dresser:
goto L_close;
L_Naked:
- mes "[Sorfina]";
+ mesn;
mes "\"Press [###keyWindowInventory;] or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
mes "\"Once we stop talking, double-click on the clothes to equip.\"";
mes "\"Talk to me again after you get dressed. You can either click on me, or press [###keyTargetNPC;] to focus on me and [###keyTalk;] to talk.\"";
@@ -94,7 +94,7 @@ L_Naked:
L_Clothes:
if (getequipid(equip_torso) < 0)
goto L_Naked;
- mes "[Sorfina]";
+ mesn;
mes "\"That's much better, don't you think?\"";
mes "\"Here take this.\"";
getitem "HitchhikersTowel", 1;
@@ -116,7 +116,7 @@ L_Clothes:
goto L_close;
L_Again:
- mes "[Sorfina]";
+ mesn;
mes "\"Make yourself at home! Do you have any questions?\"";
menu
"Yes, could you explain about...",L_Explain,
@@ -126,14 +126,14 @@ L_Again:
L_Heal:
if (BaseLevel > 20)
goto L_NoHeal;
- mes "[Sorfina]";
+ mesn;
mes "\"Hello Dear! You look tired, you should rest a moment.\"";
mes "You take a short nap and feel refreshed.";
heal MaxHp, 0;
goto L_Main;
L_NoHeal:
- mes "[Sorfina]";
+ mesn;
mes "\"I'm sorry but your wounds are far to advanced for my skills.\"";
goto L_Main;
@@ -148,7 +148,7 @@ L_Explain:
"... nevermind.",L_close;
L_Walk:
- mes "[Sorfina]";
+ mesn;
mes "\"You can use the arrow keys to walk around.";
mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
@@ -157,7 +157,7 @@ L_Walk:
goto L_close;
L_Talk:
- mes "[Sorfina]";
+ mesn;
mes "\"If you want to talk to a normal person, you can click at him or her.";
mes "Or you can press [###keyTargetNPC;] to focus on the nearest person and then press [###keyTalk;] to talk.\"";
next;
@@ -172,7 +172,7 @@ L_Talk:
goto L_close;
L_Items:
- mes "[Sorfina]";
+ mesn;
mes "\"There are three types of items.";
mes "They can be Consumables, Equipment or Miscellaneous.\"";
next;
@@ -195,7 +195,7 @@ L_Items:
goto L_close;
L_Shortcut:
- mes "[Sorfina]";
+ mesn;
mes "\"Press [###keyWindowShortcut;] or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
next;
mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
@@ -204,7 +204,7 @@ L_Shortcut:
goto L_close;
L_Aidan:
- mes "[Sorfina]";
+ mesn;
mes "\"I heard Aidan and Valon are looking for brave adventurers, you might want to talk to them. ";
mes "You can find Aidan near the camp fire outside. The fields are just south of the town exit. ";
mes "You'll see Valon of the city gaurd standing there. They both are offering rewards for monster hunting.\"";
@@ -218,7 +218,7 @@ L_Aidan:
goto L_close;
L_Barber:
- mes "[Sorfina]";
+ mesn;
mes "\"Jessie downstairs can change your appearance.\"";
mes "\"They will allow you to change your hair color or style as well as gender.\"";
next;
@@ -227,7 +227,7 @@ L_Barber:
goto L_close;
L_Hasan:
- mes "[Sorfina]";
+ mesn;
mes "\"Make yourself at home! Do you have any questions?\"";
menu
"A guy named Hasan is bullying people.",L_Next,
@@ -237,7 +237,7 @@ L_Hasan:
L_Next:
mes "\"Ah, Hasan. He's causing trouble again?\"";
mes "She shakes her head.";
- mes "[Sorfina]";
+ mesn;
mes "\"This guy has been a plague ever since he could walk. He's always causing trouble.\"";
mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
mes "\"He took him into the desert and then left him there!";
@@ -252,14 +252,14 @@ L_Next:
goto L_close;
L_SkipTut:
- mes "[Sorfina]";
+ mesn;
mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye.",L_Bye;
L_Bye:
- mes "[Sorfina]";
+ mesn;
mes "\"Alright, if you say so. But take at least this. See you later.\"";
getitem Knife, 1;
getitem SlingShot, 1;
@@ -287,16 +287,16 @@ OnTouch:
if (QL_BEGIN != 1)
end;
mapmask getmask();
- mes "[Sorfina]";
- mes "\"You should get dressed now.\"";
+ mesn l("Sorfina");
+ mesq l("You should get dressed now.");
next;
camera "Dresser#tutorial";
mapmask getmask() | 16;
- mes "\"In that dresser there are some clothes you can wear.\"";
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
+ mesq l("In that dresser there are some clothes you can wear.");
+ mesc l("To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.");
next;
camera;
- mes "\"Now get the clothes out of the dresser.\"";
+ mesq l("Now get the clothes out of the dresser.");
QL_BEGIN = 2;
close;
}
@@ -307,25 +307,25 @@ OnTouch:
goto L_Walk;
L_Walk:
- mes "[Sorfina]";
- mes "\"Thats not what I said to do. Please don't skip ahead.\"";
+ mesn l("Sorfina");
+ mesq l("Thats not what I said to do. Please don't skip ahead.");
close;
L_Shirt:
mapmask getmask();
- mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.";
+ mesc l("You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.");
getitem CottonShirt, 1;
getitem RaggedShorts, 1;
- mes "[Sorfina]";
- mes "\"Great! Now you can equip it.\"";
- mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
- next;
- mes "\"After we finish talking, click on the clothes and press the equip button.\"";
QL_BEGIN = 3;
+ mesn l("Sorfina");
+ mesq l("Great! Now you can equip it.");
+ mesc l("You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.");
+ next;
+ mesq l("After we finish talking, click on the clothes and press the equip button.");
close;
L_Empty:
- mes "The dresser is empty.";
+ mes l("The dresser is empty.");
close;
OnInit:
@@ -349,8 +349,8 @@ L_Block:
if (TUT_var > 0)
end;
mes "[Server/Client Notice]";
- mes "The explanations in this tutorial are based on the official client, Manaplus.";
- mes "If you're using another client, settings and controls may be different.";
+ mesc l("The explanations in this tutorial are based on the Manaplus client.");
+ mesc l("If you're using another client, settings and controls may be different.");
callfunc "GameRules";
close;
}
@@ -358,8 +358,8 @@ L_Block:
if (TUT_var > 0)
end;
mes "[Server/Client Notice]";
- mes "The explanations in this tutorial are based on the official client, Manaplus.";
- mes "If you're using another client, settings and controls may be different.";
+ mesc l("The explanations in this tutorial are based on the Manaplus client.");
+ mesc l("If you're using another client, settings and controls may be different.");
callfunc "GameRules";
close;
}